KMJ-
Name history of KMJ-
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (148 matches).
Compared with 2,483 players in this group, each player over up to their last 100 matches.
Opening
Average55% of opening duels won and so clearly above the average (52%).
Clutch
Strength2.4 clutch kills per match and so well above the average (1.7).
Weapons and aim
Average42% headshots and so well below the average (51%).
Impact
Strength2.7 MVPs per match and so well above the average (2.4).
Utility and deaths
Strength43% of nades dealing damage or blinding and so well above the average (35%).
Progress
One value per month, dashed line is the level 10 · 2,500-2,749 ELO averageAug to Oct 2026 compared with Jul 2026.
Kills per round (K/R)
Best month: July 2026 with 0.85. Last 3 months: 0.79 (at the start 0.85). Clearly above the average (0.74).
Rating, 1.00 is an average match
Best month: October 2026 with 1.21. Last 3 months: 1.13 (at the start 1.20). Clearly above the average (1.04).
Damage per round (ADR)
Best month: July 2026 with 88.2. Last 3 months: 83.1 (at the start 88.2). Just above the average (81.1).
Share of headshot kills
Best month: July 2026 with 46%. Last 3 months: 42% (at the start 46%). Well below the average (51%).
Matches won (win rate)
Best month: September 2026 with 59%. Last 3 months: 53% (at the start 55%). Clearly above the average (50%).
Best month: October 2026 with 2,545. Last 3 months: 2,535 (at the start 2,031).
Rounds with first kill
Best month: August 2026 with 11%.
1v1 clutches won
Best month: October 2026 with 53%.
Patterns
From the last 179 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
KMJ- loses the most ELO in match 1 of the day: +1 ELO, 46% win rate
Records and milestones
from recorded matches- Highest rating in a match: 2.87 · Dust 2
- Longest win streak: 8 wins in a row · Mirage
- Most kills in a match: 38 · Mirage
Maps in detail
from the last 179 matchesCompared with players on the same level who have at least 15 matches on the map.
How KMJ- plays
Across 179 matches KMJ- averages K/R 0.80, ADR 84.0 and a rating of 1.14. Biggest strength: Utility hit rate at 43%, better than 95% of level 10 · 2,500-2,749 ELO players. Most room to improve: Headshot rate at 42%, better than only 9% of level 10 · 2,500-2,749 ELO players. Averages 17.4 kills per match with 42% headshots. The strongest map is Dust 2 with a 65% win rate in 34 matches. In 91 of 179 matches the rating was 1.10 or higher (51%), in 43 it was below 0.90. In 148 matches with detailed stats: 36 4Ks and 6 aces. Best month by rating: October 2026 at 1.21. KMJ- loses the most ELO in match 1 of the day (+1 ELO, win rate 46%). Things go best in match 2 of the day (+137 ELO, win rate 60%). Match no. 2 of the day goes best: 60% win rate, +137 ELO. Improved over the last three months: ELO +504. Got weaker: K/R −0.06, Rating −0.07, ADR −5.1, Headshots −4 pp. Unchanged in recent months: Win rate at 53%. Last 30 days: 73 matches, win rate 58%, net ELO +267.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.