KICKZ4LIFE

Mongolia
On FACEIT since 2025 176 matches tracked 72 matches in 30 days
Last updated:

How does KICKZ4LIFE play?

Rating 1.11 (from 126 matches) K/R 0.78 ADR 84.4 from 176 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 70%
1.11
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 68%
Rating distribution from 126 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 19% good 1.10 to 1.29 28% normal 0.90 to 1.09 15% weak 0.75 to 0.89 19% very weak below 0.75 13%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,750-2,999 ELO average. More first kills per match than the level 10 · 2,750-2,999 ELO average. Higher headshot rate than the level 10 · 2,750-2,999 ELO average.
Multi-killsEntryHeadshots
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (108 matches).

2,750-2,999 ELO

Compared with 10,591 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 15% of rounds and so well above the average (11%).

Rounds with first kill 15%+4 pp · Ø 11% better than 94%
Opening duels won 57%+5 pp · Ø 52% better than 84%

Clutch

Average
Last one alive

1.3 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 42%+2 pp · Ø 40% better than 67%
Clutch 1v2 won 19%−2 pp · Ø 21% better than 31%
Clutch kills per match 1.3−0.3 · Ø 1.6 better than 19%

Weapons and aim

Average
Where do the kills come from?

61% headshots and so well above the average (52%).

Headshot rate 61%+9 pp · Ø 52% better than 93%
AWP share of kills 16%+4 pp · Ø 12% better than 74%
K/D 1.050.00 · Ø 1.05 right on the average
Pistol kills per match 2.8
Knife kills 2 in 176 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.9% of rounds and so clearly above the average (13.6%).

2K rounds 14.9%+1.3 pp · Ø 13.6% better than 77%
3K rounds 4.7%+0.4 pp · Ø 4.3% better than 67%
MVPs per match 2.5+0.1 · Ø 2.4 better than 62%
4Ks and aces 25x 4K, 5 aces in 108 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 74% of rounds and so clearly above the average (71%). Lower is better.

Utility hit rate 35%+1 pp · Ø 34% better than 56%
Utility damage per round 3.5−0.5 · Ø 4.0 better than 36%
Enemies flashed per round 0.22−0.10 · Ø 0.32 better than 24%
Deaths per round 74%+3 pp · Ø 71% better than 14%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
K/R +0.12, ADR +8.5, Headshots +6 pp, Win rate +9 pp
= Stayed the same
Nothing clear
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Mar to May 2026.

Kills per round (K/R)

0.82
MarAprMayJunJulAugSepOct

Best month: September 2026 with 0.83. Last 3 months: 0.82 (at the start 0.70). Clearly above the average (0.75).

Patterns

From the last 176 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −49 ELO
27 matches · 37% win rate
In match 3 of the day −21 ELO
24 matches · 42% win rate
Between 12:00 and 18:00 −96 ELO, win rate 40%
On Mondays −21 ELO, win rate 38%

KICKZ4LIFE loses the most ELO on Ancient: −49 ELO, 37% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 38 · Inferno
  2. Highest rating in a match: 2.76 · Mirage
  3. Longest win streak: 8 wins in a row · Ancient

Maps in detail

from the last 176 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 253
43% better than 16%
0.76 better than 53%
82.4 better than 54%
1.07 better than 53%
55% of 196 duels better than 67%
58% of 19 situations better than 92%
Mirage45
44% better than 15%
0.78 better than 61%
83.9 better than 60%
1.10 better than 65%
56% of 183 duels better than 72%
27% of 15 situations better than 18%
Ancient27
37% better than 6%
0.74 better than 41%
79.3 better than 33%
1.07 better than 56%
59% of 93 duels better than 85%
44% of 9 situations better than 66%
Inferno17
82% better than 99%
0.90 better than 88%
94.8 better than 85%
1.36-
71% of 76 duels better than 98%
20% of 5 situations better than 13%
Cache11
73% -
0.86 -
95.5 -
1.12-
53% of 66 duels -
50% of 2 situations -
Nuke11
82% -
0.79 -
86.0 -
1.12-
49% of 45 duels -
67% of 3 situations -
Anubis10
50% -
0.71 -
78.7 -
1.05-
48% of 42 duels -
0% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How KICKZ4LIFE plays

Across 176 matches KICKZ4LIFE averages K/R 0.78 and ADR 84.4; the rating across the 126 rated matches is 1.11. Biggest strength: Rounds with first kill at 15%, better than 94% of level 10 · 2,750-2,999 ELO players. Most room to improve: Deaths per round at 74%, better than only 14% of level 10 · 2,750-2,999 ELO players. Averages 16.9 kills per match with 61% headshots. The strongest map is Inferno with a 82% win rate in 17 matches. In 67 of 126 matches the rating was 1.10 or higher (53%), in 40 it was below 0.90. In 108 matches with detailed stats: 25 4Ks and 5 aces. Best month by rating: June 2026 at 1.19. KICKZ4LIFE loses the most ELO on Ancient (−49 ELO, win rate 37%). Things go best in match 4 of the day (+32 ELO, win rate 59%). Match no. 4 of the day goes best: 59% win rate, +32 ELO. Improved over the last three months: K/R +0.12, ADR +8.5, Headshots +6 pp, Win rate +9 pp. Last 30 days: 72 matches, win rate 53%, net ELO +16.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.