K4Z18

Albania
273 matches tracked
Last updated:

How does K4Z18 play?

Rating 0.98 (from 226 matches) K/R 0.76 ADR 85.0 from 273 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 45%
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 54%
Rating distribution from 226 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 14% good 1.10 to 1.29 17% normal 0.90 to 1.09 21% weak 0.75 to 0.89 19% very weak below 0.75 27%
Player type
Goes in first and opens the round
More first kills per match than the level 7 average. Higher headshot rate than the level 7 average. Rarely on the AWP.
EntryHeadshotsRifler
better than most on level 7 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (194 matches).

Level 7

Compared with 1,058 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 16% of rounds and so well above the average (10%).

Rounds with first kill 16%+6 pp · Ø 10% better than 98%
Opening duels won 52%+3 pp · Ø 49% better than 70%

Clutch

Average
Last one alive

0.9 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 46%+8 pp · Ø 38% better than 88%
Clutch 1v2 won 22%0 pp · Ø 22% right on the average
Clutch kills per match 0.9−0.8 · Ø 1.7 better than 2%

Weapons and aim

Average
Where do the kills come from?

53% headshots and so well above the average (47%).

Headshot rate 53%+6 pp · Ø 47% better than 88%
AWP share of kills 1%−10 pp · Ø 11% better than 6%
K/D 0.94−0.04 · Ø 0.98 better than 31%
Pistol kills per match 2.4
Knife kills 11 in 273 matches

Impact

Average
Damage and big rounds

2.4 MVPs per match and so clearly above the average (2.2).

2K rounds 13.6%+0.8 pp · Ø 12.8% better than 66%
3K rounds 4.3%+0.5 pp · Ø 3.8% better than 72%
MVPs per match 2.4+0.2 · Ø 2.2 better than 77%
4Ks and aces 39x 4K, 3 aces in 194 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 81% of rounds and so well above the average (73%). Lower is better.

Utility hit rate 33%−3 pp · Ø 36% better than 36%
Utility damage per round 3.0−1.0 · Ø 4.0 better than 22%
Enemies flashed per round 0.23−0.02 · Ø 0.25 better than 43%
Deaths per round 81%+8 pp · Ø 73% better than 1%

Progress

One value per month, dashed line is the level 7 average
▲ Improved
Win rate +3 pp, ELO +265
= Stayed the same
K/R at 0.76, Rating at 0.98, ADR at 84.6, Headshots at 53%
▼ Got worse
Nothing clear

Aug to Sep 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.74
MayJunJulAugSepOct

Best month: June 2026 with 0.79. Last 3 months: 0.76 (at the start 0.77). Clearly above the average (0.71).

Patterns

From the last 273 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −29 ELO
48 matches · 60% win rate
In match 1 of the day ±0 ELO
42 matches · 43% win rate
Between 6:00 and 12:00 +34 ELO, win rate 46%
On Wednesdays +5 ELO, win rate 41%

K4Z18 loses the most ELO on Ancient: −29 ELO, 60% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.34 · Anubis
  2. Longest win streak: 6 wins in a row · Overpass
  3. Most kills in a match: 44 · Dust 2

Maps in detail

from the last 273 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 269
54% better than 63%
0.77 better than 74%
83.6 better than 72%
0.98 better than 42%
55% of 353 duels better than 77%
33% of 18 situations better than 39%
Mirage68
47% better than 38%
0.75 better than 65%
83.2 better than 71%
0.95 better than 32%
47% of 401 duels better than 32%
47% of 17 situations better than 77%
Anubis54
50% right on the average
0.75 better than 68%
84.9 better than 77%
0.99 better than 48%
53% of 276 duels better than 64%
36% of 11 situations right on the average
Ancient48
60% better than 82%
0.79 better than 84%
87.4 better than 87%
1.03 better than 66%
57% of 264 duels better than 86%
58% of 19 situations better than 91%
Inferno31
42% better than 21%
0.76 better than 76%
89.3 better than 89%
0.92 better than 25%
49% of 166 duels better than 39%
25% of 4 situations better than 21%

Compared with players on the same level who have at least 15 matches on the map.

How K4Z18 plays

Across 273 matches K4Z18 averages K/R 0.76 and ADR 85.0; the rating across the 226 rated matches is 0.98. Biggest strength: Rounds with first kill at 16%, better than 98% of level 7 players. Most room to improve: Deaths per round at 81%, better than only 1% of level 7 players. Averages 16.6 kills per match with 53% headshots. The strongest map is Ancient with a 60% win rate in 48 matches. In 75 of 226 matches the rating was 1.10 or higher (33%), in 103 it was below 0.90. In 194 matches with detailed stats: 39 4Ks and 3 aces. Best month by rating: August 2026 at 1.01. K4Z18 loses the most ELO on Ancient (−29 ELO, win rate 60%). Things go best in match 2 of the day (+52 ELO, win rate 60%). Match no. 2 of the day goes best: 60% win rate, +52 ELO. Improved over the last three months: Win rate +3 pp, ELO +265. Unchanged in recent months: K/R at 0.76, Rating at 0.98, ADR at 84.6, Headshots at 53%.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.