KAdedd

Uzbekistan
88 matches tracked
Last updated:

How does KAdedd play?

Rating 1.36 (from 66 matches) K/R 0.98 ADR 102.3 from 88 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 99%
1.36
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.45 ConsistencyShare of matches with a rating of 0.90 or higher. 86%
Rating distribution from 66 matches
outstanding 1.80 and up 15% strong 1.30 to 1.79 41% good 1.10 to 1.29 12% normal 0.90 to 1.09 18% weak 0.75 to 0.89 5% very weak below 0.75 9%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 8 average. More 4Ks and aces per 100 rounds than the level 8 average. More first kills per match than the level 8 average.
AWPerMulti-killsEntry
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (43 matches).

Level 8

Compared with 1,213 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 18% of rounds and so well above the average (10%).

Rounds with first kill 18%+8 pp · Ø 10% better than 99%
Opening duels won 67%+17 pp · Ø 50% better than 99%

Clutch

Average
Last one alive

13% of 1v2s won and so clearly below the average (21%).

Clutch 1v1 won 44%+6 pp · Ø 38% better than 79%
Clutch 1v2 won 13%−8 pp · Ø 21% better than 8%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 48%

Weapons and aim

Average
Where do the kills come from?

1.37 K/D and so well above the average (0.99).

Headshot rate 40%−7 pp · Ø 47% better than 13%
AWP share of kills 30%+19 pp · Ø 11% better than 97%
K/D 1.37+0.38 · Ø 0.99 better than 99%
Pistol kills per match 2.9
Knife kills 1 in 88 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 7.9% of rounds and so well above the average (3.9%).

2K rounds 18.6%+5.5 pp · Ø 13.1% better than 99%
3K rounds 7.9%+4.0 pp · Ø 3.9% better than 99%
MVPs per match 3.6+1.4 · Ø 2.2 better than 99%
4Ks and aces 22x 4K, 1 ace in 43 matches

Utility and deaths

Average
Nades, flashes and deaths

2.9 utility damage per round and so well below the average (4.2).

Utility hit rate 35%−1 pp · Ø 36% better than 52%
Utility damage per round 2.9−1.3 · Ø 4.2 better than 20%
Enemies flashed per round 0.20−0.07 · Ø 0.27 better than 32%
Deaths per round 72%−1 pp · Ø 73% better than 57%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
K/R +0.08, Rating +0.18, Win rate +12 pp
= Stayed the same
ADR at 102.9
▼ Got worse
Headshots −2 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

1.03
MayJunJulAugSepOct

Best month: September 2026 with 1.03. Last 3 months: 1.02 (at the start 0.94). Well above the average (0.72).

Patterns

From the last 88 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Mirage
  2. Most kills in a match: 46 · Nuke
  3. Highest rating in a match: 2.50 · Vertigo

Maps in detail

from the last 88 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 234
65% better than 90%
1.02 better than 99%
104.5 better than 99%
1.47 better than 99%
62% of 152 duels better than 96%
61% of 23 situations better than 94%
Mirage25
64% better than 90%
0.98 better than 99%
103.3 better than 99%
1.29 better than 98%
65% of 124 duels better than 99%
13% of 15 situations better than 3%
Anubis11
36% -
0.92 -
100.9 -
1.36-
71% of 34 duels -
25% of 4 situations -
Nuke9
56% -
0.89 -
95.0 -
1.22-
64% of 44 duels -
100% of 2 situations -
Ancient3
33% -
0.83 -
88.9 -
1.07-
60% of 5 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How KAdedd plays

Across 88 matches KAdedd averages K/R 0.98 and ADR 102.3; the rating across the 66 rated matches is 1.36. Biggest strength: Rating at 1.36, better than 99% of level 8 players. Most room to improve: Headshot rate at 40%, better than only 13% of level 8 players. Averages 22.0 kills per match with 40% headshots. The strongest map is Dust 2 with a 65% win rate in 34 matches. In 45 of 66 matches the rating was 1.10 or higher (68%), in 9 it was below 0.90. In 43 matches with detailed stats: 22 4Ks and 1 ace. Best month by rating: September 2026 at 1.46. Things go best on Mirage (+75 ELO, win rate 64%). Match no. 1 of the day goes best: 62% win rate, +75 ELO. Improved over the last three months: K/R +0.08, Rating +0.18, Win rate +12 pp. Got weaker: Headshots −2 pp. Unchanged in recent months: ADR at 102.9. Last 30 days: 1 matches, win rate 100%, net ELO +23.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.