KHREN-OFF
How does KHREN-OFF play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (20 matches).
Compared with 657 players in this group, each player over up to their last 100 matches.
Opening
Strength55% of opening duels won and so well above the average (48%).
Clutch
Weakness0.9 clutch kills per match and so well below the average (1.6).
Weapons and aim
Average1.00 K/D and so slightly above the average (0.94).
Impact
AverageExactly 3 kills in 6.7% of rounds and so well above the average (3.6%).
Utility and deaths
Average0.01 enemies flashed per round and so well below the average (0.23).
Progress
One value per month, dashed line is the level 4 averageOct 2026 compared with Jun to Jul 2026.
Kills per round (K/R)
Last 3 months: 0.81 (at the start 0.66). Well above the average (0.69).
Rating, 1.00 is an average match
Last 3 months: 1.14 (at the start 0.63). Well above the average (0.96).
Damage per round (ADR)
Last 3 months: 80.6 (at the start 68.5). Slightly above the average (76.4).
Share of headshot kills
Last 3 months unchanged at 43%. Right on the average (43%).
Matches won (win rate)
Last 3 months: 50% (at the start 39%). Just below the average (51%).
Last 3 months: 1,022 (at the start 950).
Rounds with first kill
1v1 clutches won
Patterns
Records and milestones
from recorded matches- Highest rating in a match: 1.84 · Dust 2
- Most kills in a match: 33 · Dust 2
- Longest win streak: 3 wins in a row · Mirage
Maps in detail
from the last 43 matchesCompared with players on the same level who have at least 15 matches on the map.
How KHREN-OFF plays
Across 43 matches KHREN-OFF averages K/R 0.73 and ADR 73.9; the rating across the 21 rated matches is 1.12. Biggest strength: 3K rounds at 6.7%, better than 99% of level 4 players. Most room to improve: Clutch 1v1 won at 29%, better than only 14% of level 4 players. Averages 16.5 kills per match with 43% headshots. In 10 of 21 matches the rating was 1.10 or higher (48%), in 5 it was below 0.90. In 20 matches with detailed stats: 4 4Ks and 0 aces. Improved over the last three months: K/R +0.15, Rating +0.51, ADR +12.1, Win rate +11 pp, ELO +72. Unchanged in recent months: Headshots at 43%. Last 30 days: 20 matches, win rate 50%, net ELO −24.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 4): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.