KMJ-

Denmark
On FACEIT since 2023 179 matches tracked 73 matches in 30 days
ELO ▲ 355
2,535
30-day peak: 2,545
Rank EU
#46,702
Denmark #1,288 in Denmark
Last updated:

How does KMJ- play?

Rating 1.14 K/R 0.80 ADR 84.0 from 179 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 81%
1.14
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 76%
Rating distribution from 179 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 29% good 1.10 to 1.29 17% normal 0.90 to 1.09 25% weak 0.75 to 0.89 9% very weak below 0.75 15%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,500-2,749 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,500-2,749 ELO average.
Multi-killsClutcher
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (148 matches).

2,500-2,749 ELO

Compared with 2,483 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

55% of opening duels won and so clearly above the average (52%).

Rounds with first kill 10%−1 pp · Ø 11% better than 42%
Opening duels won 55%+3 pp · Ø 52% better than 74%

Clutch

Strength
Last one alive

2.4 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 46%+7 pp · Ø 39% better than 85%
Clutch 1v2 won 20%−1 pp · Ø 21% better than 40%
Clutch kills per match 2.4+0.7 · Ø 1.7 better than 96%

Weapons and aim

Average
Where do the kills come from?

42% headshots and so well below the average (51%).

Headshot rate 42%−9 pp · Ø 51% better than 9%
AWP share of kills 22%+10 pp · Ø 12% better than 87%
K/D 1.18+0.14 · Ø 1.04 better than 85%
Pistol kills per match 3.2
Zeus kills1 in 179 matches
Knife kills 27 in 179 matches

Impact

Strength
Damage and big rounds

2.7 MVPs per match and so well above the average (2.4).

2K rounds 14.8%+1.4 pp · Ø 13.4% better than 77%
3K rounds 4.4%+0.2 pp · Ø 4.2% better than 60%
MVPs per match 2.7+0.3 · Ø 2.4 better than 82%
4Ks and aces 36x 4K, 6 aces in 148 matches

Utility and deaths

Strength
Nades, flashes and deaths

43% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 43%+8 pp · Ø 35% better than 95%
Utility damage per round 4.2+0.1 · Ø 4.1 better than 55%
Enemies flashed per round 0.40+0.10 · Ø 0.30 better than 77%
Deaths per round 68%−4 pp · Ø 72% better than 84%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
ELO +504
= Stayed the same
Win rate at 53%
▼ Got worse
K/R −0.06, Rating −0.07, ADR −5.1, Headshots −4 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.83
MayJunJulAugSepOct

Best month: July 2026 with 0.85. Last 3 months: 0.79 (at the start 0.85). Clearly above the average (0.74).

Patterns

From the last 179 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day +1 ELO
50 matches · 46% win rate
On Sundays +21 ELO, win rate 40%

KMJ- loses the most ELO in match 1 of the day: +1 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.87 · Dust 2
  2. Longest win streak: 8 wins in a row · Mirage
  3. Most kills in a match: 38 · Mirage

Maps in detail

from the last 179 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage64
55% better than 60%
0.82 better than 80%
84.3 better than 64%
1.18 better than 86%
56% of 221 duels better than 75%
44% of 59 situations better than 67%
Dust 234
65% better than 89%
0.79 better than 69%
85.4 better than 70%
1.14 better than 77%
57% of 171 duels better than 77%
50% of 20 situations better than 82%
Ancient33
55% better than 55%
0.80 better than 70%
85.6 better than 64%
1.18 better than 86%
60% of 119 duels better than 87%
45% of 31 situations better than 70%
Cache13
38% -
0.76 -
78.7 -
1.04-
50% of 64 duels -
20% of 10 situations -
Inferno12
33% -
0.73 -
77.6 -
1.03-
53% of 55 duels -
50% of 4 situations -
Nuke12
58% -
0.77 -
79.5 -
1.06-
59% of 56 duels -
55% of 11 situations -
Anubis11
36% -
0.83 -
92.1 -
1.16-
41% of 54 duels -
71% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How KMJ- plays

Across 179 matches KMJ- averages K/R 0.80, ADR 84.0 and a rating of 1.14. Biggest strength: Utility hit rate at 43%, better than 95% of level 10 · 2,500-2,749 ELO players. Most room to improve: Headshot rate at 42%, better than only 9% of level 10 · 2,500-2,749 ELO players. Averages 17.4 kills per match with 42% headshots. The strongest map is Dust 2 with a 65% win rate in 34 matches. In 91 of 179 matches the rating was 1.10 or higher (51%), in 43 it was below 0.90. In 148 matches with detailed stats: 36 4Ks and 6 aces. Best month by rating: October 2026 at 1.21. KMJ- loses the most ELO in match 1 of the day (+1 ELO, win rate 46%). Things go best in match 2 of the day (+137 ELO, win rate 60%). Match no. 2 of the day goes best: 60% win rate, +137 ELO. Improved over the last three months: ELO +504. Got weaker: K/R −0.06, Rating −0.07, ADR −5.1, Headshots −4 pp. Unchanged in recent months: Win rate at 53%. Last 30 days: 73 matches, win rate 58%, net ELO +267.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.