KLYRO-

Estonia
On FACEIT since 2014 246 matches tracked 37 matches in 30 days
ELO ▲ 297
3,717
30-day peak: 3,717
Rank EU ▲ 717 places
#431
Estonia #3 in Estonia
30 days · prev. #1,148 · best #431
Last updated:

How does KLYRO- play?

Rating 1.10 K/R 0.78 ADR 82.9 from 246 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 38%
1.10
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 74%
Rating distribution from 250 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 23% good 1.10 to 1.29 22% normal 0.90 to 1.09 25% weak 0.75 to 0.89 11% very weak below 0.75 16%
Player type
Clicks heads
Higher headshot rate than the level 10 · 3,500+ ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 3,500+ ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (186 matches).

3,500+ ELO

Compared with 1,174 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

51% of opening duels won and so clearly below the average (54%).

Rounds with first kill 10%−2 pp · Ø 12% better than 24%
Opening duels won 51%−3 pp · Ø 54% better than 20%

Clutch

Average
Last one alive

18% of 1v2s won and so slightly below the average (21%).

Clutch 1v1 won 42%+3 pp · Ø 39% better than 62%
Clutch 1v2 won 18%−3 pp · Ø 21% better than 19%
Clutch kills per match 1.4−0.2 · Ø 1.6 better than 28%

Weapons and aim

Average
Where do the kills come from?

63% headshots and so well above the average (53%).

Headshot rate 63%+10 pp · Ø 53% better than 91%
AWP share of kills 1%−13 pp · Ø 14% better than 6%
K/D 1.13+0.01 · Ø 1.12 better than 42%
Pistol kills per match 2.5
Knife kills 1 in 250 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 4.1% of rounds and so clearly below the average (4.7%).

2K rounds 15.3%+0.9 pp · Ø 14.4% better than 65%
3K rounds 4.1%−0.6 pp · Ø 4.7% better than 23%
MVPs per match 2.4−0.2 · Ø 2.6 better than 25%
4Ks and aces 30x 4K, 4 aces in 186 matches

Utility and deaths

Average
Nades, flashes and deaths

37% of nades dealing damage or blinding and so clearly above the average (33%).

Utility hit rate 37%+4 pp · Ø 33% better than 73%
Utility damage per round 3.4−0.6 · Ø 4.0 better than 33%
Enemies flashed per round 0.350.00 · Ø 0.35 right on the average
Deaths per round 69%−2 pp · Ø 71% better than 51%

Progress

One value per month, dashed line is the level 10 · 3,500+ ELO average
▲ Improved
Win rate +11 pp, ELO +226
= Stayed the same
K/R at 0.78, Rating at 1.10, ADR at 83.1
▼ Got worse
Headshots −2 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.79
MayJunJulAugSepOct

Best month: September 2026 with 0.83. Last 3 months: 0.78 (at the start 0.76). Just below the average (0.79).

Patterns

From the last 250 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −113 ELO
46 matches · 50% win rate
On Anubis −93 ELO
21 matches · 57% win rate
On Sundays −123 ELO, win rate 48%

KLYRO- loses the most ELO in match 2 of the day: −113 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 9 wins in a row · Anubis
  2. Most kills in a match: 36 · Ancient
  3. Highest rating in a match: 2.92 · Nuke

Maps in detail

from the last 250 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage80
58% right on the average
0.78 better than 35%
83.4 better than 32%
1.09 better than 35%
54% of 302 duels better than 42%
45% of 44 situations better than 70%
Ancient66
59% right on the average
0.78 better than 40%
83.7 better than 39%
1.10 better than 42%
53% of 320 duels better than 39%
45% of 40 situations better than 66%
Cache29
66% -
0.80 -
85.4 -
1.12-
52% of 122 duels -
44% of 16 situations -
Dust 226
38% better than 4%
0.70 better than 10%
75.5 better than 7%
0.97 better than 6%
51% of 118 duels better than 28%
11% of 9 situations better than 2%
Nuke26
77% better than 99%
0.82 better than 76%
85.2 better than 67%
1.18 better than 84%
54% of 104 duels better than 55%
22% of 9 situations better than 17%
Anubis21
57% right on the average
0.77 better than 36%
79.1 better than 16%
1.15 better than 56%
48% of 90 duels better than 16%
31% of 13 situations better than 32%

Compared with players on the same level who have at least 15 matches on the map.

How KLYRO- plays

Across 246 matches KLYRO- averages K/R 0.78, ADR 82.9 and a rating of 1.10. Biggest strength: Headshot rate at 63%, better than 91% of level 10 · 3,500+ ELO players. Most room to improve: Opening duels won at 51%, better than only 20% of level 10 · 3,500+ ELO players. Averages 17.1 kills per match with 63% headshots. The strongest map is Nuke with a 77% win rate in 26 matches. In 122 of 250 matches the rating was 1.10 or higher (49%), in 66 it was below 0.90. In 186 matches with detailed stats: 30 4Ks and 4 aces. Best month by rating: September 2026 at 1.17. KLYRO- loses the most ELO in match 2 of the day (−113 ELO, win rate 50%). Things go best from match 5 of the day (+338 ELO, win rate 68%). From match no. 5 of the day on, things go best: 68% win rate, +338 ELO. Improved over the last three months: Win rate +11 pp, ELO +226. Got weaker: Headshots −2 pp. Unchanged in recent months: K/R at 0.78, Rating at 1.10, ADR at 83.1. Last 30 days: 37 matches, win rate 65%, net ELO +295.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,500+ ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.