KIVK

Malta
On FACEIT since 2017 195 matches tracked 20 matches in 30 days
Last updated:

How does KIVK play?

Rating 0.97 (from 145 matches) K/R 0.67 ADR 74.3 from 195 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 34%
0.97
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 60%
Rating distribution from 145 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 14% good 1.10 to 1.29 19% normal 0.90 to 1.09 26% weak 0.75 to 0.89 14% very weak below 0.75 26%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (120 matches).

Level 8

Compared with 1,232 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

52% of opening duels won and so slightly above the average (50%).

Rounds with first kill 11%+1 pp · Ø 10% better than 67%
Opening duels won 52%+2 pp · Ø 50% better than 69%

Clutch

Average
Last one alive

44% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 44%+5 pp · Ø 39% better than 78%
Clutch 1v2 won 22%0 pp · Ø 22% right on the average
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

51% headshots and so clearly above the average (47%).

Headshot rate 51%+4 pp · Ø 47% better than 72%
AWP share of kills 5%−5 pp · Ø 10% better than 32%
K/D 0.95−0.05 · Ø 1.00 better than 28%
Pistol kills per match 2.1
Knife kills 4 in 195 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.2% of rounds and so slightly below the average (13.1%).

2K rounds 12.2%−0.9 pp · Ø 13.1% better than 27%
3K rounds 3.4%−0.5 pp · Ø 3.9% better than 28%
MVPs per match 2.1−0.1 · Ø 2.2 better than 36%
4Ks and aces 17x 4K, 2 aces in 120 matches

Utility and deaths

Average
Nades, flashes and deaths

39% of nades dealing damage or blinding and so clearly above the average (35%).

Utility hit rate 39%+4 pp · Ø 35% better than 76%
Utility damage per round 4.20.0 · Ø 4.2 right on the average
Enemies flashed per round 0.25−0.02 · Ø 0.27 better than 49%
Deaths per round 71%−2 pp · Ø 73% better than 67%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
Win rate +5 pp
= Stayed the same
K/R at 0.68, Rating at 0.96, ADR at 74.9
▼ Got worse
Headshots −3 pp

Aug to Oct 2026 compared with Apr to Jun 2026.

Kills per round (K/R)

0.68
AprMayJunJulAugSepOct

Best month: April 2026 with 0.76. Last 3 months: 0.68 (at the start 0.66). Slightly below the average (0.72).

Patterns

From the last 195 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −48 ELO
25 matches · 56% win rate
On Anubis −3 ELO
26 matches · 42% win rate
On Fridays +53 ELO, win rate 42%

KIVK loses the most ELO on Ancient: −48 ELO, 56% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Mirage
  2. Most kills in a match: 31 · Mirage
  3. Highest rating in a match: 1.98 · Mirage

Maps in detail

from the last 195 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage54
61% better than 86%
0.70 better than 38%
76.1 better than 32%
0.98 better than 41%
53% of 197 duels better than 66%
47% of 17 situations better than 71%
Dust 248
52% better than 54%
0.66 better than 18%
72.8 better than 15%
0.98 better than 39%
49% of 167 duels better than 41%
29% of 17 situations better than 25%
Anubis26
42% better than 20%
0.63 better than 8%
74.1 better than 19%
0.87 better than 7%
49% of 84 duels better than 36%
44% of 9 situations better than 66%
Ancient25
56% better than 67%
0.69 better than 32%
74.1 better than 23%
1.00 right on the average
46% of 89 duels better than 25%
43% of 7 situations better than 68%
Inferno25
52% better than 51%
0.68 better than 34%
74.0 better than 24%
0.96 better than 36%
50% of 88 duels better than 42%
30% of 20 situations better than 35%
Cache9
33% -
0.78 -
79.1 -
1.08-
63% of 41 duels -
67% of 3 situations -
Nuke7
43% -
0.58 -
65.5 -
0.99-
53% of 34 duels -
89% of 9 situations -

Compared with players on the same level who have at least 15 matches on the map.

How KIVK plays

Across 195 matches KIVK averages K/R 0.67 and ADR 74.3; the rating across the 145 rated matches is 0.97. Biggest strength: Clutch 1v1 won at 44%, better than 78% of level 8 players. Most room to improve: Damage per round (ADR) at 74.3, better than only 19% of level 8 players. Averages 14.9 kills per match with 51% headshots. The strongest map is Mirage with a 61% win rate in 54 matches. In 50 of 145 matches the rating was 1.10 or higher (34%), in 58 it was below 0.90. In 120 matches with detailed stats: 17 4Ks and 2 aces. Best month by rating: July 2026 at 1.01. KIVK loses the most ELO on Ancient (−48 ELO, win rate 56%). Things go best on Dust 2 (+79 ELO, win rate 52%). Match no. 4 of the day goes best: 59% win rate, +49 ELO. Improved over the last three months: Win rate +5 pp. Got weaker: Headshots −3 pp. Unchanged in recent months: K/R at 0.68, Rating at 0.96, ADR at 74.9. Last 30 days: 20 matches, win rate 60%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.