K44SUPOLJ1N

Finland
On FACEIT since 2015 65 matches tracked 45 matches in 30 days
Last updated:
Next update possible in 52m 1s

How does K44SUPOLJ1N play?

Rating 1.23 K/R 0.88 ADR 92.4 from 65 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 94%
1.23
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.48 ConsistencyShare of matches with a rating of 0.90 or higher. 72%
Rating distribution from 65 matches
outstanding 1.80 and up 9% strong 1.30 to 1.79 40% good 1.10 to 1.29 9% normal 0.90 to 1.09 14% weak 0.75 to 0.89 8% very weak below 0.75 20%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,500-2,749 ELO average. More damage per round than the level 10 · 2,500-2,749 ELO average.
Multi-killsDamage
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (45 matches).

2,500-2,749 ELO

Compared with 2,483 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

62% of opening duels won and so well above the average (52%).

Rounds with first kill 12%+1 pp · Ø 11% better than 72%
Opening duels won 62%+10 pp · Ø 52% better than 98%

Clutch

Average
Last one alive

2.3 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 41%+2 pp · Ø 39% better than 63%
Clutch 1v2 won 23%+2 pp · Ø 21% better than 61%
Clutch kills per match 2.3+0.6 · Ø 1.7 better than 94%

Weapons and aim

Average
Where do the kills come from?

1.24 K/D and so well above the average (1.04).

Headshot rate 51%0 pp · Ø 51% right on the average
AWP share of kills 20%+8 pp · Ø 12% better than 83%
K/D 1.24+0.20 · Ø 1.04 better than 92%
Pistol kills per match 3.9
Knife kills 3 in 65 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 16.8% of rounds and so well above the average (13.4%).

2K rounds 16.8%+3.4 pp · Ø 13.4% better than 97%
3K rounds 5.7%+1.5 pp · Ø 4.2% better than 92%
MVPs per match 3.1+0.7 · Ø 2.4 better than 96%
4Ks and aces 16x 4K, 4 aces in 45 matches

Utility and deaths

Average
Nades, flashes and deaths

38% of nades dealing damage or blinding and so clearly above the average (35%).

Utility hit rate 38%+3 pp · Ø 35% better than 75%
Utility damage per round 4.2+0.1 · Ø 4.1 better than 55%
Enemies flashed per round 0.29−0.01 · Ø 0.30 better than 48%
Deaths per round 71%−1 pp · Ø 72% better than 51%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
K/R +0.14, Rating +0.25, ADR +8.8
= Stayed the same
Nothing clear
▼ Got worse
Headshots −6 pp, Win rate −4 pp

Oct 2026 compared with May to Jun 2026.

Kills per round (K/R)

0.92
MayJunJulAugSepOct

Best month: October 2026 with 0.92. Last 3 months: 0.92 (at the start 0.78). Well above the average (0.74).

Patterns

From the last 65 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Most kills in a match: 51 · Nuke
  2. Highest rating in a match: 2.84 · Nuke
  3. Longest win streak: 7 wins in a row · Cache

Maps in detail

from the last 65 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage25
72% better than 97%
0.96 better than 98%
96.3 better than 95%
1.34 better than 97%
63% of 126 duels better than 96%
38% of 16 situations better than 46%
Ancient11
45% -
0.73 -
79.5 -
0.97-
50% of 36 duels -
0% of 2 situations -
Dust 211
36% -
0.73 -
84.8 -
0.96-
49% of 55 duels -
43% of 7 situations -
Nuke11
64% -
1.00 -
102.6 -
1.48-
63% of 49 duels -
40% of 5 situations -
Cache7
43% -
0.85 -
94.0 -
1.25-
52% of 31 duels -
60% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How K44SUPOLJ1N plays

Across 65 matches K44SUPOLJ1N averages K/R 0.88, ADR 92.4 and a rating of 1.23. Biggest strength: Opening duels won at 62%, better than 98% of level 10 · 2,500-2,749 ELO players. Averages 19.4 kills per match with 51% headshots. The strongest map is Mirage with a 72% win rate in 25 matches. In 38 of 65 matches the rating was 1.10 or higher (58%), in 18 it was below 0.90. In 45 matches with detailed stats: 16 4Ks and 4 aces. Best month by rating: October 2026 at 1.31. Improved over the last three months: K/R +0.14, Rating +0.25, ADR +8.8. Got weaker: Headshots −6 pp, Win rate −4 pp. Last 30 days: 45 matches, win rate 56%, net ELO −30.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.