K3p0ff

Ukraine
322 matches tracked 110 matches in 30 days
ELO ▲ 137
2,982
30-day peak: 3,023
Rank EU ▲ 367 places
#8,285 #463 in UA
30 days · before #8,652 · best #6,932
Last updated:

How does K3p0ff play?

Rating 1.03 (from 132 matches) K/R 0.68 ADR 75.0 from 322 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
level on level 10
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with at least a normal rating (0.90 and up). 61%
Rating spread from 132 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 17% good 1.10 to 1.29 21% normal 0.90 to 1.09 22% weak 0.75 to 0.89 23% very weak below 0.75 16%
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (255 matches).

Opening

Weakness
The first duels of the round
Rounds with first kill 8%−3 pp better than 15%
Opening duels won 48%−3 pp better than 23%

Clutch

Average
Last one alive
Clutch 1v1 won 44%+5 pp better than 80%
Clutch 1v2 won 20%−1 pp better than 40%
Clutch kills per match 1.8+0.2 better than 68%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 53%+2 pp better than 64%
AWP share of kills 10%−1 pp better than 56%
K/D 0.99−0.04 better than 32%
Pistol kills per match 2.8
Knife kills 8 in 322 matches

Impact

Weakness
Damage and big rounds
Rounds with 2K 12.9%−0.4 pp better than 35%
Rounds with 3K 3.3%−0.8 pp better than 17%
MVPs per match 2.0−0.3 better than 15%
4Ks and aces 39x 4K, 2 aces in 255 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 32%−3 pp better than 31%
Utility damage per round 4.3+0.2 better than 58%
Enemies flashed per round 0.47+0.17 better than 89%
Rounds with a death 69%−2 pp better than 77%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.69, ADR at 75.4, Headshots at 53%
▼ Got worse
Win rate −9 pp, ELO −314

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.74
MayJunJulAugSepOct

Best month: October 2026 with 0.74. Last 3 months: 0.69 (at the start 0.67).

Patterns

From the last 322 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Dust 2 −100 ELO
85 matches · 46% wins
In match 4 of the day −95 ELO
36 matches · 33% wins
Between 0:00 and 6:00 +116 ELO, win rate 45%
On Saturdays −116 ELO, win rate 38%

K3p0ff loses the most ELO on Dust 2: −100 ELO, 46% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.88 · Mirage
  2. Most kills in a match: 35 · Mirage
  3. Longest win streak: 10 wins in a row · Dust 2

Maps in detail

from the last 322 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage108
54% better than 58%
0.70 better than 30%
75.2 better than 22%
1.05 better than 53%
50% of 381 duels better than 41%
48% of 75 situations better than 79%
Dust 285
46% better than 28%
0.67 better than 17%
73.7 better than 16%
1.00 better than 36%
51% of 263 duels level
39% of 61 situations better than 53%
Ancient72
51% better than 45%
0.71 better than 32%
78.1 better than 31%
1.10 better than 70%
52% of 282 duels better than 55%
61% of 46 situations better than 94%
Nuke36
56% level
0.67 better than 15%
74.5 better than 16%
1.04-
49% of 113 duels better than 27%
17% of 18 situations better than 11%
Inferno19
47% better than 25%
0.61 better than 4%
69.0 better than 6%
0.79-
43% of 72 duels better than 10%
25% of 4 situations better than 19%

Compared with players on the same level who have at least 15 matches on the map.

How K3p0ff plays

Across 322 matches K3p0ff averages K/R 0.68 and ADR 75.0; the rating across the 132 rated matches is 1.03. Biggest strength: Clutch 1v1 won at 44%. That is better than 80% of players on level 10. Most room to improve: Rounds with first kill at 8%. That is better than only 15% of players on level 10. On average 15.0 kills per match, 53% of them headshots. The strongest map is Nuke with a 56% win rate in 36 matches. In 51 of 132 matches the rating was 1.10 or higher (39%), in 52 it was below 0.90. In 255 matches with detailed stats: 39 4Ks and 2 aces. Best month by rating: October 2026 at 1.06. K3p0ff loses the most ELO on Dust 2 (−100 ELO, win rate 46%). Things go best in match 3 of the day (+147 ELO, win rate 56%). Got weaker: Win rate −9 pp, ELO −314. Unchanged in recent months: K/R at 0.69, ADR at 75.4, Headshots at 53%. Last 30 days: 110 matches, win rate 54%, ELO balance +292.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.