KERS5PvwMh

Russia
On FACEIT since 2023 394 matches tracked 91 matches in 30 days
Last updated:

How does KERS5PvwMh play?

Rating 1.01 (from 344 matches) K/R 0.73 ADR 79.6 from 394 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 33%
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 61%
Rating distribution from 344 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 15% good 1.10 to 1.29 21% normal 0.90 to 1.09 24% weak 0.75 to 0.89 18% very weak below 0.75 21%
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (343 matches).

2,500-2,749 ELO

Compared with 2,449 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (11%).

Rounds with first kill 8%−3 pp · Ø 11% better than 14%
Opening duels won 50%−2 pp · Ø 52% better than 33%

Clutch

Average
Last one alive

47% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 47%+8 pp · Ø 39% better than 87%
Clutch 1v2 won 20%−1 pp · Ø 21% better than 39%
Clutch kills per match 1.60.0 · Ø 1.6 right on the average

Weapons and aim

Average
Where do the kills come from?

47% headshots and so clearly below the average (51%).

Headshot rate 47%−4 pp · Ø 51% better than 27%
AWP share of kills 9%−3 pp · Ø 12% better than 50%
K/D 1.040.00 · Ø 1.04 right on the average
Pistol kills per match 3.2
Knife kills 13 in 394 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 3.5% of rounds and so clearly below the average (4.2%).

2K rounds 12.6%−1.0 pp · Ø 13.6% better than 23%
3K rounds 3.5%−0.7 pp · Ø 4.2% better than 19%
MVPs per match 2.2−0.2 · Ø 2.4 better than 29%
4Ks and aces 53x 4K, 3 aces in 343 matches

Utility and deaths

Average
Nades, flashes and deaths

28% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 28%−7 pp · Ø 35% better than 11%
Utility damage per round 3.3−0.8 · Ø 4.1 better than 29%
Enemies flashed per round 0.29−0.01 · Ø 0.30 better than 50%
Deaths per round 70%−1 pp · Ø 71% better than 63%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Headshots +3 pp, Win rate +8 pp
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.07, ADR −6.5

Aug to Oct 2026 compared with Feb to May 2026.

Kills per round (K/R)

0.73
FebMarAprMayJunJulAugSepOct

Best month: June 2026 with 0.91. Last 3 months: 0.71 (at the start 0.78). Slightly below the average (0.75).

Patterns

From the last 394 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −149 ELO
55 matches · 44% win rate
On Mirage −100 ELO
172 matches · 52% win rate
On Saturdays +26 ELO, win rate 47%

KERS5PvwMh loses the most ELO in match 2 of the day: −149 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 36 · Anubis
  2. Highest rating in a match: 2.10 · Anubis
  3. Longest win streak: 10 wins in a row · Cache

Maps in detail

from the last 394 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage172
52% better than 46%
0.70 better than 26%
77.5 better than 29%
0.98 better than 26%
50% of 549 duels better than 38%
46% of 98 situations better than 73%
Anubis85
58% better than 66%
0.76 better than 53%
83.0 better than 56%
1.06 better than 52%
52% of 272 duels right on the average
56% of 39 situations better than 86%
Nuke32
47% better than 24%
0.72 better than 32%
76.9 better than 24%
1.00 better than 34%
49% of 119 duels better than 29%
44% of 16 situations better than 59%
Cache30
73% -
0.73 -
84.0 -
1.00-
47% of 95 duels -
50% of 14 situations -
Ancient28
46% better than 28%
0.71 better than 29%
76.2 better than 22%
1.00 better than 34%
53% of 72 duels better than 56%
44% of 16 situations better than 66%
Inferno24
63% better than 66%
0.73 better than 32%
80.6 better than 31%
1.03 better than 28%
51% of 75 duels better than 32%
46% of 13 situations better than 72%
Dust 222
32% better than 2%
0.81 better than 77%
84.6 better than 65%
1.00-
59% of 41 duels better than 84%
23% of 13 situations better than 12%

Compared with players on the same level who have at least 15 matches on the map.

How KERS5PvwMh plays

Across 394 matches KERS5PvwMh averages K/R 0.73 and ADR 79.6; the rating across the 344 rated matches is 1.01. Biggest strength: Clutch 1v1 won at 47%, better than 87% of level 10 · 2,500-2,749 ELO players. Most room to improve: Utility hit rate at 28%, better than only 11% of level 10 · 2,500-2,749 ELO players. Averages 16.1 kills per match with 47% headshots. The strongest map is Cache with a 73% win rate in 30 matches. In 128 of 344 matches the rating was 1.10 or higher (37%), in 134 it was below 0.90. In 343 matches with detailed stats: 53 4Ks and 3 aces. Best month by rating: October 2026 at 1.04. KERS5PvwMh loses the most ELO in match 2 of the day (−149 ELO, win rate 44%). Things go best in match 4 of the day (+115 ELO, win rate 61%). Match no. 4 of the day goes best: 61% win rate, +115 ELO. Improved over the last three months: Headshots +3 pp, Win rate +8 pp. Got weaker: K/R −0.07, ADR −6.5. Last 30 days: 91 matches, win rate 56%, net ELO −1.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.