KOSMO422

Russia
On FACEIT since 2025 316 matches tracked 93 matches in 30 days
ELO ▲ 172
2,309
30-day peak: 2,318
Rank EU
#97,460
Russia #27,714 in Russia
Last updated:

How does KOSMO422 play?

Rating 1.02 (from 304 matches) K/R 0.75 ADR 82.4 from 316 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 41%
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 62%
Rating distribution from 304 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 17% good 1.10 to 1.29 22% normal 0.90 to 1.09 20% weak 0.75 to 0.89 18% very weak below 0.75 20%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,250-2,499 ELO average. Higher headshot rate than the level 10 · 2,250-2,499 ELO average. Rarely on the AWP.
EntryHeadshotsRifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (236 matches).

2,250-2,499 ELO

Compared with 2,150 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (10%).

Rounds with first kill 13%+3 pp · Ø 10% better than 85%
Opening duels won 49%−2 pp · Ø 51% better than 28%

Clutch

Average
Last one alive

1.0 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 34%−5 pp · Ø 39% better than 28%
Clutch 1v2 won 22%0 pp · Ø 22% right on the average
Clutch kills per match 1.0−0.7 · Ø 1.7 better than 3%

Weapons and aim

Average
Where do the kills come from?

60% headshots and so well above the average (50%).

Headshot rate 60%+10 pp · Ø 50% better than 95%
AWP share of kills 3%−8 pp · Ø 11% better than 17%
K/D 1.00−0.03 · Ø 1.03 better than 33%
Pistol kills per match 3.1
Knife kills 1 in 316 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.4% of rounds and so clearly below the average (4.1%).

2K rounds 14.9%+1.5 pp · Ø 13.4% better than 81%
3K rounds 3.4%−0.7 pp · Ø 4.1% better than 18%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 37x 4K, 6 aces in 236 matches

Utility and deaths

Weakness
Nades, flashes and deaths

0.08 enemies flashed per round and so well below the average (0.30).

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 2.8−1.4 · Ø 4.2 better than 16%
Enemies flashed per round 0.08−0.22 · Ø 0.30 better than 3%
Deaths per round 75%+3 pp · Ø 72% better than 11%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Win rate +12 pp, ELO +450
= Stayed the same
K/R at 0.75, ADR at 82.1
▼ Got worse
Rating −0.07, Headshots −2 pp

Aug to Oct 2026 compared with Mar to Jul 2026.

Kills per round (K/R)

0.72
MarAprMayJunJulAugSepOct

Best month: July 2026 with 0.80. Last 3 months: 0.75 (at the start 0.76). Just above the average (0.74).

Patterns

From the last 316 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −265 ELO
120 matches · 59% win rate
On Anubis −65 ELO
44 matches · 55% win rate
On Saturdays −59 ELO, win rate 47%

KOSMO422 loses the most ELO on Dust 2: −265 ELO, 59% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.87 · Nuke
  2. Longest win streak: 10 wins in a row · Dust 2
  3. Most kills in a match: 44 · Dust 2

Maps in detail

from the last 316 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 2120
59% better than 76%
0.74 right on the average
83.1 better than 60%
1.01 better than 39%
50% of 667 duels better than 40%
40% of 43 situations better than 59%
Ancient72
58% better than 68%
0.77 better than 61%
82.7 better than 55%
1.03 better than 47%
47% of 396 duels better than 25%
29% of 38 situations better than 27%
Anubis44
55% better than 60%
0.77 better than 62%
83.6 better than 63%
1.07 better than 60%
47% of 238 duels better than 21%
35% of 23 situations better than 45%
Nuke28
50% better than 32%
0.79 better than 64%
83.7 better than 57%
1.05 better than 48%
55% of 167 duels better than 61%
30% of 10 situations better than 22%
Mirage27
37% better than 6%
0.71 better than 35%
76.0 better than 25%
0.97 better than 27%
46% of 156 duels better than 20%
47% of 17 situations better than 77%
Inferno13
23% -
0.72 -
79.8 -
0.99-
56% of 48 duels -
50% of 6 situations -
Cache12
67% -
0.77 -
84.5 -
1.05-
51% of 87 duels -
0% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How KOSMO422 plays

Across 316 matches KOSMO422 averages K/R 0.75 and ADR 82.4; the rating across the 304 rated matches is 1.02. Biggest strength: Headshot rate at 60%, better than 95% of level 10 · 2,250-2,499 ELO players. Most room to improve: Deaths per round at 75%, better than only 11% of level 10 · 2,250-2,499 ELO players. Averages 16.5 kills per match with 60% headshots. The strongest map is Cache with a 67% win rate in 12 matches. In 126 of 304 matches the rating was 1.10 or higher (41%), in 116 it was below 0.90. In 236 matches with detailed stats: 37 4Ks and 6 aces. Best month by rating: July 2026 at 1.08. KOSMO422 loses the most ELO on Dust 2 (−265 ELO, win rate 59%). Things go best on Ancient (+138 ELO, win rate 58%). Match no. 1 of the day goes best: 64% win rate, −5 ELO. Improved over the last three months: Win rate +12 pp, ELO +450. Got weaker: Rating −0.07, Headshots −2 pp. Unchanged in recent months: K/R at 0.75, ADR at 82.1. Last 30 days: 93 matches, win rate 56%, net ELO −210.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.