KING-137

Argentina
On FACEIT since 2021 530 matches tracked 136 matches in 30 days
ELO ▲ 265
3,088
30-day peak: 3,130
Rank SA ▲ 10 places
#136
Argentina #24 in Argentina
30 days · prev. #146 · best #122
Last updated:

How does KING-137 play?

Rating 1.11 K/R 0.79 ADR 84.6 from 530 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 65%
1.11
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.41 ConsistencyShare of matches with a rating of 0.90 or higher. 67%
Rating distribution from 530 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 24% good 1.10 to 1.29 17% normal 0.90 to 1.09 21% weak 0.75 to 0.89 15% very weak below 0.75 18%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (484 matches).

3,000-3,499 ELO

Compared with 7,105 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 10% of rounds and so clearly below the average (11%).

Rounds with first kill 10%−1 pp · Ø 11% better than 38%
Opening duels won 52%0 pp · Ø 52% right on the average

Clutch

Average
Last one alive

38% of 1v1s won and so slightly below the average (42%).

Clutch 1v1 won 38%−4 pp · Ø 42% better than 43%
Clutch 1v2 won 22%+1 pp · Ø 21% better than 52%
Clutch kills per match 1.60.0 · Ø 1.6 right on the average

Weapons and aim

Average
Where do the kills come from?

1.12 K/D and so slightly above the average (1.05).

Headshot rate 52%−1 pp · Ø 53% better than 44%
AWP share of kills 5%−7 pp · Ø 12% better than 31%
K/D 1.12+0.07 · Ø 1.05 better than 62%
Pistol kills per match 3.3
Zeus kills1 in 530 matches
Knife kills 17 in 530 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.6% of rounds and so slightly above the average (4.2%).

2K rounds 14.0%+0.5 pp · Ø 13.5% better than 54%
3K rounds 4.6%+0.4 pp · Ø 4.2% better than 62%
MVPs per match 2.5+0.1 · Ø 2.4 better than 58%
4Ks and aces 108x 4K, 12 aces in 484 matches

Utility and deaths

Average
Nades, flashes and deaths

4.2 utility damage per round and so clearly above the average (3.9).

Utility hit rate 33%−1 pp · Ø 34% better than 45%
Utility damage per round 4.2+0.3 · Ø 3.9 better than 62%
Enemies flashed per round 0.34+0.02 · Ø 0.32 better than 56%
Deaths per round 71%0 pp · Ø 71% right on the average

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Headshots +3 pp, Win rate +9 pp, ELO +440
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.29, Rating −0.39, ADR −28.1

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.71
MayJunJulAugSepOct

Best month: July 2026 with 1.07. Last 3 months: 0.78 (at the start 1.07). Slightly above the average (0.75).

Patterns

From the last 530 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Cache −162 ELO
61 matches · 48% win rate
On Ancient −112 ELO
97 matches · 54% win rate
Between 18:00 and 24:00 +17 ELO, win rate 47%
On Thursdays −54 ELO, win rate 48%

KING-137 loses the most ELO on Cache: −162 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 500 · Inferno
  2. Highest rating in a match: 3.39 · Dust 2
  3. Most kills in a match: 45 · Mirage
  4. Longest win streak: 7 wins in a row · Mirage

Maps in detail

from the last 530 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage127
46% better than 16%
0.82 better than 75%
88.2 better than 77%
1.14 better than 73%
53% of 534 duels right on the average
40% of 55 situations better than 54%
Anubis99
64% better than 78%
0.74 better than 43%
79.7 better than 39%
1.04 better than 42%
54% of 433 duels better than 59%
45% of 55 situations better than 68%
Ancient97
54% better than 44%
0.78 better than 61%
82.9 better than 53%
1.10 better than 63%
51% of 476 duels better than 40%
37% of 54 situations better than 45%
Dust 269
52% better than 38%
0.82 better than 76%
88.5 better than 78%
1.18 better than 80%
51% of 338 duels better than 41%
20% of 25 situations better than 9%
Cache61
48% better than 19%
0.78 better than 44%
84.7 better than 47%
1.09 better than 42%
51% of 267 duels better than 27%
33% of 33 situations better than 36%
Inferno59
64% better than 57%
0.76 better than 40%
79.7 better than 28%
1.10 better than 43%
53% of 247 duels better than 33%
44% of 39 situations better than 62%
Nuke15
53% better than 34%
0.94 better than 96%
99.5 better than 97%
1.30 better than 93%
60% of 67 duels better than 80%
60% of 10 situations better than 89%
Vertigo3
33% -
0.78 -
79.8 -
1.11-
33% of 12 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How KING-137 plays

Across 530 matches KING-137 averages K/R 0.79, ADR 84.6 and a rating of 1.11. Averages 17.4 kills per match with 52% headshots. The strongest map is Anubis with a 64% win rate in 99 matches. In 247 of 530 matches the rating was 1.10 or higher (47%), in 173 it was below 0.90. In 484 matches with detailed stats: 108 4Ks and 12 aces. Best month by rating: July 2026 at 1.49. KING-137 loses the most ELO on Cache (−162 ELO, win rate 48%). Things go best on Anubis (+239 ELO, win rate 64%). Match no. 3 of the day goes best: 65% win rate, +70 ELO. Improved over the last three months: Headshots +3 pp, Win rate +9 pp, ELO +440. Got weaker: K/R −0.29, Rating −0.39, ADR −28.1. Last 30 days: 136 matches, win rate 58%, net ELO +151.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.