KLAUS09_
How does KLAUS09_ play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (27 matches).
Compared with 1,851 players in this group, each player over up to their last 100 matches.
Opening
Weakness42% of opening duels won and so well below the average (51%).
Clutch
Average21% of 1v1s won and so well below the average (38%).
Weapons and aim
Average0.97 K/D and so slightly below the average (1.02).
Impact
WeaknessExactly 2 kills in 9.1% of rounds and so well below the average (13.3%).
Utility and deaths
Average5.2 utility damage per round and so well above the average (4.2).
Progress
One value per month, dashed line is the level 10 · 2,001-2,249 ELO averageAug to Sep 2026 compared with Jun to Jul 2026.
Kills per round (K/R)
Best month: July 2026 with 0.71. Last 3 months: 0.64 (at the start 0.70). Clearly below the average (0.74).
Rating, 1.00 is an average match
Best month: July 2026 with 0.97. Last 3 months: 0.90 (at the start 0.96). Well below the average (1.02).
Damage per round (ADR)
Best month: July 2026 with 80.5. Last 3 months: 71.7 (at the start 79.5). Clearly below the average (80.4).
Share of headshot kills
Best month: August 2026 with 49%. Last 3 months: 49% (at the start 45%). Right on the average (49%).
Matches won (win rate)
Best month: June 2026 with 54%. Last 3 months: 52% (at the start 50%). Clearly above the average (49%).
Best month: August 2026 with 2,159. Last 3 months: 2,159 (at the start 2,045).
Rounds with first kill
Best month: August 2026 with 7%.
1v1 clutches won
Best month: August 2026 with 21%.
Patterns
From the last 125 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
KLAUS09_ loses the most ELO on Ancient: −30 ELO, 57% win rate
Records and milestones
from recorded matches- Most kills in a match: 33 · Mirage
- Longest win streak: 6 wins in a row · Ancient
- Highest rating in a match: 1.99 · Inferno
Maps in detail
from the last 125 matchesCompared with players on the same level who have at least 15 matches on the map.
How KLAUS09_ plays
Across 125 matches KLAUS09_ averages K/R 0.69 and ADR 77.8; the rating across the 96 rated matches is 0.95. Biggest strength: Utility damage per round at 5.2, better than 76% of level 10 · 2,001-2,249 ELO players. Most room to improve: Clutch 1v1 won at 21%, better than only 1% of level 10 · 2,001-2,249 ELO players. Averages 15.0 kills per match with 46% headshots. The strongest map is Dust 2 with a 67% win rate in 27 matches. In 27 of 96 matches the rating was 1.10 or higher (28%), in 46 it was below 0.90. In 27 matches with detailed stats: 3 4Ks and 1 ace. Best month by rating: July 2026 at 0.97. KLAUS09_ loses the most ELO on Ancient (−30 ELO, win rate 57%). Things go best from match 5 of the day (+25 ELO, win rate 60%). From match no. 5 of the day on, things go best: 60% win rate, +25 ELO. Improved over the last three months: Headshots +4 pp, ELO +114. Got weaker: K/R −0.06, Rating −0.06, ADR −7.8. Unchanged in recent months: Win rate at 52%.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.