KONIO-BIJCA
Name history of KONIO-BIJCA
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (124 matches).
Compared with 1,531 players in this group, each player over up to their last 100 matches.
Opening
AverageFirst kill in 8% of rounds and so well below the average (10%).
Clutch
Average1.9 clutch kills per match and so well above the average (1.6).
Weapons and aim
Average41% headshots and so well below the average (49%).
Impact
Average2.1 MVPs per match and so slightly below the average (2.2).
Utility and deaths
StrengthDied in 67% of rounds and so well below the average (72%). Lower is better.
Progress
One value per month, dashed line is the level 9 averageAug to Oct 2026 compared with Jul 2026.
Kills per round (K/R)
Best month: July 2026 with 0.76. Last 3 months: 0.71 (at the start 0.76). Just below the average (0.73).
Rating, 1.00 is an average match
Best month: July 2026 with 1.10. Last 3 months: 1.03 (at the start 1.10). Just above the average (1.01).
Damage per round (ADR)
Best month: August 2026 with 83.2. Last 3 months: 79.7 (at the start 82.8). Just above the average (79.6).
Share of headshot kills
Best month: October 2026 with 45%. Last 3 months: 41% (at the start 38%). Well below the average (49%).
Matches won (win rate)
Best month: October 2026 with 61%. Last 3 months: 54% (at the start 58%). Clearly above the average (49%).
Best month: October 2026 with 1,801. Last 3 months: 1,801 (at the start 1,437).
Rounds with first kill
Best month: August 2026 with 9%.
1v1 clutches won
Best month: August 2026 with 40%.
Patterns
From the last 156 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
KONIO-BIJCA loses the most ELO in match 1 of the day: −18 ELO, 33% win rate
Records and milestones
from recorded matches- Highest rating in a match: 1.82 · Mirage
- Longest win streak: 7 wins in a row · Mirage
- Most kills in a match: 37 · Anubis
Maps in detail
from the last 156 matchesCompared with players on the same level who have at least 15 matches on the map.
How KONIO-BIJCA plays
Across 156 matches KONIO-BIJCA averages K/R 0.72, ADR 80.3 and a rating of 1.05. Biggest strength: Deaths per round at just 67% (lower is better), better than 94% of level 9 players. Most room to improve: Headshot rate at 41%, better than only 14% of level 9 players. Averages 15.7 kills per match with 41% headshots. The strongest map is Dust 2 with a 62% win rate in 37 matches. In 70 of 156 matches the rating was 1.10 or higher (45%), in 57 it was below 0.90. In 124 matches with detailed stats: 20 4Ks and 0 aces. Best month by rating: July 2026 at 1.10. KONIO-BIJCA loses the most ELO in match 1 of the day (−18 ELO, win rate 33%). Things go best in match 2 of the day (+72 ELO, win rate 72%). Match no. 2 of the day goes best: 72% win rate, +72 ELO. Improved over the last three months: Headshots +3 pp, ELO +364. Got weaker: K/R −0.05, Rating −0.07, Win rate −4 pp. Unchanged in recent months: ADR at 79.7. Last 30 days: 47 matches, win rate 53%, net ELO +23.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.