KABILIJ

Eswatini
On FACEIT since 2023 200 matches tracked 27 matches in 30 days
Last updated:

How does KABILIJ play?

Rating 0.95 K/R 0.69 ADR 77.4 from 200 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 18%
0.95
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 58%
Rating distribution from 200 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 14% good 1.10 to 1.29 17% normal 0.90 to 1.09 27% weak 0.75 to 0.89 15% very weak below 0.75 28%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (134 matches).

2,001-2,249 ELO

Compared with 1,836 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 7% of rounds and so well below the average (10%).

Rounds with first kill 7%−3 pp · Ø 10% better than 8%
Opening duels won 47%−4 pp · Ø 51% better than 19%

Clutch

Average
Last one alive

39% of 1v1s won and so right on the average (39%).

Clutch 1v1 won 39%0 pp · Ø 39% right on the average
Clutch 1v2 won 22%0 pp · Ø 22% right on the average
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

0.95 K/D and so slightly below the average (1.03).

Headshot rate 50%+1 pp · Ø 49% better than 56%
AWP share of kills 4%−8 pp · Ø 12% better than 24%
K/D 0.95−0.08 · Ø 1.03 better than 22%
Pistol kills per match 2.6
Knife kills 5 in 200 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 11.6% of rounds and so clearly below the average (13.4%).

2K rounds 11.6%−1.8 pp · Ø 13.4% better than 10%
3K rounds 3.4%−0.7 pp · Ø 4.1% better than 22%
MVPs per match 2.1−0.2 · Ø 2.3 better than 26%
4Ks and aces 21x 4K, 2 aces in 134 matches

Utility and deaths

Average
Nades, flashes and deaths

0.53 enemies flashed per round and so well above the average (0.29).

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 5.1+0.9 · Ø 4.2 better than 75%
Enemies flashed per round 0.53+0.24 · Ø 0.29 better than 95%
Deaths per round 73%+1 pp · Ø 72% better than 34%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.68, Rating at 0.94, ADR at 76.8
▼ Got worse
Headshots −5 pp, Win rate −8 pp, ELO −108

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.63
MayJunJulAugSepOct

Best month: September 2026 with 0.73. Last 3 months: 0.68 (at the start 0.70). Clearly below the average (0.74).

Patterns

From the last 200 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Inferno −25 ELO
28 matches · 46% win rate
In match 3 of the day +52 ELO
32 matches · 38% win rate
On Wednesdays −89 ELO, win rate 32%

KABILIJ loses the most ELO on Inferno: −25 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.15 · Vertigo
  2. Longest win streak: 5 wins in a row · Anubis
  3. Most kills in a match: 35 · Anubis

Maps in detail

from the last 200 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage51
47% better than 34%
0.64 better than 10%
74.3 better than 19%
0.89 better than 9%
39% of 188 duels better than 4%
42% of 19 situations better than 62%
Ancient47
66% better than 88%
0.79 better than 73%
85.9 better than 73%
1.10 better than 74%
52% of 183 duels better than 54%
42% of 38 situations better than 62%
Dust 232
59% better than 76%
0.69 better than 26%
75.5 better than 22%
0.97 better than 29%
46% of 100 duels better than 24%
42% of 26 situations better than 62%
Anubis29
38% better than 10%
0.65 better than 13%
76.8 better than 29%
0.88 better than 8%
46% of 114 duels better than 21%
22% of 23 situations better than 14%
Inferno28
46% better than 25%
0.67 better than 15%
74.2 better than 13%
0.93 better than 13%
51% of 77 duels better than 35%
37% of 19 situations better than 41%
Nuke7
14% -
0.56 -
68.9 -
0.78-
35% of 31 duels -
33% of 3 situations -
Cache4
0% -
0.55 -
65.4 -
0.74-
20% of 10 duels -
25% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How KABILIJ plays

Across 200 matches KABILIJ averages K/R 0.69, ADR 77.4 and a rating of 0.95. Biggest strength: Utility damage per round at 5.1, better than 75% of level 10 · 2,001-2,249 ELO players. Most room to improve: Rounds with first kill at 7%, better than only 8% of level 10 · 2,001-2,249 ELO players. Averages 15.5 kills per match with 50% headshots. The strongest map is Ancient with a 66% win rate in 47 matches. In 62 of 200 matches the rating was 1.10 or higher (31%), in 84 it was below 0.90. In 134 matches with detailed stats: 21 4Ks and 2 aces. Best month by rating: September 2026 at 1.02. KABILIJ loses the most ELO on Inferno (−25 ELO, win rate 46%). Things go best on Anubis (+27 ELO, win rate 38%). Match no. 1 of the day goes best: 60% win rate, −20 ELO. Got weaker: Headshots −5 pp, Win rate −8 pp, ELO −108. Unchanged in recent months: K/R at 0.68, Rating at 0.94, ADR at 76.8. Last 30 days: 27 matches, win rate 44%, net ELO −49.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.