KD69z

Syria
On FACEIT since 2019 214 matches tracked 58 matches in 30 days
ELO ▲ 202
3,132
30-day peak: 3,160
Rank EU ▲ 2,686 places
#4,830
Syria #2 in Syria
30 days · prev. #7,516 · best #4,226
Last updated:

How does KD69z play?

Rating 1.06 (from 165 matches) K/R 0.76 ADR 81.5 from 214 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 46%
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 62%
Rating distribution from 165 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 26% good 1.10 to 1.29 16% normal 0.90 to 1.09 19% weak 0.75 to 0.89 12% very weak below 0.75 26%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 3,000-3,499 ELO average.
AWPer
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (145 matches).

3,000-3,499 ELO

Compared with 7,105 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

55% of opening duels won and so clearly above the average (52%).

Rounds with first kill 10%−1 pp · Ø 11% better than 38%
Opening duels won 55%+3 pp · Ø 52% better than 68%

Clutch

Average
Last one alive

32% of 1v1s won and so well below the average (42%).

Clutch 1v1 won 32%−10 pp · Ø 42% better than 15%
Clutch 1v2 won 22%+1 pp · Ø 21% better than 52%
Clutch kills per match 1.7+0.1 · Ø 1.6 better than 62%

Weapons and aim

Average
Where do the kills come from?

48% headshots and so clearly below the average (53%).

Headshot rate 48%−5 pp · Ø 53% better than 23%
AWP share of kills 24%+12 pp · Ø 12% better than 87%
K/D 1.07+0.02 · Ø 1.05 better than 45%
Pistol kills per match 2.7
Knife kills 5 in 214 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.9% of rounds and so clearly above the average (13.5%).

2K rounds 14.9%+1.4 pp · Ø 13.5% better than 74%
3K rounds 4.3%+0.1 pp · Ø 4.2% better than 49%
MVPs per match 2.5+0.1 · Ø 2.4 better than 58%
4Ks and aces 23x 4K, 2 aces in 145 matches

Utility and deaths

Average
Nades, flashes and deaths

0.56 enemies flashed per round and so well above the average (0.32).

Utility hit rate 29%−5 pp · Ø 34% better than 17%
Utility damage per round 4.3+0.4 · Ø 3.9 better than 65%
Enemies flashed per round 0.56+0.24 · Ø 0.32 better than 95%
Deaths per round 71%0 pp · Ø 71% right on the average

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
K/R +0.06, Rating +0.15, ADR +5.3
= Stayed the same
Headshots at 48%, Win rate at 56%, ELO at 3,132
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.77
MayJunJulAugSepOct

Best month: September 2026 with 0.78. Last 3 months: 0.78 (at the start 0.72). Slightly above the average (0.75).

Patterns

From the last 214 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −88 ELO
25 matches · 40% win rate
In match 1 of the day −81 ELO
58 matches · 50% win rate
In match 3 of the day −34 ELO
35 matches · 46% win rate

KD69z loses the most ELO on Ancient: −88 ELO, 40% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 33 · Dust 2
  2. Highest rating in a match: 1.89 · Anubis
  3. Longest win streak: 9 wins in a row · Anubis

Maps in detail

from the last 214 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage75
57% better than 60%
0.76 right on the average
80.1 better than 38%
1.03 better than 37%
53% of 238 duels right on the average
33% of 33 situations better than 32%
Dust 251
67% better than 88%
0.81 better than 73%
86.2 better than 69%
1.15 better than 72%
57% of 178 duels better than 74%
41% of 27 situations better than 55%
Anubis33
55% better than 49%
0.74 better than 43%
81.5 better than 49%
1.05 better than 46%
57% of 70 duels better than 75%
23% of 13 situations better than 15%
Ancient25
40% better than 9%
0.78 better than 61%
81.0 better than 42%
1.10 better than 63%
43% of 51 duels better than 7%
21% of 14 situations better than 12%
Cache16
44% better than 9%
0.68 better than 9%
78.8 better than 22%
0.92 better than 4%
45% of 58 duels better than 9%
30% of 10 situations better than 29%
Inferno9
44% -
0.77 -
87.3 -
0.95-
48% of 25 duels -
0% of 1 situations -
Nuke3
67% -
0.66 -
70.4 -
0.98-
80% of 10 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How KD69z plays

Across 214 matches KD69z averages K/R 0.76 and ADR 81.5; the rating across the 165 rated matches is 1.06. Most room to improve: Clutch 1v1 won at 32%, better than only 15% of level 10 · 3,000-3,499 ELO players. Averages 16.4 kills per match with 48% headshots. The strongest map is Dust 2 with a 67% win rate in 51 matches. In 72 of 165 matches the rating was 1.10 or higher (44%), in 62 it was below 0.90. In 145 matches with detailed stats: 23 4Ks and 2 aces. Best month by rating: September 2026 at 1.08. KD69z loses the most ELO on Ancient (−88 ELO, win rate 40%). Things go best from match 5 of the day (+190 ELO, win rate 69%). From match no. 5 of the day on, things go best: 69% win rate, +190 ELO. Improved over the last three months: K/R +0.06, Rating +0.15, ADR +5.3. Unchanged in recent months: Headshots at 48%, Win rate at 56%, ELO at 3,132. Last 30 days: 58 matches, win rate 59%, net ELO +80.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.