KIusia

Denmark
100 matches tracked
Last updated:

How does KIusia play?

Rating 1.16 (from 64 matches) K/R 0.83 ADR 89.4 from 99 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 81%
1.16
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.46 ConsistencyShare of matches with a rating of 0.90 or higher. 72%
Rating distribution from 64 matches
outstanding 1.80 and up 8% strong 1.30 to 1.79 30% good 1.10 to 1.29 19% normal 0.90 to 1.09 16% weak 0.75 to 0.89 11% very weak below 0.75 17%
Player type
Deals serious damage
More damage per round than the level 10 · 3,000-3,499 ELO average.
Damage
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (0 matches).

3,000-3,499 ELO

Compared with 6,766 players in this group, each player over up to their last 100 matches.

Weapons and aim

Average
Where do the kills come from?

1.20 K/D and so clearly above the average (1.05).

Headshot rate 54%+1 pp · Ø 53% better than 56%
K/D 1.20+0.15 · Ø 1.05 better than 82%
Pistol kills per match 2.7

Impact

Strength
Damage and big rounds

2.8 MVPs per match and so well above the average (2.4).

MVPs per match 2.8+0.4 · Ø 2.4 better than 83%

Utility and deaths

Average
Nades, flashes and deaths

Died in 69% of rounds and so clearly below the average (71%). Lower is better.

Deaths per round 69%−2 pp · Ø 71% better than 64%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
Whether KIusia is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 6 matches from the last 3 months and 35 before.

Kills per round (K/R)

0.59
FebMarAprMayJunJulAugSepOct

Best month: February 2026 with 0.89.

Patterns

From the last 99 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −91 ELO
24 matches · 46% win rate
Between 12:00 and 18:00 −58 ELO, win rate 46%

KIusia loses the most ELO on Anubis: −91 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.50 · Ancient
  2. Longest win streak: 8 wins in a row · Ancient
  3. Most kills in a match: 43 · Nuke

Maps in detail

from the last 99 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient30
53% better than 41%
0.85 better than 86%
92.7 better than 90%
1.17 better than 82%
56% of 68 duels better than 70%
10% of 10 situations better than 3%
Anubis24
46% better than 19%
0.77 better than 57%
82.6 better than 54%
1.04 better than 42%
44% of 52 duels better than 10%
40% of 5 situations better than 54%
Inferno17
59% better than 38%
0.84 better than 70%
90.7 better than 71%
1.20-
61% of 46 duels better than 70%
25% of 8 situations better than 18%
Nuke13
69% -
0.84 -
93.4 -
1.27-
83% of 46 duels -
22% of 9 situations -
Cache8
25% -
0.84 -
85.5 -
1.18-
52% of 25 duels -
25% of 8 situations -
Overpass7
57% -
0.85 -
92.2 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How KIusia plays

Across 99 matches KIusia averages K/R 0.83 and ADR 89.4; the rating across the 64 rated matches is 1.16. Biggest strength: Damage per round (ADR) at 89.4, better than 85% of level 10 · 3,000-3,499 ELO players. Averages 17.7 kills per match with 54% headshots. The strongest map is Nuke with a 69% win rate in 13 matches. In 36 of 64 matches the rating was 1.10 or higher (56%), in 18 it was below 0.90. Best month by rating: July 2026 at 1.20. KIusia loses the most ELO on Anubis (−91 ELO, win rate 46%). Things go best on Ancient (+29 ELO, win rate 53%). From match no. 5 of the day on, things go best: 64% win rate, −97 ELO.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.