KORZH1K

Russia
82 matches tracked 61 matches in 30 days
Last updated:

How does KORZH1K play?

Rating 1.03 K/R 0.76 ADR 82.7 from 82 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
level on level 10
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with at least a normal rating (0.90 and up). 61%
Rating spread from 82 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 20% good 1.10 to 1.29 17% normal 0.90 to 1.09 22% weak 0.75 to 0.89 16% very weak below 0.75 23%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 average. More first kills per match than the level 10 average.
AWPerEntry
better than most on level 10 midfield weaker than most

Opening

Strength
The first duels of the round
Rounds with first kill 15%+4 pp better than 95%
Opening duels won 57%+6 pp better than 88%

Clutch

Average
Last one alive
Clutch 1v1 won 58%+18 pp better than 99%
Clutch 1v2 won 14%−7 pp better than 9%
Clutch kills per match 1.3−0.3 better than 19%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 35%−16 pp better than 1%
AWP share of kills 36%+25 pp better than 98%
K/D 1.05+0.01 better than 54%
Pistol kills per match 2.8
Knife kills 4 in 82 matches

Impact

Average
Damage and big rounds
Rounds with 2K 14.8%+1.4 pp better than 80%
Rounds with 3K 3.9%−0.2 pp better than 41%
MVPs per match 2.1−0.3 better than 24%
4Ks and aces 8x 4K, 1 ace in 82 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 40%+5 pp better than 83%
Utility damage per round 5.5+1.4 better than 81%
Enemies flashed per round 0.19−0.11 better than 21%
Rounds with a death 73%+2 pp better than 29%

Progress

One value per month, dashed line is the Level 10 average
Whether KORZH1K is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 82 matches, all from the last 3 months.

Kills per round (K/R)

0.77
SepOct

Patterns

From the last 82 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

Between 18:00 and 24:00 +94 ELO, win rate 46%

Nothing clear

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.04 · Dust 2
  2. Longest win streak: 6 wins in a row · Dust 2
  3. Most kills in a match: 46 · Dust 2

Maps in detail

from the last 82 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 231
52% level
0.82 better than 83%
84.1 better than 66%
1.13 better than 77%
62% of 191 duels better than 93%
38% of 16 situations level
Anubis22
64% better than 83%
0.79 better than 74%
86.2 better than 76%
1.08 better than 63%
61% of 136 duels better than 90%
45% of 11 situations better than 71%
Ancient14
43% -
0.60 -
72.4 -
0.76-
43% of 63 duels -
100% of 5 situations -
Inferno8
63% -
0.83 -
90.0 -
1.11-
50% of 48 duels -
100% of 3 situations -
Nuke7
29% -
0.66 -
76.1 -
0.91-
45% of 38 duels -
80% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How KORZH1K plays

Across 82 matches KORZH1K averages K/R 0.76, ADR 82.7 and a rating of 1.03. Biggest strength: Clutch 1v1 won at 58%. That is better than 99% of players on level 10. Most room to improve: Headshot rate at 35%. That is better than only 1% of players on level 10. On average 17.3 kills per match, 35% of them headshots. The strongest map is Anubis with a 64% win rate in 22 matches. In 32 of 82 matches the rating was 1.10 or higher (39%), in 32 it was below 0.90. In 82 matches with detailed stats: 8 4Ks and 1 aces. Things go best in match 1 of the day (+137 ELO, win rate 63%). Last 30 days: 61 matches, win rate 56%, ELO balance +168.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.