K4L4F10R

Poland
On FACEIT since 2022 223 matches tracked 86 matches in 30 days
ELO ▼ 340
2,042
30-day peak: 2,382
Rank EU
#214,071
Poland #12,257 in Poland
Last updated:

How does K4L4F10R play?

Rating 0.97 (from 202 matches) K/R 0.70 ADR 77.7 from 223 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 26%
0.97
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 60%
Rating distribution from 202 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 15% good 1.10 to 1.29 17% normal 0.90 to 1.09 27% weak 0.75 to 0.89 14% very weak below 0.75 26%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (189 matches).

2,001-2,249 ELO

Compared with 1,836 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so clearly below the average (10%).

Rounds with first kill 9%−1 pp · Ø 10% better than 31%
Opening duels won 49%−2 pp · Ø 51% better than 32%

Clutch

Average
Last one alive

1.5 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 37%−2 pp · Ø 39% better than 43%
Clutch 1v2 won 23%+1 pp · Ø 22% better than 60%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 36%

Weapons and aim

Average
Where do the kills come from?

0.96 K/D and so slightly below the average (1.03).

Headshot rate 48%−1 pp · Ø 49% better than 43%
AWP share of kills 6%−6 pp · Ø 12% better than 35%
K/D 0.96−0.07 · Ø 1.03 better than 25%
Pistol kills per match 3.3
Knife kills 2 in 223 matches

Impact

Average
Damage and big rounds

2.1 MVPs per match and so clearly below the average (2.3).

2K rounds 12.5%−0.9 pp · Ø 13.4% better than 27%
3K rounds 3.8%−0.3 pp · Ø 4.1% better than 38%
MVPs per match 2.1−0.2 · Ø 2.3 better than 26%
4Ks and aces 28x 4K, 1 ace in 189 matches

Utility and deaths

Average
Nades, flashes and deaths

0.36 enemies flashed per round and so well above the average (0.29).

Utility hit rate 33%−2 pp · Ø 35% better than 37%
Utility damage per round 4.4+0.2 · Ø 4.2 better than 59%
Enemies flashed per round 0.36+0.07 · Ø 0.29 better than 71%
Deaths per round 73%+1 pp · Ø 72% better than 34%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +4 pp, Win rate +12 pp
= Stayed the same
K/R at 0.70, Rating at 0.97, ADR at 78.1, ELO at 2,039
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.74
MayJunJulAugSepOct

Best month: October 2026 with 0.74. Last 3 months: 0.70 (at the start 0.69). Slightly below the average (0.74).

Patterns

From the last 223 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Cache −47 ELO
26 matches · 38% win rate
On Nuke −27 ELO
37 matches · 49% win rate
Between 12:00 and 18:00 +5 ELO, win rate 36%
On Wednesdays −100 ELO, win rate 40%

K4L4F10R loses the most ELO on Cache: −47 ELO, 38% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 36 · Inferno
  2. Highest rating in a match: 2.30 · Ancient
  3. Longest win streak: 8 wins in a row · Dust 2

Maps in detail

from the last 223 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage39
62% better than 87%
0.70 better than 32%
78.6 better than 40%
0.98 better than 34%
40% of 141 duels better than 5%
47% of 17 situations better than 76%
Anubis38
39% better than 13%
0.71 better than 37%
81.1 better than 53%
0.99 better than 37%
55% of 137 duels better than 70%
29% of 21 situations better than 27%
Ancient37
49% better than 38%
0.67 better than 18%
75.2 better than 19%
0.93 better than 20%
53% of 146 duels better than 60%
29% of 14 situations better than 29%
Nuke37
49% better than 29%
0.72 better than 32%
77.1 better than 25%
1.02 better than 39%
51% of 92 duels better than 39%
33% of 21 situations better than 33%
Dust 228
46% better than 30%
0.74 right on the average
81.8 better than 57%
1.01 better than 42%
45% of 111 duels better than 20%
42% of 12 situations better than 62%
Cache26
38% -
0.64 -
71.9 -
0.88-
47% of 98 duels -
33% of 21 situations -
Inferno12
67% -
0.72 -
77.1 -
1.05-
62% of 34 duels -
25% of 4 situations -
Vertigo4
50% -
0.66 -
79.4 -
0.86-
33% of 30 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How K4L4F10R plays

Across 223 matches K4L4F10R averages K/R 0.70 and ADR 77.7; the rating across the 202 rated matches is 0.97. Averages 15.4 kills per match with 48% headshots. The strongest map is Inferno with a 67% win rate in 12 matches. In 67 of 202 matches the rating was 1.10 or higher (33%), in 81 it was below 0.90. In 189 matches with detailed stats: 28 4Ks and 1 ace. Best month by rating: June 2026 at 1.20. K4L4F10R loses the most ELO on Cache (−47 ELO, win rate 38%). Things go best on Mirage (+46 ELO, win rate 62%). Match no. 4 of the day goes best: 59% win rate, −28 ELO. Improved over the last three months: Headshots +4 pp, Win rate +12 pp. Unchanged in recent months: K/R at 0.70, Rating at 0.97, ADR at 78.1, ELO at 2,039. Last 30 days: 86 matches, win rate 49%, net ELO +29.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.