K4FFU

VE
269 matches tracked 69 matches in 30 days
Last updated:

How does K4FFU play?

Rating 0.91 (from 180 matches) K/R 0.66 ADR 72.6 from 269 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 10% on level 9
0.91
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 53%
Rating distribution from 180 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 11% good 1.10 to 1.29 12% normal 0.90 to 1.09 29% weak 0.75 to 0.89 18% very weak below 0.75 29%
Player type
Clicks heads
Higher headshot rate than the level 9 average.
Headshots
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (180 matches).

Compared with 1,682 players on level 9, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

K4FFU wins 47 of 100 opening duels. 4 percentage points below the level 9 average (51%).

Rounds with first kill 9%−1 pp better than 31%
Opening duels won 47%−4 pp better than 19%

Clutch

Average
Last one alive

Averages 1.4 kills per match as the last one alive. 0.2 below the level 9 average (1.6).

Clutch 1v1 won 36%−2 pp better than 39%
Clutch 1v2 won 19%−2 pp better than 35%
Clutch kills per match 1.4−0.2 better than 28%

Weapons and aim

Average
Where do the kills come from?

58 of 100 kills by K4FFU are headshots. 10 percentage points above the level 9 average (48%).

Headshot rate 58%+10 pp better than 94%
AWP share of kills 6%−4 pp better than 36%
K/D 0.90−0.11 better than 12%
Pistol kills per match 2.5
Knife kills 1 in 269 matches

Impact

Weakness
Damage and big rounds

Averages 1.9 round MVPs per match. 0.3 below the level 9 average (2.2).

2K rounds 11.8%−1.3 pp better than 15%
3K rounds 3.3%−0.7 pp better than 20%
MVPs per match 1.9−0.3 better than 11%
4Ks and aces 22x 4K, 2 aces in 180 matches

Utility and deaths

Average
Nades, flashes and deaths

Averages 0.37 enemies flashed per round (37 per 100 rounds). 0.09 above the level 9 average (0.28).

Utility hit rate 36%+1 pp better than 57%
Utility damage per round 4.6+0.3 better than 62%
Enemies flashed per round 0.37+0.09 better than 72%
Deaths per round 73%+1 pp better than 40%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Win rate +3 pp, ELO +92
= Stayed the same
K/R at 0.65, ADR at 72.6
▼ Got worse
Headshots −2 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.71
MayJunJulAugSepOct

Best month: June 2026 with 0.72. Last 3 months: 0.65 (at the start 0.67). 0.08 below the level 9 average (0.73).

Patterns

From the last 269 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −170 ELO
85 matches · 48% win rate
On Inferno −127 ELO
23 matches · 35% win rate
Between 0:00 and 6:00 −93 ELO, win rate 45%
On Saturdays −180 ELO, win rate 38%

K4FFU loses the most ELO on Mirage: −170 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.74 · Dust 2
  2. Most kills in a match: 51 · Dust 2
  3. Longest win streak: 6 wins in a row · Mirage

Maps in detail

from the last 269 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 2103
62% better than 84%
0.69 better than 30%
76.8 better than 33%
0.97 better than 33%
50% of 456 duels better than 46%
40% of 60 situations better than 55%
Mirage85
48% better than 41%
0.64 better than 11%
70.2 better than 7%
0.90 better than 14%
42% of 357 duels better than 8%
32% of 37 situations better than 32%
Ancient35
37% better than 10%
0.66 better than 16%
69.1 better than 2%
0.87 better than 7%
44% of 102 duels better than 14%
43% of 21 situations better than 67%
Inferno23
35% better than 7%
0.59 better than 3%
67.8 better than 4%
0.77-
37% of 79 duels better than 2%
38% of 13 situations on par
Anubis16
50% better than 43%
0.66 better than 13%
73.3 better than 11%
0.86-
33% of 63 duels better than 1%
40% of 5 situations better than 57%
Cache3
0% -
0.52 -
69.8 -
0.63-
63% of 8 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How K4FFU plays

Across 269 matches K4FFU averages K/R 0.66 and ADR 72.6; the rating across the 180 rated matches is 0.91. Biggest strength: Headshot rate at 58%, better than 94% of level 9 players. Most room to improve: Damage per round (ADR) at 72.6, better than only 8% of level 9 players. Averages 14.5 kills per match with 58% headshots. The strongest map is Dust 2 with a 62% win rate in 103 matches. In 42 of 180 matches the rating was 1.10 or higher (23%), in 85 it was below 0.90. In 180 matches with detailed stats: 22 4Ks and 2 aces. Best month by rating: October 2026 at 0.98. K4FFU loses the most ELO on Mirage (−170 ELO, win rate 48%). Things go best on Dust 2 (+107 ELO, win rate 62%). Match no. 1 of the day goes best: 56% win rate, −56 ELO. Improved over the last three months: Win rate +3 pp, ELO +92. Got weaker: Headshots −2 pp. Unchanged in recent months: K/R at 0.65, ADR at 72.6. Last 30 days: 69 matches, win rate 48%, net ELO +1.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.