KARlZMA

Lebanon
On FACEIT since 2020 418 matches tracked 120 matches in 30 days
ELO ▼ 15
2,288
30-day peak: 2,611
Rank EU
#103,862
Lebanon #116 in Lebanon
Last updated:

How does KARlZMA play?

Rating 1.05 (from 417 matches) K/R 0.78 ADR 82.9 from 418 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 55%
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 417 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 22% good 1.10 to 1.29 16% normal 0.90 to 1.09 23% weak 0.75 to 0.89 18% very weak below 0.75 18%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,250-2,499 ELO average.
Headshots
better than most on level 10 · 2,250-2,499 ELO about average weaker than most
2,250-2,499 ELO

Compared with 2,150 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

48% of opening duels won and so clearly below the average (51%).

Rounds with first kill 12%+2 pp · Ø 10% better than 75%
Opening duels won 48%−3 pp · Ø 51% better than 21%

Clutch

Average
Last one alive

24% of 1v2s won and so just above the average (22%).

Clutch 1v1 won 35%−4 pp · Ø 39% better than 33%
Clutch 1v2 won 24%+2 pp · Ø 22% better than 68%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 35%

Weapons and aim

Average
Where do the kills come from?

58% headshots and so well above the average (50%).

Headshot rate 58%+8 pp · Ø 50% better than 90%
AWP share of kills 16%+5 pp · Ø 11% better than 75%
K/D 1.030.00 · Ø 1.03 right on the average
Pistol kills per match 3.3
Zeus kills1 in 418 matches
Knife kills 16 in 418 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.5% of rounds and so clearly above the average (13.4%).

2K rounds 14.5%+1.1 pp · Ø 13.4% better than 74%
3K rounds 4.4%+0.3 pp · Ø 4.1% better than 61%
MVPs per match 2.4+0.1 · Ø 2.3 better than 57%
4Ks and aces 96x 4K, 8 aces in 417 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 75% of rounds and so clearly above the average (72%). Lower is better.

Utility hit rate 37%+2 pp · Ø 35% better than 67%
Utility damage per round 3.2−1.0 · Ø 4.2 better than 26%
Enemies flashed per round 0.33+0.03 · Ø 0.30 better than 62%
Deaths per round 75%+3 pp · Ø 72% better than 11%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
Whether KARlZMA is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 418 matches, all from the last 3 months.

Kills per round (K/R)

0.75
AugSepOct

Best month: September 2026 with 0.79.

Patterns

From the last 418 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 4 of the day −70 ELO
47 matches · 32% win rate
On Cache −60 ELO
21 matches · 38% win rate
Between 18:00 and 24:00 +59 ELO, win rate 39%

KARlZMA loses the most ELO in match 4 of the day: −70 ELO, 32% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.36 · Anubis
  2. Most kills in a match: 40 · Anubis
  3. Longest win streak: 7 wins in a row · Ancient

Maps in detail

from the last 418 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage110
50% better than 44%
0.77 better than 62%
82.9 better than 59%
1.06 better than 58%
47% of 607 duels better than 25%
38% of 53 situations right on the average
Anubis98
49% better than 38%
0.79 better than 71%
83.2 better than 61%
1.08 better than 63%
53% of 556 duels better than 56%
29% of 62 situations better than 29%
Dust 270
44% better than 23%
0.77 better than 64%
82.6 better than 57%
1.03 better than 46%
47% of 329 duels better than 25%
28% of 29 situations better than 25%
Ancient59
54% better than 57%
0.79 better than 70%
83.7 better than 61%
1.07 better than 61%
49% of 321 duels better than 35%
46% of 28 situations better than 73%
Nuke43
53% better than 41%
0.75 better than 45%
78.9 better than 32%
1.02 better than 39%
42% of 170 duels better than 7%
26% of 31 situations better than 16%
Cache21
38% -
0.79 -
88.0 -
1.05-
46% of 130 duels -
70% of 10 situations -
Inferno15
27% better than 1%
0.79 better than 65%
83.9 better than 55%
1.00 better than 25%
47% of 66 duels better than 20%
50% of 6 situations better than 79%

Compared with players on the same level who have at least 15 matches on the map.

How KARlZMA plays

Across 418 matches KARlZMA averages K/R 0.78 and ADR 82.9; the rating across the 417 rated matches is 1.05. Biggest strength: Headshot rate at 58%, better than 90% of level 10 · 2,250-2,499 ELO players. Most room to improve: Deaths per round at 75%, better than only 11% of level 10 · 2,250-2,499 ELO players. Averages 16.9 kills per match with 58% headshots. The strongest map is Ancient with a 54% win rate in 59 matches. In 170 of 417 matches the rating was 1.10 or higher (41%), in 150 it was below 0.90. In 417 matches with detailed stats: 96 4Ks and 8 aces. Best month by rating: September 2026 at 1.08. KARlZMA loses the most ELO in match 4 of the day (−70 ELO, win rate 32%). Things go best on Anubis (+358 ELO, win rate 49%). Match no. 2 of the day goes best: 56% win rate, +244 ELO. Last 30 days: 120 matches, win rate 48%, net ELO +82.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.