KONTIKSOBAKA

Ukraine
102 matches tracked
Last updated:

How does KONTIKSOBAKA play?

Rating 1.12 (from 56 matches) K/R 0.77 ADR 81.4 from 102 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 73%
1.12
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with a rating of 0.90 or higher. 68%
Rating distribution from 56 matches
outstanding 1.80 and up 7% strong 1.30 to 1.79 21% good 1.10 to 1.29 23% normal 0.90 to 1.09 16% weak 0.75 to 0.89 11% very weak below 0.75 21%
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (40 matches).

2,750-2,999 ELO

Compared with 11,202 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

56% of opening duels won and so clearly above the average (52%).

Rounds with first kill 10%−1 pp · Ø 11% better than 42%
Opening duels won 56%+4 pp · Ø 52% better than 79%

Clutch

Weakness
Last one alive

15% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 33%−8 pp · Ø 41% better than 20%
Clutch 1v2 won 15%−7 pp · Ø 22% better than 11%
Clutch kills per match 1.4−0.2 · Ø 1.6 better than 27%

Weapons and aim

Average
Where do the kills come from?

55% headshots and so clearly above the average (52%).

Headshot rate 55%+3 pp · Ø 52% better than 70%
AWP share of kills 15%+3 pp · Ø 12% better than 71%
K/D 1.08+0.03 · Ø 1.05 better than 55%
Pistol kills per match 2.5

Impact

Strength
Damage and big rounds

Exactly 2 kills in 16.5% of rounds and so well above the average (13.6%).

2K rounds 16.5%+2.9 pp · Ø 13.6% better than 95%
3K rounds 5.0%+0.7 pp · Ø 4.3% better than 77%
MVPs per match 2.5+0.1 · Ø 2.4 better than 61%
4Ks and aces 10x 4K, 0 aces in 40 matches

Utility and deaths

Average
Nades, flashes and deaths

3.2 utility damage per round and so well below the average (4.0).

Utility hit rate 34%0 pp · Ø 34% right on the average
Utility damage per round 3.2−0.8 · Ø 4.0 better than 27%
Enemies flashed per round 0.33+0.02 · Ø 0.31 better than 58%
Deaths per round 71%0 pp · Ø 71% right on the average

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
K/R +0.12, Rating +0.14, ADR +8.3
= Stayed the same
Win rate at 53%
▼ Got worse
Headshots −3 pp

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.87
MayJunJulAugSepOct

Best month: September 2026 with 0.87. Last 3 months: 0.84 (at the start 0.72). Clearly above the average (0.75).

Patterns

From the last 102 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −120 ELO
31 matches · 45% win rate
Between 6:00 and 12:00 +30 ELO, win rate 43%
On Mondays −60 ELO, win rate 35%

KONTIKSOBAKA loses the most ELO on Mirage: −120 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.30 · Nuke
  2. Longest win streak: 7 wins in a row · Mirage
  3. Most kills in a match: 34 · Dust 2

Maps in detail

from the last 102 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage31
45% better than 18%
0.79 better than 66%
83.7 better than 59%
1.20 better than 88%
54% of 61 duels better than 61%
42% of 12 situations better than 61%
Dust 227
56% better than 60%
0.76 better than 53%
80.5 better than 43%
1.02 better than 35%
57% of 60 duels better than 76%
0% of 4 situations better than 1%
Anubis13
69% -
0.80 -
84.8 -
1.14-
56% of 32 duels -
67% of 3 situations -
Ancient12
58% -
0.73 -
77.7 -
1.27-
55% of 11 duels -
100% of 1 situations -
Nuke11
55% -
0.79 -
83.7 -
1.25-
40% of 20 duels -
60% of 5 situations -
Inferno6
50% -
0.75 -
77.7 -
1.00-
67% of 12 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How KONTIKSOBAKA plays

Across 102 matches KONTIKSOBAKA averages K/R 0.77 and ADR 81.4; the rating across the 56 rated matches is 1.12. Biggest strength: Opening duels won at 56%, better than 79% of level 10 · 2,750-2,999 ELO players. Most room to improve: Clutch 1v1 won at 33%, better than only 20% of level 10 · 2,750-2,999 ELO players. Averages 16.5 kills per match with 55% headshots. The strongest map is Anubis with a 69% win rate in 13 matches. In 29 of 56 matches the rating was 1.10 or higher (52%), in 18 it was below 0.90. In 40 matches with detailed stats: 10 4Ks and 0 aces. Best month by rating: September 2026 at 1.20. KONTIKSOBAKA loses the most ELO on Mirage (−120 ELO, win rate 45%). Things go best on Dust 2 (+90 ELO, win rate 56%). Improved over the last three months: K/R +0.12, Rating +0.14, ADR +8.3. Got weaker: Headshots −3 pp. Unchanged in recent months: Win rate at 53%. Last 30 days: 5 matches, win rate 80%, net ELO +54.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.