KING240

Kazakhstan
43 matches tracked
Last updated:

How does KING240 play?

Rating 0.80 (from 22 matches) K/R 0.63 ADR 73.4 from 43 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 16%
0.80
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 41%
Rating distribution from 22 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 5% good 1.10 to 1.29 9% normal 0.90 to 1.09 27% weak 0.75 to 0.89 23% very weak below 0.75 36%
better than most on level 2 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (19 matches).

Level 2

Compared with 581 players in this group, each player over up to their last 100 matches.

Opening

The first duels of the round
Rounds with first kill 9% no comparison
Opening duels won 51% no comparison

Clutch

Last one alive
Clutch 1v1 won 40% no comparison
Clutch 1v2 won 8% no comparison
Clutch kills per match 1.4 no comparison

Weapons and aim

Average
Where do the kills come from?

0.85 K/D and so slightly below the average (0.92).

Headshot rate 39%−1 pp · Ø 40% better than 50%
AWP share of kills 14% no comparison
K/D 0.85−0.07 · Ø 0.92 better than 39%
Pistol kills per match 1.4

Impact

Average
Damage and big rounds

1.8 MVPs per match and so clearly below the average (1.9).

2K rounds 9.8% no comparison
3K rounds 2.8% no comparison
MVPs per match 1.8−0.1 · Ø 1.9 better than 43%
4Ks and aces 3x 4K, 0 aces in 19 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 74% of rounds and so right on the average (74%). Lower is better.

Utility hit rate 34% no comparison
Utility damage per round 7.7 no comparison
Enemies flashed per round 0.33 no comparison
Deaths per round 74%0 pp · Ø 74% right on the average

Progress

One value per month, dashed line is the level 2 average
▲ Improved
Rating +0.29, Headshots +2 pp
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.06, ADR −4.6, Win rate −12 pp, ELO −71

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.58
MayJunJulAugSepOct

Last 3 months: 0.60 (at the start 0.66). Clearly below the average (0.68).

Patterns

Soon this shows where KING240 loses ELO and when things go best. It takes 20 matches on one map or at one time of day. Closest so far: Dust 2 with 10 of 20.

Records and milestones

from recorded matches
  1. Longest win streak: 3 wins in a row · Inferno
  2. Highest rating in a match: 1.57 · Ancient
  3. Most kills in a match: 27 · Ancient

Maps in detail

from the last 43 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 210
40% -
0.64 -
69.3 -
0.88-
46% of 28 duels -
40% of 5 situations -
Inferno9
44% -
0.69 -
79.8 -
0.90-
79% of 14 duels -
0% of 2 situations -
Ancient8
13% -
0.61 -
69.8 -
0.83-
53% of 17 duels -
50% of 4 situations -
Nuke6
33% -
0.54 -
64.0 -
0.61-
13% of 8 duels -
0% of 1 situations -
Anubis5
60% -
0.55 -
74.5 -
0.78-
43% of 7 duels -
67% of 3 situations -
Mirage4
50% -
0.67 -
88.3 -
0.74-
44% of 9 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How KING240 plays

Across 43 matches KING240 averages K/R 0.63 and ADR 73.4; the rating across the 22 rated matches is 0.80. Most room to improve: Rating at 0.80, better than only 16% of level 2 players. Averages 13.3 kills per match with 39% headshots. In 3 of 22 matches the rating was 1.10 or higher (14%), in 13 it was below 0.90. In 19 matches with detailed stats: 3 4Ks and 0 aces. Improved over the last three months: Rating +0.29, Headshots +2 pp. Got weaker: K/R −0.06, ADR −4.6, Win rate −12 pp, ELO −71. Last 30 days: 1 matches, win rate 100%, net ELO +28.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 2): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.