K4MIKAZEE

Turkey
328 matches tracked 133 matches in 30 days
Last updated:

How does K4MIKAZEE play?

Rating 0.99 (from 145 matches) K/R 0.71 ADR 80.0 from 328 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with at least a normal rating (0.90 and up). 61%
Rating spread from 145 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 12% good 1.10 to 1.29 17% normal 0.90 to 1.09 30% weak 0.75 to 0.89 22% very weak below 0.75 17%
Player type
Goes in first and opens the round
More first kills per match than the level 8 average.
Entry
better than most on level 8 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (290 matches).

Opening

Average
The first duels of the round
Rounds with first kill 13%+3.0 pp better than 86%
Opening duels won 48%−2 pp better than 29%

Clutch

Average
Last one alive
Clutch 1v1 won 37%−1 pp better than 43%
Clutch 1v2 won 24%+3 pp better than 66%
Clutch kills per match 1.3−0.4 better than 21%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 44%−3 pp better than 30%
AWP share of kills 16%+6 pp better than 78%
K/D 0.94−0.05 better than 25%
Pistol kills per match 2.4
Knife kills 2 in 328 matches

Impact

Average
Damage and big rounds
Rounds with 2K 13.3%+0.3 pp better than 54%
Rounds with 3K 3.9%0.0 pp level
MVPs per match 2.4+0.2 better than 69%
4Ks and aces 43x 4K, 3 aces in 290 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 41%+6 pp better than 85%
Utility damage per round 6.9+2.7 better than 93%
Enemies flashed per round 0.37+0.09 better than 74%
Rounds with a death 76%+3.0 pp better than 12%

Progress

One value per month, dashed line is the Level 8 average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.71, ADR at 80.0, Headshots at 44%
▼ Got worse
Win rate −4 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.74
NovDecJanFebMarAprMayJunJulAugSepOct

Best month: July 2026 with 0.83. Last 3 months: 0.71 (at the start 0.72).

Patterns

From the last 328 matches, each row based on 20+ matches.

Where does the ELO go?

From match 5 of the day −22 ELO
152 matches · 43% wins
On Anubis −15 ELO
65 matches · 51% wins

K4MIKAZEE loses the most ELO from match 5 of the day: −22 ELO, 43% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.85 · Dust 2
  2. Longest win streak: 7 wins in a row · Inferno
  3. Most kills in a match: 40 · Anubis

Maps in detail

from the last 328 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 281
59% better than 80%
0.74 better than 58%
82.9 better than 67%
1.09–
52% of 442 duels better than 59%
38% of 47 situations level
Anubis65
51% better than 49%
0.70 better than 33%
78.5 better than 40%
0.98–
47% of 405 duels better than 30%
32% of 25 situations better than 30%
Mirage64
52% better than 53%
0.72 better than 47%
81.8 better than 61%
0.92–
49% of 348 duels better than 42%
41% of 32 situations better than 60%
Ancient56
41% better than 23%
0.68 better than 28%
76.7 better than 32%
0.97–
44% of 270 duels better than 18%
41% of 32 situations better than 58%
Inferno42
48% better than 40%
0.70 better than 40%
79.6 better than 51%
0.95–
48% of 221 duels better than 30%
23% of 22 situations better than 16%
Nuke16
44% better than 23%
0.72 better than 36%
78.2 better than 36%
1.01–
55% of 95 duels better than 65%
40% of 5 situations better than 53%
Cache4
25% –
0.68 –
78.1 –
0.92–
55% of 20 duels –
0% of 1 situations –

Compared with players on the same level who have at least 15 matches on the map.

How K4MIKAZEE plays

Across 328 matches K4MIKAZEE averages K/R 0.71 and ADR 80.0; the rating across the 145 rated matches is 0.99. Biggest strength: Utility damage per round at 6.9. That is better than 93% of players on level 8. Most room to improve: Rounds with a death at 76%. That is better than only 12% of players on level 8. On average 16.2 kills per match, 44% of them headshots. The strongest map is Dust 2 with a 59% win rate in 81 matches. In 45 of 145 matches the rating was 1.10 or higher (31%), in 57 it was below 0.90. In 290 matches with detailed stats: 43 4Ks and 3 aces. Best month by rating: October 2026 at 1.01. K4MIKAZEE loses the most ELO from match 5 of the day (−22 ELO, win rate 43%). Things go best on Dust 2 (+142 ELO, win rate 59%). Got weaker: Win rate −4 pp. Unchanged in recent months: K/R at 0.71, ADR at 80.0, Headshots at 44%. Last 30 days: 133 matches, win rate 50%, ELO balance +65.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 8): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green from better than 60 %, red up to 40 %, gray in between. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.