KA1DZU

Russia
On FACEIT since 2018 135 matches tracked 58 matches in 30 days
ELO ▲ 135
2,187
30-day peak: 2,202
Rank EU
#140,725
Russia #40,080 in Russia
Last updated:
Next update possible in 40m 21s

How does KA1DZU play?

Rating 1.16 K/R 0.82 ADR 91.1 from 135 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 90%
1.16
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 75%
Rating distribution from 135 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 30% good 1.10 to 1.29 19% normal 0.90 to 1.09 21% weak 0.75 to 0.89 10% very weak below 0.75 15%
Player type
Deals serious damage
More damage per round than the level 10 · 2,001-2,249 ELO average.
Damage
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (94 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

50% of opening duels won and so just below the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 50%−1 pp · Ø 51% better than 42%

Clutch

Weakness
Last one alive

33% of 1v1s won and so clearly below the average (38%).

Clutch 1v1 won 33%−5 pp · Ø 38% better than 23%
Clutch 1v2 won 17%−5 pp · Ø 22% better than 23%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 67%

Weapons and aim

Average
Where do the kills come from?

1.17 K/D and so clearly above the average (1.02).

Headshot rate 42%−7 pp · Ø 49% better than 13%
AWP share of kills 10%−1 pp · Ø 11% better than 55%
K/D 1.17+0.15 · Ø 1.02 better than 88%
Pistol kills per match 3.9
Knife kills 3 in 135 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.6% of rounds and so well above the average (4.1%).

2K rounds 14.4%+1.1 pp · Ø 13.3% better than 73%
3K rounds 5.6%+1.5 pp · Ø 4.1% better than 93%
MVPs per match 2.7+0.4 · Ø 2.3 better than 86%
4Ks and aces 22x 4K, 2 aces in 94 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 70% of rounds and so clearly below the average (72%). Lower is better.

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 4.1−0.1 · Ø 4.2 better than 50%
Enemies flashed per round 0.24−0.04 · Ø 0.28 better than 41%
Deaths per round 70%−2 pp · Ø 72% better than 72%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Win rate +3 pp
= Stayed the same
K/R at 0.82, Rating at 1.16, ADR at 91.5, Headshots at 42%
▼ Got worse
ELO −64

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.82
MayJunJulAugSepOct

Best month: July 2026 with 0.83. Last 3 months: 0.82 (at the start 0.83). Clearly above the average (0.74).

Patterns

From the last 135 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −53 ELO
43 matches · 44% win rate
In match 1 of the day −53 ELO
40 matches · 38% win rate

KA1DZU loses the most ELO on Dust 2: −53 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Dust 2
  2. Most kills in a match: 49 · Dust 2
  3. Highest rating in a match: 2.50 · Ancient

Maps in detail

from the last 135 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 243
44% better than 25%
0.86 better than 92%
94.0 better than 94%
1.20 better than 91%
57% of 196 duels better than 80%
26% of 27 situations better than 20%
Mirage36
53% better than 57%
0.81 better than 81%
89.7 better than 87%
1.15 better than 85%
46% of 157 duels better than 22%
41% of 27 situations better than 57%
Ancient24
50% better than 45%
0.81 better than 79%
90.8 better than 89%
1.13 better than 81%
51% of 122 duels right on the average
33% of 15 situations better than 37%
Nuke16
38% better than 7%
0.78 better than 58%
86.9 better than 71%
1.09 better than 60%
45% of 64 duels better than 16%
63% of 8 situations better than 92%
Anubis15
53% right on the average
0.82 better than 87%
90.2 better than 91%
1.16 better than 88%
61% of 54 duels better than 94%
33% of 6 situations better than 39%

Compared with players on the same level who have at least 15 matches on the map.

How KA1DZU plays

Across 135 matches KA1DZU averages K/R 0.82, ADR 91.1 and a rating of 1.16. Biggest strength: Damage per round (ADR) at 91.1, better than 93% of level 10 · 2,001-2,249 ELO players. Most room to improve: Headshot rate at 42%, better than only 13% of level 10 · 2,001-2,249 ELO players. Averages 18.5 kills per match with 42% headshots. The strongest map is Mirage with a 53% win rate in 36 matches. In 72 of 135 matches the rating was 1.10 or higher (53%), in 34 it was below 0.90. In 94 matches with detailed stats: 22 4Ks and 2 aces. Best month by rating: October 2026 at 1.16. KA1DZU loses the most ELO on Dust 2 (−53 ELO, win rate 44%). Things go best from match 5 of the day (±0 ELO, win rate 68%). From match no. 5 of the day on, things go best: 68% win rate. Improved over the last three months: Win rate +3 pp. Got weaker: ELO −64. Unchanged in recent months: K/R at 0.82, Rating at 1.16, ADR at 91.5, Headshots at 42%. Last 30 days: 58 matches, win rate 52%, net ELO +7.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.