K4N0E

Russia
On FACEIT since 2021 104 matches tracked 62 matches in 30 days
ELO ▲ 173
2,341
30-day peak: 2,341
Rank EU
#87,982
Russia #24,760 in Russia
Last updated:

How does K4N0E play?

Rating 0.97 K/R 0.70 ADR 77.9 from 104 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 21%
0.97
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 56%
Rating distribution from 104 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 18% good 1.10 to 1.29 16% normal 0.90 to 1.09 20% weak 0.75 to 0.89 17% very weak below 0.75 27%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (96 matches).

2,250-2,499 ELO

Compared with 2,150 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

45% of opening duels won and so well below the average (51%).

Rounds with first kill 9%−1 pp · Ø 10% better than 29%
Opening duels won 45%−6 pp · Ø 51% better than 6%

Clutch

Weakness
Last one alive

1.0 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 35%−4 pp · Ø 39% better than 33%
Clutch 1v2 won 16%−6 pp · Ø 22% better than 17%
Clutch kills per match 1.0−0.7 · Ø 1.7 better than 3%

Weapons and aim

Average
Where do the kills come from?

0.95 K/D and so slightly below the average (1.03).

Headshot rate 51%+1 pp · Ø 50% better than 55%
AWP share of kills 1%−10 pp · Ø 11% better than 6%
K/D 0.95−0.08 · Ø 1.03 better than 17%
Pistol kills per match 2.4
Knife kills 2 in 104 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 3.2% of rounds and so clearly below the average (4.1%).

2K rounds 13.3%−0.1 pp · Ø 13.4% better than 43%
3K rounds 3.2%−0.9 pp · Ø 4.1% better than 12%
MVPs per match 2.1−0.2 · Ø 2.3 better than 22%
4Ks and aces 16x 4K, 3 aces in 96 matches

Utility and deaths

Average
Nades, flashes and deaths

0.39 enemies flashed per round and so well above the average (0.30).

Utility hit rate 38%+3 pp · Ø 35% better than 73%
Utility damage per round 4.1−0.1 · Ø 4.2 better than 53%
Enemies flashed per round 0.39+0.09 · Ø 0.30 better than 76%
Deaths per round 73%+1 pp · Ø 72% better than 30%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
Whether K4N0E is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 96 matches from the last 3 months and 8 before.

Kills per round (K/R)

0.67
JulAugSepOct

Best month: August 2026 with 0.79.

Patterns

From the last 104 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −24 ELO
33 matches · 55% win rate

K4N0E loses the most ELO on Mirage: −24 ELO, 55% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.17 · Dust 2
  2. Most kills in a match: 29 · Ancient
  3. Longest win streak: 5 wins in a row · Mirage

Maps in detail

from the last 104 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 234
59% better than 76%
0.70 better than 28%
77.5 better than 29%
0.96 better than 21%
47% of 143 duels better than 25%
14% of 14 situations better than 4%
Mirage33
55% better than 63%
0.65 better than 11%
73.5 better than 15%
0.93 better than 16%
42% of 150 duels better than 7%
25% of 8 situations better than 15%
Ancient16
44% better than 24%
0.74 better than 45%
81.3 better than 47%
1.01 better than 41%
44% of 75 duels better than 12%
50% of 10 situations better than 80%
Nuke9
33% -
0.73 -
83.4 -
0.95-
50% of 42 duels -
50% of 2 situations -
Anubis8
75% -
0.68 -
74.5 -
0.96-
39% of 41 duels -
60% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How K4N0E plays

Across 104 matches K4N0E averages K/R 0.70, ADR 77.9 and a rating of 0.97. Most room to improve: Opening duels won at 45%, better than only 6% of level 10 · 2,250-2,499 ELO players. Averages 15.2 kills per match with 51% headshots. The strongest map is Dust 2 with a 59% win rate in 34 matches. In 37 of 104 matches the rating was 1.10 or higher (36%), in 46 it was below 0.90. In 96 matches with detailed stats: 16 4Ks and 3 aces. Best month by rating: August 2026 at 1.11. K4N0E loses the most ELO on Mirage (−24 ELO, win rate 55%). Things go best from match 5 of the day (+51 ELO, win rate 61%). Match no. 1 of the day goes best: 63% win rate, −26 ELO. Last 30 days: 62 matches, win rate 56%, net ELO +21.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.