KC_

USA
On FACEIT since 2020 177 matches tracked 42 matches in 30 days
ELO ▼ 164
2,252
30-day peak: 2,466
Rank NA ▼ 1,154 places
#3,627
USA #1,948 in USA
30 days · prev. #2,473 · best #2,473
Last updated:

How does KC_ play?

Rating 1.10 (from 140 matches) K/R 0.76 ADR 79.7 from 177 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 72%
1.10
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 67%
Rating distribution from 140 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 26% good 1.10 to 1.29 18% normal 0.90 to 1.09 20% weak 0.75 to 0.89 16% very weak below 0.75 16%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,250-2,499 ELO average.
AWPer
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (98 matches).

2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

58% of opening duels won and so well above the average (51%).

Rounds with first kill 11%+1 pp · Ø 10% better than 59%
Opening duels won 58%+7 pp · Ø 51% better than 90%

Clutch

Average
Last one alive

12% of 1v2s won and so well below the average (22%).

Clutch 1v1 won 35%−4 pp · Ø 39% better than 33%
Clutch 1v2 won 12%−10 pp · Ø 22% better than 5%
Clutch kills per match 2.3+0.6 · Ø 1.7 better than 92%

Weapons and aim

Average
Where do the kills come from?

33% headshots and so well below the average (50%).

Headshot rate 33%−17 pp · Ø 50% better than 1%
AWP share of kills 45%+34 pp · Ø 11% better than 99%
K/D 1.19+0.16 · Ø 1.03 better than 87%
Pistol kills per match 2.7
Knife kills 2 in 177 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.1% of rounds and so clearly below the average (13.4%).

2K rounds 12.1%−1.3 pp · Ø 13.4% better than 16%
3K rounds 4.0%−0.1 pp · Ø 4.1% better than 43%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 11x 4K, 0 aces in 98 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 64% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 28%−7 pp · Ø 35% better than 9%
Utility damage per round 4.4+0.2 · Ø 4.2 better than 59%
Enemies flashed per round 0.32+0.03 · Ø 0.29 better than 60%
Deaths per round 64%−8 pp · Ø 72% better than 99%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Nothing clear
= Stayed the same
Headshots at 34%
▼ Got worse
K/R −0.09, Rating −0.21, ADR −8.6, Win rate −20 pp, ELO −322

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.74
MayJunJulAugSepOct

Best month: July 2026 with 0.85. Last 3 months: 0.73 (at the start 0.82). Just below the average (0.74).

Patterns

From the last 177 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −116 ELO
40 matches · 50% win rate
In match 2 of the day −45 ELO
56 matches · 41% win rate
On Saturdays −87 ELO, win rate 43%

KC_ loses the most ELO on Anubis: −116 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 34 · Anubis
  2. Highest rating in a match: 1.92 · Mirage
  3. Longest win streak: 8 wins in a row · Anubis

Maps in detail

from the last 177 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage97
51% better than 46%
0.80 better than 73%
82.2 better than 55%
1.17 better than 85%
63% of 319 duels better than 95%
41% of 59 situations better than 60%
Anubis40
50% better than 40%
0.72 better than 38%
77.2 better than 26%
1.00 better than 37%
63% of 134 duels better than 94%
39% of 33 situations better than 52%
Nuke20
65% better than 80%
0.75 better than 46%
80.2 better than 39%
1.06 right on the average
59% of 71 duels better than 81%
33% of 12 situations better than 33%
Inferno9
33% -
0.75 -
75.0 -
1.08-
48% of 29 duels -
50% of 4 situations -
Cache6
17% -
0.66 -
75.7 -
0.98-
52% of 29 duels -
25% of 4 situations -
Ancient3
33% -
0.56 -
58.9 -
0.93-
50% of 6 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How KC_ plays

Across 177 matches KC_ averages K/R 0.76 and ADR 79.7; the rating across the 140 rated matches is 1.10. Biggest strength: Deaths per round at just 64% (lower is better), better than 99% of level 10 · 2,250-2,499 ELO players. Most room to improve: Headshot rate at 33%, better than only 1% of level 10 · 2,250-2,499 ELO players. Averages 16.8 kills per match with 33% headshots. The strongest map is Nuke with a 65% win rate in 20 matches. In 66 of 140 matches the rating was 1.10 or higher (47%), in 46 it was below 0.90. In 98 matches with detailed stats: 11 4Ks and 0 aces. Best month by rating: June 2026 at 1.32. KC_ loses the most ELO on Anubis (−116 ELO, win rate 50%). Things go best on Nuke (+54 ELO, win rate 65%). Match no. 1 of the day goes best: 57% win rate, −2 ELO. Got weaker: K/R −0.09, Rating −0.21, ADR −8.6, Win rate −20 pp, ELO −322. Unchanged in recent months: Headshots at 34%. Last 30 days: 42 matches, win rate 40%, net ELO −151.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.