KOSIBOMBOI

Poland
On FACEIT since 2018 125 matches tracked 32 matches in 30 days
Last updated:

How does KOSIBOMBOI play?

Rating 0.96 K/R 0.67 ADR 75.4 from 125 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 27%
0.96
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 54%
Rating distribution from 125 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 15% good 1.10 to 1.29 16% normal 0.90 to 1.09 22% weak 0.75 to 0.89 22% very weak below 0.75 24%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 9 average. Rarely on the AWP.
ClutcherRifler
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (123 matches).

Level 9

Compared with 1,549 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 7% of rounds and so well below the average (10%).

Rounds with first kill 7%−3 pp · Ø 10% better than 8%
Opening duels won 46%−4 pp · Ø 50% better than 15%

Clutch

Average
Last one alive

1.9 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 38%0 pp · Ø 38% right on the average
Clutch 1v2 won 23%+3 pp · Ø 20% better than 63%
Clutch kills per match 1.9+0.3 · Ø 1.6 better than 75%

Weapons and aim

Average
Where do the kills come from?

0.96 K/D and so just below the average (1.00).

Headshot rate 50%+2 pp · Ø 48% better than 62%
AWP share of kills 3%−8 pp · Ø 11% better than 16%
K/D 0.96−0.04 · Ø 1.00 better than 31%
Pistol kills per match 2.2
Knife kills 14 in 125 matches

Impact

Weakness
Damage and big rounds

2.0 MVPs per match and so clearly below the average (2.2).

2K rounds 12.5%−0.6 pp · Ø 13.1% better than 29%
3K rounds 3.4%−0.5 pp · Ø 3.9% better than 24%
MVPs per match 2.0−0.2 · Ø 2.2 better than 20%
4Ks and aces 19x 4K, 0 aces in 123 matches

Utility and deaths

Strength
Nades, flashes and deaths

8.7 utility damage per round and so well above the average (4.2).

Utility hit rate 43%+7 pp · Ø 36% better than 92%
Utility damage per round 8.7+4.5 · Ø 4.2 better than 99%
Enemies flashed per round 0.41+0.13 · Ø 0.28 better than 81%
Deaths per round 70%−2 pp · Ø 72% better than 76%

Progress

One value per month, dashed line is the level 9 average
Whether KOSIBOMBOI is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 125 matches, all from the last 3 months.

Kills per round (K/R)

0.61
AugSepOct

Best month: August 2026 with 0.69.

Patterns

From the last 125 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day +73 ELO
27 matches · 44% win rate
Between 6:00 and 12:00 +28 ELO, win rate 45%
On Fridays +27 ELO, win rate 39%

KOSIBOMBOI loses the most ELO from match 5 of the day: +73 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 5 wins in a row · Mirage
  2. Most kills in a match: 36 · Ancient
  3. Highest rating in a match: 1.70 · Mirage

Maps in detail

from the last 125 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage34
53% better than 58%
0.72 better than 44%
79.6 better than 48%
1.04 better than 60%
48% of 91 duels better than 35%
33% of 30 situations better than 37%
Dust 223
65% better than 91%
0.68 better than 25%
74.1 better than 20%
0.97 better than 32%
42% of 78 duels better than 11%
32% of 19 situations better than 33%
Ancient18
67% better than 91%
0.62 better than 6%
71.8 better than 8%
0.88 better than 8%
43% of 63 duels better than 11%
40% of 10 situations better than 56%
Inferno15
53% right on the average
0.64 better than 13%
73.8 better than 19%
0.92 better than 18%
33% of 45 duels better than 1%
56% of 9 situations better than 85%
Anubis13
31% -
0.58 -
72.3 -
0.84-
37% of 38 duels -
29% of 7 situations -
Nuke10
30% -
0.73 -
80.8 -
1.04-
57% of 47 duels -
33% of 12 situations -
Cache8
50% -
0.67 -
73.5 -
0.98-
60% of 25 duels -
75% of 4 situations -
Vertigo4
75% -
0.61 -
70.3 -
0.93-
50% of 10 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How KOSIBOMBOI plays

Across 125 matches KOSIBOMBOI averages K/R 0.67, ADR 75.4 and a rating of 0.96. Biggest strength: Utility damage per round at 8.7, better than 99% of level 9 players. Most room to improve: Rounds with first kill at 7%, better than only 8% of level 9 players. Averages 14.6 kills per match with 50% headshots. The strongest map is Ancient with a 67% win rate in 18 matches. In 39 of 125 matches the rating was 1.10 or higher (31%), in 58 it was below 0.90. In 123 matches with detailed stats: 19 4Ks and 0 aces. Best month by rating: September 2026 at 0.98. KOSIBOMBOI loses the most ELO from match 5 of the day (+73 ELO, win rate 44%). Things go best on Dust 2 (+73 ELO, win rate 65%). Match no. 3 of the day goes best: 67% win rate. Last 30 days: 32 matches, win rate 50%, net ELO +44.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.