KAAW_FR

France
On FACEIT since 2021 194 matches tracked 42 matches in 30 days
Last updated:

How does KAAW_FR play?

Rating 1.02 K/R 0.74 ADR 83.9 from 194 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 59%
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 59%
Rating distribution from 194 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 18% good 1.10 to 1.29 17% normal 0.90 to 1.09 20% weak 0.75 to 0.89 16% very weak below 0.75 25%
Player type
Goes in first and opens the round
More first kills per match than the level 9 average. Higher headshot rate than the level 9 average.
EntryHeadshots
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (158 matches).

Level 9

Compared with 1,531 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 79%
Opening duels won 49%−1 pp · Ø 50% better than 39%

Clutch

Average
Last one alive

40% of 1v1s won and so just above the average (38%).

Clutch 1v1 won 40%+2 pp · Ø 38% better than 62%
Clutch 1v2 won 22%0 pp · Ø 22% right on the average
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 39%

Weapons and aim

Average
Where do the kills come from?

54% headshots and so clearly above the average (49%).

Headshot rate 54%+5 pp · Ø 49% better than 81%
AWP share of kills 7%−3 pp · Ø 10% better than 40%
K/D 1.01+0.01 · Ø 1.00 better than 55%
Pistol kills per match 2.5
Zeus kills1 in 194 matches

Impact

Average
Damage and big rounds

2.4 MVPs per match and so clearly above the average (2.2).

2K rounds 13.5%+0.3 pp · Ø 13.2% better than 61%
3K rounds 4.4%+0.5 pp · Ø 3.9% better than 71%
MVPs per match 2.4+0.2 · Ø 2.2 better than 71%
4Ks and aces 31x 4K, 4 aces in 158 matches

Utility and deaths

Average
Nades, flashes and deaths

6.4 utility damage per round and so well above the average (4.3).

Utility hit rate 42%+7 pp · Ø 35% better than 90%
Utility damage per round 6.4+2.1 · Ø 4.3 better than 91%
Enemies flashed per round 0.280.00 · Ø 0.28 right on the average
Deaths per round 73%+1 pp · Ø 72% better than 40%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
K/R +0.07, Rating +0.08, ADR +9.4, ELO +85
= Stayed the same
Win rate at 53%
▼ Got worse
Headshots −3 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.80
MayJunJulAugSepOct

Best month: October 2026 with 0.80. Last 3 months: 0.75 (at the start 0.68). Just above the average (0.73).

Patterns

From the last 194 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −28 ELO
63 matches · 46% win rate
On Nuke −28 ELO
23 matches · 61% win rate
On Saturdays +2 ELO, win rate 39%

KAAW_FR loses the most ELO on Dust 2: −28 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 38 · Inferno
  2. Longest win streak: 8 wins in a row · Dust 2
  3. Highest rating in a match: 2.33 · Inferno

Maps in detail

from the last 194 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 263
46% better than 34%
0.76 better than 70%
88.1 better than 86%
1.06 better than 69%
48% of 357 duels better than 37%
36% of 39 situations better than 47%
Inferno39
64% better than 84%
0.75 better than 57%
84.5 better than 67%
1.05 better than 54%
52% of 204 duels right on the average
43% of 21 situations better than 63%
Anubis28
50% better than 43%
0.70 better than 33%
81.2 better than 55%
0.98 better than 36%
46% of 133 duels better than 23%
33% of 21 situations better than 39%
Nuke23
61% better than 70%
0.78 better than 58%
84.2 better than 58%
1.08 better than 56%
56% of 105 duels better than 67%
46% of 13 situations better than 66%
Ancient16
50% better than 43%
0.69 better than 26%
79.7 better than 45%
0.92 better than 17%
43% of 88 duels better than 11%
55% of 11 situations better than 85%
Cache13
38% -
0.73 -
81.3 -
0.99-
53% of 72 duels -
63% of 8 situations -
Mirage10
60% -
0.67 -
73.5 -
0.92-
43% of 44 duels -
0% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How KAAW_FR plays

Across 194 matches KAAW_FR averages K/R 0.74, ADR 83.9 and a rating of 1.02. Biggest strength: Utility damage per round at 6.4, better than 91% of level 9 players. Averages 16.6 kills per match with 54% headshots. The strongest map is Inferno with a 64% win rate in 39 matches. In 76 of 194 matches the rating was 1.10 or higher (39%), in 79 it was below 0.90. In 158 matches with detailed stats: 31 4Ks and 4 aces. Best month by rating: October 2026 at 1.11. KAAW_FR loses the most ELO on Dust 2 (−28 ELO, win rate 46%). Things go best on Anubis (+49 ELO, win rate 50%). Match no. 4 of the day goes best: 75% win rate, +1 ELO. Improved over the last three months: K/R +0.07, Rating +0.08, ADR +9.4, ELO +85. Got weaker: Headshots −3 pp. Unchanged in recent months: Win rate at 53%. Last 30 days: 42 matches, win rate 55%, net ELO +49.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.