KAR___

Greece
268 matches tracked
Last updated:

How does KAR___ play?

Rating 0.92 (from 257 matches) K/R 0.66 ADR 72.3 from 268 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 17%
0.92
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 49%
Rating distribution from 257 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 11% good 1.10 to 1.29 14% normal 0.90 to 1.09 23% weak 0.75 to 0.89 20% very weak below 0.75 31%
Player type
Clicks heads
Higher headshot rate than the level 7 average. Rarely on the AWP.
HeadshotsRifler
better than most on level 7 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (197 matches).

Level 7

Compared with 980 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 6% of rounds and so well below the average (10%).

Rounds with first kill 6%−4 pp · Ø 10% better than 4%
Opening duels won 42%−8 pp · Ø 50% better than 4%

Clutch

Average
Last one alive

43% of 1v1s won and so clearly above the average (38%).

Clutch 1v1 won 43%+5 pp · Ø 38% better than 75%
Clutch 1v2 won 21%−2 pp · Ø 23% better than 49%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 66%

Weapons and aim

Average
Where do the kills come from?

62% headshots and so well above the average (46%).

Headshot rate 62%+16 pp · Ø 46% better than 99%
AWP share of kills 0%−11 pp · Ø 11% better than 2%
K/D 0.92−0.07 · Ø 0.99 better than 22%
Pistol kills per match 2.3
Knife kills 1 in 268 matches

Impact

Weakness
Damage and big rounds

1.8 MVPs per match and so well below the average (2.2).

2K rounds 11.4%−1.6 pp · Ø 13.0% better than 12%
3K rounds 3.2%−0.7 pp · Ø 3.9% better than 22%
MVPs per match 1.8−0.4 · Ø 2.2 better than 9%
4Ks and aces 26x 4K, 2 aces in 197 matches

Utility and deaths

Average
Nades, flashes and deaths

0.49 enemies flashed per round and so well above the average (0.27).

Utility hit rate 27%−8 pp · Ø 35% better than 9%
Utility damage per round 4.9+0.9 · Ø 4.0 better than 71%
Enemies flashed per round 0.49+0.22 · Ø 0.27 better than 93%
Deaths per round 72%−1 pp · Ø 73% better than 59%

Progress

One value per month, dashed line is the level 7 average
▲ Improved
K/R +0.04, Rating +0.09, Headshots +6 pp, ELO +251
= Stayed the same
ADR at 72.9
▼ Got worse
Win rate −10 pp

Aug to Sep 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.68
MayJunJulAugSepOct

Best month: June 2026 with 0.70. Last 3 months: 0.67 (at the start 0.63). Slightly below the average (0.72).

Patterns

From the last 268 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −84 ELO
65 matches · 38% win rate
In match 4 of the day +58 ELO
36 matches · 44% win rate
Between 0:00 and 6:00 −90 ELO, win rate 42%
On Tuesdays −35 ELO, win rate 42%

KAR___ loses the most ELO on Mirage: −84 ELO, 38% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.16 · Inferno
  2. Most kills in a match: 29 · Ancient
  3. Longest win streak: 8 wins in a row · Mirage

Maps in detail

from the last 268 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 283
54% better than 62%
0.64 better than 14%
69.9 better than 8%
0.91 better than 18%
40% of 272 duels better than 6%
42% of 59 situations better than 64%
Mirage65
38% better than 11%
0.68 better than 29%
74.9 better than 27%
0.93 better than 25%
45% of 193 duels better than 23%
26% of 31 situations better than 19%
Inferno50
56% better than 64%
0.63 better than 20%
72.2 better than 22%
0.90 better than 25%
45% of 202 duels better than 27%
51% of 39 situations better than 82%
Ancient48
60% better than 78%
0.69 better than 32%
75.2 better than 22%
0.97 better than 40%
41% of 136 duels better than 8%
54% of 41 situations better than 86%
Cache11
36% -
0.63 -
69.2 -
0.87-
35% of 34 duels -
0% of 5 situations -
Anubis9
78% -
0.70 -
71.5 -
0.89-
46% of 24 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How KAR___ plays

Across 268 matches KAR___ averages K/R 0.66 and ADR 72.3; the rating across the 257 rated matches is 0.92. Biggest strength: Headshot rate at 62%, better than 99% of level 7 players. Most room to improve: Opening duels won at 42%, better than only 4% of level 7 players. Averages 14.3 kills per match with 62% headshots. The strongest map is Ancient with a 60% win rate in 48 matches. In 66 of 257 matches the rating was 1.10 or higher (26%), in 131 it was below 0.90. In 197 matches with detailed stats: 26 4Ks and 2 aces. Best month by rating: September 2026 at 0.95. KAR___ loses the most ELO on Mirage (−84 ELO, win rate 38%). Things go best on Ancient (+82 ELO, win rate 60%). Match no. 3 of the day goes best: 62% win rate, +34 ELO. Improved over the last three months: K/R +0.04, Rating +0.09, Headshots +6 pp, ELO +251. Got weaker: Win rate −10 pp. Unchanged in recent months: ADR at 72.9.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.