KOLDyn_69

KZ
41 matches tracked 20 matches in 30 days
Last updated:

How does KOLDyn_69 play?

Rating 0.93 (from 20 matches) K/R 0.67 ADR 78.5 from 41 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
0.93
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.26 ConsistencyShare of matches with at least a normal rating (0.90 and up). 45%
Rating spread from 20 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 15% good 1.10 to 1.29 15% normal 0.90 to 1.09 15% weak 0.75 to 0.89 30% very weak below 0.75 25%
Player type
Often gets several kills in one round
More 4Ks and aces per 100 rounds than the level 6 average. Higher headshot rate than the level 6 average. Rarely on the AWP.
Multi-killsHeadshotsRifler
better than most on level 6 midfield weaker than most

Opening

Average
The first duels of the round
Rounds with first kill 11%+1.0 pp better than 66%
Opening duels won 47%−2 pp better than 27%

Clutch

Weakness
Last one alive
Clutch 1v1 won 21%−17 pp better than 1%
Clutch 1v2 won 22%0 pp level
Clutch kills per match 1.3−0.4 better than 23%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 57%+12 pp better than 96%
AWP share of kills 4%−7 pp better than 23%
K/D 0.85−0.13 better than 9%
Pistol kills per match 3.8
Knife kills 8 in 41 matches

Impact

Weakness
Damage and big rounds
Rounds with 2K 11.4%−1.5 pp better than 14%
Rounds with 3K 3.4%−0.4 pp better than 33%
MVPs per match 1.6−0.6 better than 4%
4Ks and aces 9x 4K, 2 aces in 41 matches

Utility and deaths

Weakness
Nades, flashes and deaths
Utility with impact 23%−12 pp better than 2%
Utility damage per round 1.6−2.5 better than 5%
Enemies flashed per round 0.09−0.18 better than 7%
Rounds with a death 79%+6.0 pp better than 2%

Progress

One value per month, dashed line is the Level 6 average
▲ Improved
Nothing clear
= Stayed the same
Nothing clear
▼ Got worse
Nothing clear

Last 3 months compared with the first months with matches.

Kills per round (K/R)

0.71
NovDecJanFebMarAprMayJunJulAugSepOct

Best month: September 2026 with 0.71.

Patterns

From the last 41 matches, each row based on 20+ matches.

Where does the ELO go?

Nothing clear

Nothing clear

Records and milestones

from recorded matches
  1. Most kills in a match: 26 · Ancient
  2. Highest rating in a match: 1.43 · Dust 2
  3. Longest win streak: 3 wins in a row · Dust 2

Maps in detail

from the last 41 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 214
36% –
0.63 –
74.4 –
0.91–
48% of 69 duels –
20% of 10 situations –
Mirage11
27% –
0.63 –
74.1 –
0.83–
42% of 66 duels –
17% of 6 situations –
Ancient7
43% –
0.75 –
82.9 –
0.95–
56% of 41 duels –
20% of 5 situations –
Anubis5
60% –
0.73 –
86.3 –
1.14–
43% of 30 duels –
50% of 2 situations –
Inferno3
33% –
0.69 –
89.9 –
0.97–
33% of 12 duels –
0% of 1 situations –

Compared with players on the same level who have at least 15 matches on the map.

How KOLDyn_69 plays

Across 41 matches KOLDyn_69 averages K/R 0.67 and ADR 78.5; the rating across the 20 rated matches is 0.93. Biggest strength: Headshot rate at 57%. That is better than 96% of players on level 6. Most room to improve: Clutch 1v1 won at 21%. That is better than only 1% of players on level 6. On average 14.9 kills per match, 57% of them headshots. The strongest map is Dust 2 with a 36% win rate in 14 matches. In 6 of 20 matches the rating was 1.10 or higher (30%), in 11 it was below 0.90. In 41 matches with detailed stats: 9 4Ks and 2 aces. Best month by rating: September 2026 at 0.93. Last 30 days: 20 matches, win rate 45%, ELO balance −21.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 6): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green from better than 60 %, red up to 40 %, gray in between. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.