KATANA__1

Kosovo
86 matches tracked
Last updated:

How does KATANA__1 play?

Rating 1.01 K/R 0.74 ADR 78.5 from 86 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 53%
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 59%
Rating distribution from 86 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 22% good 1.10 to 1.29 10% normal 0.90 to 1.09 24% weak 0.75 to 0.89 12% very weak below 0.75 29%
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (65 matches).

Level 8

Compared with 1,329 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 11% of rounds and so clearly above the average (10%).

Rounds with first kill 11%+1 pp · Ø 10% better than 66%
Opening duels won 50%0 pp · Ø 50% right on the average

Clutch

Average
Last one alive

17% of 1v2s won and so slightly below the average (21%).

Clutch 1v1 won 37%−1 pp · Ø 38% better than 43%
Clutch 1v2 won 17%−4 pp · Ø 21% better than 23%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 37%

Weapons and aim

Average
Where do the kills come from?

49% headshots and so slightly above the average (47%).

Headshot rate 49%+2 pp · Ø 47% better than 63%
AWP share of kills 14%+3 pp · Ø 11% better than 71%
K/D 0.98−0.01 · Ø 0.99 better than 43%
Pistol kills per match 2.6
Knife kills 4 in 86 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.3% of rounds and so clearly above the average (13.1%).

2K rounds 14.3%+1.2 pp · Ø 13.1% better than 80%
3K rounds 4.0%+0.1 pp · Ø 3.9% better than 56%
MVPs per match 2.20.0 · Ø 2.2 right on the average
4Ks and aces 12x 4K, 2 aces in 65 matches

Utility and deaths

Weakness
Nades, flashes and deaths

2.1 utility damage per round and so well below the average (4.2).

Utility hit rate 31%−5 pp · Ø 36% better than 22%
Utility damage per round 2.1−2.1 · Ø 4.2 better than 6%
Enemies flashed per round 0.19−0.08 · Ø 0.27 better than 27%
Deaths per round 75%+2 pp · Ø 73% better than 20%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
ADR +4.2, Headshots +2 pp, Win rate +9 pp
= Stayed the same
K/R at 0.75, Rating at 1.02
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun 2026.

Kills per round (K/R)

0.74
MayJunJulAugSepOct

Last 3 months: 0.75 (at the start 0.72). Slightly above the average (0.72).

Patterns

From the last 86 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day +10 ELO
29 matches · 45% win rate
Between 18:00 and 24:00 −49 ELO, win rate 39%

KATANA__1 loses the most ELO in match 1 of the day: +10 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 34 · Anubis
  2. Longest win streak: 4 wins in a row · Inferno
  3. Highest rating in a match: 2.02 · Ancient

Maps in detail

from the last 86 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 221
62% better than 86%
0.78 better than 80%
84.3 better than 75%
1.05 better than 65%
51% of 101 duels better than 54%
40% of 10 situations better than 57%
Ancient18
39% better than 17%
0.78 better than 76%
78.9 better than 44%
1.09 better than 80%
45% of 84 duels better than 22%
20% of 10 situations better than 11%
Mirage14
36% -
0.70 -
76.5 -
0.97-
54% of 67 duels -
17% of 6 situations -
Anubis13
77% -
0.81 -
83.2 -
1.12-
54% of 69 duels -
44% of 9 situations -
Inferno8
50% -
0.66 -
69.3 -
0.88-
42% of 36 duels -
43% of 7 situations -
Nuke6
33% -
0.75 -
81.9 -
1.00-
48% of 23 duels -
33% of 6 situations -
Cache4
0% -
0.48 -
56.8 -
0.58-
43% of 14 duels -
50% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How KATANA__1 plays

Across 86 matches KATANA__1 averages K/R 0.74, ADR 78.5 and a rating of 1.01. Most room to improve: Utility damage per round at 2.1, better than only 6% of level 8 players. Averages 16.6 kills per match with 49% headshots. The strongest map is Anubis with a 77% win rate in 13 matches. In 30 of 86 matches the rating was 1.10 or higher (35%), in 35 it was below 0.90. In 65 matches with detailed stats: 12 4Ks and 2 aces. KATANA__1 loses the most ELO in match 1 of the day (+10 ELO, win rate 45%). Things go best on Dust 2 (+9 ELO, win rate 62%). Improved over the last three months: ADR +4.2, Headshots +2 pp, Win rate +9 pp. Unchanged in recent months: K/R at 0.75, Rating at 1.02. Last 30 days: 4 matches, win rate 25%, net ELO −19.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.