KIM_Zz
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (26 matches).
Compared with 2,012 players in this group, each player over up to their last 100 matches.
Opening
Average45% of opening duels won and so well below the average (51%).
Clutch
Average23% of 1v1s won and so well below the average (39%).
Weapons and aim
Strength1.23 K/D and so well above the average (1.02).
Impact
Strength2.9 MVPs per match and so well above the average (2.3).
Utility and deaths
Average2.5 utility damage per round and so well below the average (4.1).
Progress
One value per month, dashed line is the level 10 · 2,250-2,499 ELO averageAug to Sep 2026 compared with Jul 2026.
Kills per round (K/R)
Last 3 months: 0.74 (at the start 1.03). Just above the average (0.73).
Rating, 1.00 is an average match
Last 3 months: 1.01 (at the start 1.45). Just below the average (1.02).
Damage per round (ADR)
Last 3 months: 77.7 (at the start 106.5). Just below the average (80.0).
Share of headshot kills
Last 3 months: 63% (at the start 54%). Well above the average (51%).
Matches won (win rate)
Last 3 months: 42% (at the start 82%). Well below the average (49%).
Last 3 months: 2,355 (at the start 1,959).
Rounds with first kill
1v1 clutches won
Patterns
From the last 54 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
No clear pattern
Records and milestones
from recorded matches- Longest win streak: 11 wins in a row · Mirage
- Highest rating in a match: 2.44 · Anubis
- Most kills in a match: 30 · Mirage
Maps in detail
from the last 54 matchesCompared with players on the same level who have at least 15 matches on the map.
How KIM_Zz plays
Across 54 matches KIM_Zz averages K/R 0.88, ADR 92.1 and a rating of 1.23. Biggest strength: Rating at 1.23, better than 96% of level 10 · 2,250-2,499 ELO players. Most room to improve: Clutch 1v1 won at 23%, better than only 2% of level 10 · 2,250-2,499 ELO players. Averages 18.0 kills per match with 58% headshots. In 25 of 54 matches the rating was 1.10 or higher (46%), in 15 it was below 0.90. In 26 matches with detailed stats: 4 4Ks and 0 aces. Things go best on Mirage (+77 ELO, win rate 75%). Improved over the last three months: Headshots +9 pp, ELO +396. Got weaker: K/R −0.29, Rating −0.44, ADR −28.8, Win rate −40 pp.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.