KADU20

Romania
On FACEIT since 2017 158 matches tracked 40 matches in 30 days
Last updated:
Next update possible in 1h 10m

How does KADU20 play?

Rating 0.96 (from 138 matches) K/R 0.71 ADR 79.4 from 158 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 36%
0.96
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 57%
Rating distribution from 138 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 12% good 1.10 to 1.29 17% normal 0.90 to 1.09 26% weak 0.75 to 0.89 19% very weak below 0.75 24%
better than most on level 7 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (137 matches).

Level 7

Compared with 1,118 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 11% of rounds and so clearly above the average (10%).

Rounds with first kill 11%+1 pp · Ø 10% better than 66%
Opening duels won 49%0 pp · Ø 49% right on the average

Clutch

Average
Last one alive

45% of 1v1s won and so clearly above the average (38%).

Clutch 1v1 won 45%+7 pp · Ø 38% better than 83%
Clutch 1v2 won 20%−1 pp · Ø 21% better than 43%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 31%

Weapons and aim

Average
Where do the kills come from?

40% headshots and so well below the average (47%).

Headshot rate 40%−7 pp · Ø 47% better than 18%
AWP share of kills 10%−1 pp · Ø 11% better than 55%
K/D 0.96−0.02 · Ø 0.98 better than 42%
Pistol kills per match 2.8
Knife kills 6 in 158 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.7% of rounds and so just below the average (3.8%).

2K rounds 12.8%−0.1 pp · Ø 12.9% better than 46%
3K rounds 3.7%−0.1 pp · Ø 3.8% better than 46%
MVPs per match 2.20.0 · Ø 2.2 right on the average
4Ks and aces 21x 4K, 2 aces in 137 matches

Utility and deaths

Average
Nades, flashes and deaths

0.19 enemies flashed per round and so well below the average (0.26).

Utility hit rate 35%−1 pp · Ø 36% better than 51%
Utility damage per round 3.7−0.4 · Ø 4.1 better than 43%
Enemies flashed per round 0.19−0.07 · Ø 0.26 better than 30%
Deaths per round 74%+1 pp · Ø 73% better than 34%

Progress

One value per month, dashed line is the level 7 average
▲ Improved
Rating +0.21, ELO +97
= Stayed the same
K/R at 0.71, ADR at 79.4, Headshots at 40%, Win rate at 52%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.72
MayJunJulAugSepOct

Best month: September 2026 with 0.76. Last 3 months: 0.71 (at the start 0.73). Right on the average (0.71).

Patterns

From the last 158 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day −25 ELO
51 matches · 45% win rate
On Mirage −6 ELO
48 matches · 48% win rate
Between 18:00 and 24:00 +28 ELO, win rate 47%

KADU20 loses the most ELO from match 5 of the day: −25 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.43 · Anubis
  2. Longest win streak: 12 wins in a row · Ancient
  3. Most kills in a match: 36 · Dust 2

Maps in detail

from the last 158 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage48
48% better than 44%
0.71 right on the average
79.0 better than 54%
0.91 better than 20%
50% of 213 duels right on the average
45% of 22 situations better than 71%
Dust 242
55% better than 67%
0.70 better than 41%
80.0 better than 56%
0.96 better than 37%
47% of 152 duels better than 32%
50% of 20 situations better than 81%
Ancient17
59% better than 79%
0.73 better than 54%
81.7 better than 60%
1.01 better than 58%
43% of 97 duels better than 12%
25% of 8 situations better than 19%
Anubis16
63% better than 84%
0.87 better than 98%
95.3 better than 99%
1.21-
56% of 87 duels better than 80%
33% of 9 situations better than 36%
Inferno15
47% better than 36%
0.63 better than 15%
68.2 better than 7%
0.90-
52% of 54 duels better than 59%
50% of 6 situations better than 76%
Cache7
29% -
0.60 -
71.2 -
0.82-
39% of 36 duels -
33% of 3 situations -
Nuke7
57% -
0.68 -
76.4 -
0.98-
48% of 21 duels -
50% of 4 situations -
Vertigo6
50% -
0.64 -
71.0 -
0.96-
57% of 23 duels -
67% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How KADU20 plays

Across 158 matches KADU20 averages K/R 0.71 and ADR 79.4; the rating across the 138 rated matches is 0.96. Biggest strength: Clutch 1v1 won at 45%, better than 83% of level 7 players. Most room to improve: Headshot rate at 40%, better than only 18% of level 7 players. Averages 15.1 kills per match with 40% headshots. The strongest map is Anubis with a 63% win rate in 16 matches. In 43 of 138 matches the rating was 1.10 or higher (31%), in 59 it was below 0.90. In 137 matches with detailed stats: 21 4Ks and 2 aces. Best month by rating: September 2026 at 1.04. KADU20 loses the most ELO from match 5 of the day (−25 ELO, win rate 45%). Things go best in match 3 of the day (+22 ELO, win rate 68%). Match no. 3 of the day goes best: 68% win rate, +22 ELO. Improved over the last three months: Rating +0.21, ELO +97. Unchanged in recent months: K/R at 0.71, ADR at 79.4, Headshots at 40%, Win rate at 52%. Last 30 days: 40 matches, win rate 50%, net ELO −29.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.