KO4_6PATAAH

Russia
On FACEIT since 2019 242 matches tracked 73 matches in 30 days
ELO ▲ 576
3,039
30-day peak: 3,129
Rank EU ▼ 338 places
#6,962
Russia #1,968 in Russia
30 days · prev. #6,624 · best #4,229
Last updated:

How does KO4_6PATAAH play?

Rating 1.10 K/R 0.78 ADR 83.9 from 242 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 62%
1.10
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 70%
Rating distribution from 242 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 22% good 1.10 to 1.29 22% normal 0.90 to 1.09 23% weak 0.75 to 0.89 16% very weak below 0.75 14%
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (171 matches).

3,000-3,499 ELO

Compared with 7,096 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

52% of opening duels won and so right on the average (52%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 52%0 pp · Ø 52% right on the average

Clutch

Average
Last one alive

16% of 1v2s won and so clearly below the average (21%).

Clutch 1v1 won 37%−3 pp · Ø 40% better than 37%
Clutch 1v2 won 16%−5 pp · Ø 21% better than 15%
Clutch kills per match 1.6+0.1 · Ø 1.5 better than 51%

Weapons and aim

Average
Where do the kills come from?

45% headshots and so well below the average (53%).

Headshot rate 45%−8 pp · Ø 53% better than 12%
AWP share of kills 11%−1 pp · Ø 12% better than 59%
K/D 1.12+0.07 · Ø 1.05 better than 62%
Pistol kills per match 2.7
Knife kills 5 in 242 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.4% of rounds and so just above the average (4.2%).

2K rounds 13.7%+0.2 pp · Ø 13.5% better than 46%
3K rounds 4.4%+0.2 pp · Ø 4.2% better than 54%
MVPs per match 2.40.0 · Ø 2.4 right on the average
4Ks and aces 28x 4K, 5 aces in 171 matches

Utility and deaths

Average
Nades, flashes and deaths

2.9 utility damage per round and so well below the average (3.9).

Utility hit rate 32%−2 pp · Ø 34% better than 37%
Utility damage per round 2.9−1.0 · Ø 3.9 better than 20%
Enemies flashed per round 0.320.00 · Ø 0.32 right on the average
Deaths per round 70%−1 pp · Ø 71% better than 52%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Win rate +9 pp, ELO +582
= Stayed the same
Headshots at 45%
▼ Got worse
K/R −0.07, Rating −0.08, ADR −6.4

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.69
MayJunJulAugSepOct

Best month: July 2026 with 0.84. Last 3 months: 0.77 (at the start 0.84). Slightly above the average (0.74).

Patterns

From the last 242 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −90 ELO
43 matches · 42% win rate
On Nuke −87 ELO
25 matches · 60% win rate
On Sundays +30 ELO, win rate 30%

KO4_6PATAAH loses the most ELO in match 2 of the day: −90 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 39 · Ancient
  2. Longest win streak: 9 wins in a row · Mirage
  3. Highest rating in a match: 2.33 · Mirage

Maps in detail

from the last 242 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage81
60% better than 72%
0.81 better than 72%
85.5 better than 66%
1.15 better than 76%
52% of 336 duels better than 46%
41% of 59 situations better than 57%
Ancient52
48% better than 26%
0.75 better than 46%
80.1 better than 38%
1.02 better than 36%
53% of 218 duels right on the average
30% of 30 situations better than 28%
Dust 251
53% better than 43%
0.75 better than 45%
83.0 better than 54%
1.08 right on the average
54% of 256 duels better than 58%
48% of 29 situations better than 73%
Nuke25
60% better than 57%
0.87 better than 86%
94.3 better than 91%
1.19 better than 79%
58% of 117 duels better than 74%
43% of 14 situations better than 58%
Inferno15
60% better than 42%
0.84 better than 70%
85.9 better than 54%
1.22 better than 71%
56% of 63 duels better than 48%
44% of 9 situations better than 63%
Anubis9
33% -
0.72 -
79.5 -
0.95-
44% of 48 duels -
43% of 7 situations -
Cache8
0% -
0.66 -
70.7 -
0.94-
41% of 29 duels -
38% of 8 situations -

Compared with players on the same level who have at least 15 matches on the map.

How KO4_6PATAAH plays

Across 242 matches KO4_6PATAAH averages K/R 0.78, ADR 83.9 and a rating of 1.10. Most room to improve: Headshot rate at 45%, better than only 12% of level 10 · 3,000-3,499 ELO players. Averages 17.2 kills per match with 45% headshots. The strongest map is Mirage with a 60% win rate in 81 matches. In 115 of 242 matches the rating was 1.10 or higher (48%), in 72 it was below 0.90. In 171 matches with detailed stats: 28 4Ks and 5 aces. Best month by rating: July 2026 at 1.16. KO4_6PATAAH loses the most ELO in match 2 of the day (−90 ELO, win rate 42%). Things go best on Mirage (+180 ELO, win rate 60%). Match no. 4 of the day goes best: 71% win rate, +60 ELO. Improved over the last three months: Win rate +9 pp, ELO +582. Got weaker: K/R −0.07, Rating −0.08, ADR −6.4. Unchanged in recent months: Headshots at 45%. Last 30 days: 73 matches, win rate 63%, net ELO +90.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.