KIDa10-

Russia
On FACEIT since 2018 152 matches tracked
Last updated:

How does KIDa10- play?

Rating 0.93 (from 131 matches) K/R 0.66 ADR 72.6 from 152 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 9%
0.93
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 50%
Rating distribution from 131 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 11% good 1.10 to 1.29 18% normal 0.90 to 1.09 21% weak 0.75 to 0.89 22% very weak below 0.75 27%
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (93 matches).

2,250-2,499 ELO

Compared with 2,150 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 7% of rounds and so well below the average (10%).

Rounds with first kill 7%−3 pp · Ø 10% better than 6%
Opening duels won 45%−6 pp · Ø 51% better than 6%

Clutch

Average
Last one alive

45% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 45%+6 pp · Ø 39% better than 83%
Clutch 1v2 won 17%−5 pp · Ø 22% better than 22%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 65%

Weapons and aim

Average
Where do the kills come from?

0.95 K/D and so slightly below the average (1.03).

Headshot rate 49%−1 pp · Ø 50% better than 43%
AWP share of kills 9%−2 pp · Ø 11% better than 49%
K/D 0.95−0.08 · Ø 1.03 better than 17%
Pistol kills per match 2.5
Knife kills 3 in 152 matches

Impact

Weakness
Damage and big rounds

1.8 MVPs per match and so well below the average (2.3).

2K rounds 12.3%−1.1 pp · Ø 13.4% better than 21%
3K rounds 3.1%−1.0 pp · Ø 4.1% better than 10%
MVPs per match 1.8−0.5 · Ø 2.3 better than 4%
4Ks and aces 12x 4K, 0 aces in 93 matches

Utility and deaths

Average
Nades, flashes and deaths

0.41 enemies flashed per round and so well above the average (0.30).

Utility hit rate 34%−1 pp · Ø 35% better than 46%
Utility damage per round 3.5−0.7 · Ø 4.2 better than 33%
Enemies flashed per round 0.41+0.11 · Ø 0.30 better than 81%
Deaths per round 69%−3 pp · Ø 72% better than 78%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Rating +0.08
= Stayed the same
K/R at 0.67, ADR at 72.2
▼ Got worse
Headshots −2 pp, Win rate −8 pp, ELO −205

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.71
MayJunJulAugSepOct

Best month: September 2026 with 0.71. Last 3 months: 0.67 (at the start 0.65). Clearly below the average (0.74).

Patterns

From the last 152 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day −60 ELO
33 matches · 42% win rate
On Dust 2 −55 ELO
41 matches · 49% win rate
Between 18:00 and 24:00 −55 ELO, win rate 39%
On Wednesdays −55 ELO, win rate 38%

KIDa10- loses the most ELO from match 5 of the day: −60 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 38 · Mirage
  2. Highest rating in a match: 1.70 · Dust 2
  3. Longest win streak: 7 wins in a row · Dust 2

Maps in detail

from the last 152 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage46
46% better than 27%
0.67 better than 16%
74.4 better than 18%
0.95 better than 21%
48% of 127 duels better than 29%
51% of 35 situations better than 86%
Dust 241
49% better than 39%
0.64 better than 8%
71.4 better than 7%
0.91 better than 10%
42% of 109 duels better than 7%
37% of 19 situations right on the average
Anubis23
39% better than 10%
0.64 better than 6%
70.5 better than 3%
0.90 better than 8%
46% of 71 duels better than 18%
44% of 9 situations better than 68%
Ancient15
47% better than 32%
0.58 better than 1%
67.2 better than 2%
0.77-
44% of 32 duels better than 12%
57% of 7 situations better than 90%
Nuke13
54% -
0.79 -
79.7 -
1.12-
55% of 49 duels -
43% of 14 situations -
Inferno7
57% -
0.62 -
67.2 -
0.92-
47% of 17 duels -
0% of 2 situations -
Overpass4
50% -
0.68 -
71.6 -
1.00-
44% of 9 duels -
100% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How KIDa10- plays

Across 152 matches KIDa10- averages K/R 0.66 and ADR 72.6; the rating across the 131 rated matches is 0.93. Biggest strength: Clutch 1v1 won at 45%, better than 83% of level 10 · 2,250-2,499 ELO players. Most room to improve: Damage per round (ADR) at 72.6, better than only 6% of level 10 · 2,250-2,499 ELO players. Averages 14.8 kills per match with 49% headshots. The strongest map is Nuke with a 54% win rate in 13 matches. In 38 of 131 matches the rating was 1.10 or higher (29%), in 65 it was below 0.90. In 93 matches with detailed stats: 12 4Ks and 0 aces. Best month by rating: September 2026 at 1.00. KIDa10- loses the most ELO from match 5 of the day (−60 ELO, win rate 42%). Things go best on Mirage (+30 ELO, win rate 46%). Match no. 1 of the day goes best: 55% win rate, −25 ELO. Improved over the last three months: Rating +0.08. Got weaker: Headshots −2 pp, Win rate −8 pp, ELO −205. Unchanged in recent months: K/R at 0.67, ADR at 72.2. Last 30 days: 3 matches, win rate 33%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.