KAT4N

Italy
241 matches tracked 50 matches in 30 days
Last updated:

How does KAT4N play?

Rating 1.09 K/R 0.78 ADR 83.0 from 241 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 82%
1.09
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 68%
Rating distribution from 241 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 20% good 1.10 to 1.29 17% normal 0.90 to 1.09 26% weak 0.75 to 0.89 16% very weak below 0.75 17%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 9 average.
Multi-kills
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (218 matches).

Level 9

Compared with 1,531 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 19%
Opening duels won 50%0 pp · Ø 50% right on the average

Clutch

Average
Last one alive

24% of 1v2s won and so just above the average (22%).

Clutch 1v1 won 38%0 pp · Ø 38% right on the average
Clutch 1v2 won 24%+2 pp · Ø 22% better than 68%
Clutch kills per match 1.7+0.1 · Ø 1.6 better than 59%

Weapons and aim

Average
Where do the kills come from?

1.07 K/D and so slightly above the average (1.00).

Headshot rate 49%0 pp · Ø 49% right on the average
AWP share of kills 8%−2 pp · Ø 10% better than 45%
K/D 1.07+0.07 · Ø 1.00 better than 74%
Pistol kills per match 2.6
Knife kills 2 in 241 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 4.9% of rounds and so well above the average (3.9%).

2K rounds 14.2%+1.0 pp · Ø 13.2% better than 78%
3K rounds 4.9%+1.0 pp · Ø 3.9% better than 85%
MVPs per match 2.5+0.3 · Ø 2.2 better than 80%
4Ks and aces 53x 4K, 6 aces in 218 matches

Utility and deaths

Average
Nades, flashes and deaths

0.31 enemies flashed per round and so well above the average (0.28).

Utility hit rate 36%+1 pp · Ø 35% better than 58%
Utility damage per round 4.30.0 · Ø 4.3 right on the average
Enemies flashed per round 0.31+0.03 · Ø 0.28 better than 62%
Deaths per round 73%+1 pp · Ø 72% better than 40%

Progress

One value per month, dashed line is the level 9 average
Whether KAT4N is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 220 matches from the last 3 months and 10 before.

Kills per round (K/R)

0.77
JanFebMarAprMayJunJulAugSepOct

Best month: July 2026 with 0.89.

Patterns

From the last 241 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −83 ELO
54 matches · 46% win rate
On Dust 2 −67 ELO
46 matches · 43% win rate
On Fridays −23 ELO, win rate 34%

KAT4N loses the most ELO on Ancient: −83 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.59 · Ancient
  2. Longest win streak: 5 wins in a row · Inferno
  3. Most kills in a match: 42 · Mirage

Maps in detail

from the last 241 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage60
48% better than 41%
0.81 better than 86%
86.7 better than 83%
1.12 better than 85%
51% of 225 duels better than 55%
38% of 48 situations right on the average
Ancient54
46% better than 29%
0.76 better than 65%
81.1 better than 53%
1.04 better than 61%
47% of 175 duels better than 27%
37% of 27 situations better than 48%
Dust 246
43% better than 26%
0.75 better than 66%
80.1 better than 52%
1.03 better than 60%
54% of 168 duels better than 71%
31% of 26 situations better than 33%
Inferno31
58% better than 65%
0.82 better than 83%
84.7 better than 69%
1.16 better than 83%
50% of 107 duels better than 40%
35% of 23 situations better than 44%
Anubis24
42% better than 22%
0.81 better than 82%
85.4 better than 75%
1.17 better than 88%
57% of 84 duels better than 80%
36% of 14 situations better than 47%
Nuke19
42% better than 14%
0.72 better than 29%
78.3 better than 29%
1.00 better than 30%
50% of 66 duels better than 36%
44% of 9 situations better than 62%
Cache5
40% -
0.75 -
77.3 -
1.04-
44% of 18 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How KAT4N plays

Across 241 matches KAT4N averages K/R 0.78, ADR 83.0 and a rating of 1.09. Biggest strength: 3K rounds at 4.9%, better than 85% of level 9 players. Most room to improve: Rounds with first kill at 8%, better than only 19% of level 9 players. Averages 17.2 kills per match with 49% headshots. The strongest map is Inferno with a 58% win rate in 31 matches. In 101 of 241 matches the rating was 1.10 or higher (42%), in 78 it was below 0.90. In 218 matches with detailed stats: 53 4Ks and 6 aces. Best month by rating: July 2026 at 1.28. KAT4N loses the most ELO on Ancient (−83 ELO, win rate 46%). Last 30 days: 50 matches, win rate 46%, net ELO −144.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.