KIRUHAMONSTR

Russia
71 matches tracked
Last updated:

How does KIRUHAMONSTR play?

Rating 1.17 (from 49 matches) K/R 0.84 ADR 87.1 from 71 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 89%
1.17
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.44 ConsistencyShare of matches with a rating of 0.90 or higher. 71%
Rating distribution from 49 matches
outstanding 1.80 and up 8% strong 1.30 to 1.79 29% good 1.10 to 1.29 20% normal 0.90 to 1.09 14% weak 0.75 to 0.89 6% very weak below 0.75 22%
better than most on level 10 · all ELO ranges about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (39 matches).

all ELO ranges

Compared with 2,097 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

59% of opening duels won and so well above the average (51%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 59%+8 pp · Ø 51% better than 93%

Clutch

Average
Last one alive

48% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 48%+9 pp · Ø 39% better than 90%
Clutch 1v2 won 19%−3 pp · Ø 22% better than 33%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 47%

Weapons and aim

Average
Where do the kills come from?

1.23 K/D and so well above the average (1.03).

Headshot rate 53%+3 pp · Ø 50% better than 68%
AWP share of kills 10%−2 pp · Ø 12% better than 55%
K/D 1.23+0.20 · Ø 1.03 better than 92%
Pistol kills per match 3.6
Knife kills 3 in 71 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.7% of rounds and so clearly above the average (13.4%).

2K rounds 14.7%+1.3 pp · Ø 13.4% better than 77%
3K rounds 4.2%+0.1 pp · Ø 4.1% better than 53%
MVPs per match 2.2−0.2 · Ø 2.4 better than 34%
4Ks and aces 8x 4K, 0 aces in 39 matches

Utility and deaths

Average
Nades, flashes and deaths

2.5 utility damage per round and so well below the average (4.1).

Utility hit rate 34%−1 pp · Ø 35% better than 45%
Utility damage per round 2.5−1.6 · Ø 4.1 better than 9%
Enemies flashed per round 0.300.00 · Ø 0.30 right on the average
Deaths per round 68%−4 pp · Ø 72% better than 86%

Progress

One value per month, dashed line is the level 10 · all ELO ranges average
▲ Improved
Win rate +3 pp, ELO +300
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.06, Rating −0.22, ADR −4.3, Headshots −2 pp

Aug to Sep 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.73
MayJunJulAugSepOct

Best month: June 2026 with 0.88. Last 3 months: 0.82 (at the start 0.88). Clearly above the average (0.74).

Patterns

From the last 71 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −49 ELO
22 matches · 50% win rate
Between 12:00 and 18:00 −24 ELO, win rate 33%

KIRUHAMONSTR loses the most ELO on Mirage: −49 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 30 · Mirage
  2. Highest rating in a match: 2.30 · Ancient
  3. Longest win streak: 5 wins in a row · Mirage

Maps in detail

from the last 71 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 223
48% better than 35%
0.80 better than 74%
83.1 better than 60%
1.12 better than 72%
57% of 58 duels better than 79%
62% of 13 situations better than 94%
Mirage22
50% better than 43%
0.85 better than 88%
90.7 better than 88%
1.12 better than 76%
64% of 73 duels better than 97%
50% of 4 situations better than 81%
Anubis8
50% -
0.80 -
81.8 -
1.08-
47% of 19 duels -
67% of 3 situations -
Ancient6
83% -
1.02 -
100.7 -
1.76-
75% of 8 duels -
100% of 1 situations -
Nuke6
33% -
0.88 -
89.9 -
1.31-
68% of 19 duels -
33% of 3 situations -
Inferno4
0% -
0.75 -
77.5 -
0.81-
44% of 9 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How KIRUHAMONSTR plays

Across 71 matches KIRUHAMONSTR averages K/R 0.84 and ADR 87.1; the rating across the 49 rated matches is 1.17. Biggest strength: Opening duels won at 59%, better than 93% of level 10 · all ELO ranges players. Most room to improve: Utility damage per round at 2.5, better than only 9% of level 10 · all ELO ranges players. Averages 17.6 kills per match with 53% headshots. The strongest map is Mirage with a 50% win rate in 22 matches. In 28 of 49 matches the rating was 1.10 or higher (57%), in 14 it was below 0.90. In 39 matches with detailed stats: 8 4Ks and 0 aces. Best month by rating: June 2026 at 1.40. KIRUHAMONSTR loses the most ELO on Mirage (−49 ELO, win rate 50%). Things go best in match 1 of the day (−24 ELO, win rate 54%). Match no. 1 of the day goes best: 54% win rate, −24 ELO. Improved over the last three months: Win rate +3 pp, ELO +300. Got weaker: K/R −0.06, Rating −0.22, ADR −4.3, Headshots −2 pp.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · all ELO ranges): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.