KBARTAJl

Russia
On FACEIT since 2020 161 matches tracked 32 matches in 30 days
ELO ▼ 62
2,173
30-day peak: 2,323
Rank EU
#146,294
Russia #41,445 in Russia
Last updated:

How does KBARTAJl play?

Rating 1.04 (from 111 matches) K/R 0.75 ADR 82.7 from 161 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 57%
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 60%
Rating distribution from 111 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 15% good 1.10 to 1.29 16% normal 0.90 to 1.09 23% weak 0.75 to 0.89 18% very weak below 0.75 22%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average.
ClutcherEntry
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (80 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

47% of opening duels won and so clearly below the average (51%).

Rounds with first kill 12%+2 pp · Ø 10% better than 75%
Opening duels won 47%−4 pp · Ø 51% better than 18%

Clutch

Strength
Last one alive

53% of 1v1s won and so well above the average (38%).

Clutch 1v1 won 53%+15 pp · Ø 38% better than 97%
Clutch 1v2 won 24%+2 pp · Ø 22% better than 68%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 75%

Weapons and aim

Average
Where do the kills come from?

53% headshots and so clearly above the average (49%).

Headshot rate 53%+4 pp · Ø 49% better than 74%
AWP share of kills 17%+6 pp · Ø 11% better than 78%
K/D 1.020.00 · Ø 1.02 right on the average
Pistol kills per match 2.8
Knife kills 2 in 161 matches

Impact

Strength
Damage and big rounds

2.7 MVPs per match and so well above the average (2.3).

2K rounds 13.7%+0.4 pp · Ø 13.3% better than 57%
3K rounds 4.8%+0.7 pp · Ø 4.1% better than 79%
MVPs per match 2.7+0.4 · Ø 2.3 better than 86%
4Ks and aces 11x 4K, 0 aces in 80 matches

Utility and deaths

Weakness
Nades, flashes and deaths

2.6 utility damage per round and so well below the average (4.2).

Utility hit rate 32%−3 pp · Ø 35% better than 28%
Utility damage per round 2.6−1.6 · Ø 4.2 better than 12%
Enemies flashed per round 0.14−0.14 · Ø 0.28 better than 13%
Deaths per round 74%+2 pp · Ø 72% better than 24%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
ELO +293
= Stayed the same
K/R at 0.74, ADR at 82.6, Win rate at 51%
▼ Got worse
Headshots −6 pp

Aug to Oct 2026 compared with Dec 2025 to Mar 2026.

Kills per round (K/R)

0.78
DecJanFebMarAprMayJunJulAugSepOct

Best month: July 2026 with 0.80. Last 3 months: 0.74 (at the start 0.73). Right on the average (0.74).

Patterns

From the last 161 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −19 ELO
45 matches · 53% win rate
Between 18:00 and 24:00 +93 ELO, win rate 46%
On Wednesdays +91 ELO, win rate 34%

KBARTAJl loses the most ELO on Dust 2: −19 ELO, 53% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Dust 2
  2. Highest rating in a match: 2.11 · Dust 2
  3. Most kills in a match: 36 · Train

Maps in detail

from the last 161 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage51
49% better than 40%
0.72 better than 42%
79.3 better than 44%
1.01 better than 46%
45% of 190 duels better than 18%
36% of 22 situations better than 44%
Dust 245
53% better than 56%
0.81 better than 79%
87.7 better than 81%
1.13 better than 79%
52% of 224 duels better than 54%
39% of 28 situations better than 55%
Ancient18
56% better than 62%
0.70 better than 28%
80.3 better than 44%
0.95-
44% of 71 duels better than 12%
40% of 10 situations better than 55%
Nuke13
69% -
0.80 -
85.0 -
1.11-
48% of 46 duels -
86% of 7 situations -
Anubis11
45% -
0.78 -
86.8 -
1.01-
45% of 62 duels -
40% of 10 situations -
Inferno11
45% -
0.69 -
77.7 -
0.92-
40% of 35 duels -
67% of 3 situations -
Train6
50% -
0.83 -
84.9 -
-
-
-
Cache3
33% -
0.50 -
62.5 -
0.64-
17% of 12 duels -
33% of 3 situations -
Overpass3
100% -
0.80 -
80.7 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How KBARTAJl plays

Across 161 matches KBARTAJl averages K/R 0.75 and ADR 82.7; the rating across the 111 rated matches is 1.04. Biggest strength: Clutch 1v1 won at 53%, better than 97% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility damage per round at 2.6, better than only 12% of level 10 · 2,001-2,249 ELO players. Averages 17.0 kills per match with 53% headshots. The strongest map is Nuke with a 69% win rate in 13 matches. In 41 of 111 matches the rating was 1.10 or higher (37%), in 44 it was below 0.90. In 80 matches with detailed stats: 11 4Ks and 0 aces. Best month by rating: July 2026 at 1.10. KBARTAJl loses the most ELO on Dust 2 (−19 ELO, win rate 53%). Things go best in match 1 of the day (+246 ELO, win rate 63%). Match no. 1 of the day goes best: 63% win rate, +246 ELO. Improved over the last three months: ELO +293. Got weaker: Headshots −6 pp. Unchanged in recent months: K/R at 0.74, ADR at 82.6, Win rate at 51%. Last 30 days: 32 matches, win rate 47%, net ELO +140.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.