K3NNNNN

Brazil
264 matches tracked 93 matches in 30 days
ELO ▲ 180
2,200
30-day peak: 2,200
Rank SA ▲ 1,030 places
#3,280
BR #2,571 in BR
30 days · prev. #4,310 · best #3,175
Last updated:

How does K3NNNNN play?

Rating 0.94 (from 244 matches) K/R 0.70 ADR 82.5 from 264 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 16%
0.94
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 52%
Rating distribution from 244 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 11% good 1.10 to 1.29 17% normal 0.90 to 1.09 23% weak 0.75 to 0.89 17% very weak below 0.75 31%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (226 matches).

2,001-2,249 ELO

Compared with 1,862 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 18%
Opening duels won 48%−3 pp · Ø 51% better than 27%

Clutch

Weakness
Last one alive

1.1 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 33%−6 pp · Ø 39% better than 23%
Clutch 1v2 won 23%+2 pp · Ø 21% better than 62%
Clutch kills per match 1.1−0.6 · Ø 1.7 better than 7%

Weapons and aim

Average
Where do the kills come from?

0.94 K/D and so slightly below the average (1.02).

Headshot rate 53%+3 pp · Ø 50% better than 70%
AWP share of kills 2%−9 pp · Ø 11% better than 14%
K/D 0.94−0.08 · Ø 1.02 better than 19%
Pistol kills per match 3.0

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 11.8% of rounds and so clearly below the average (13.3%).

2K rounds 11.8%−1.5 pp · Ø 13.3% better than 14%
3K rounds 3.6%−0.5 pp · Ø 4.1% better than 31%
MVPs per match 2.0−0.3 · Ø 2.3 better than 19%
4Ks and aces 31x 4K, 1 ace in 226 matches

Utility and deaths

Average
Nades, flashes and deaths

10.2 utility damage per round and so well above the average (4.2).

Utility hit rate 45%+9 pp · Ø 36% better than 96%
Utility damage per round 10.2+6.0 · Ø 4.2 better than 99%
Enemies flashed per round 0.44+0.15 · Ø 0.29 better than 85%
Deaths per round 74%+2 pp · Ø 72% better than 22%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Rating +0.10
= Stayed the same
Headshots at 53%, ELO at 2,073
▼ Got worse
K/R −0.08, ADR −8.1, Win rate −6 pp

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.72
MayJunJulAugSepOct

Best month: June 2026 with 0.81. Last 3 months: 0.69 (at the start 0.77). Slightly below the average (0.73).

Patterns

From the last 264 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −117 ELO
49 matches · 51% win rate
On Mondays −24 ELO, win rate 42%

K3NNNNN loses the most ELO on Ancient: −117 ELO, 51% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 33 · Ancient
  2. Highest rating in a match: 2.03 · Ancient
  3. Longest win streak: 5 wins in a row · Dust 2

Maps in detail

from the last 264 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage83
45% better than 27%
0.67 better than 19%
81.2 better than 55%
0.90 better than 12%
42% of 294 duels better than 9%
19% of 16 situations better than 8%
Dust 253
51% better than 46%
0.69 better than 28%
81.4 better than 55%
0.94 better than 20%
47% of 116 duels better than 29%
44% of 25 situations better than 66%
Ancient49
51% better than 45%
0.74 right on the average
87.2 better than 80%
0.97 better than 29%
49% of 233 duels better than 36%
38% of 13 situations right on the average
Anubis26
42% better than 19%
0.66 better than 18%
76.6 better than 32%
0.90 better than 12%
49% of 82 duels better than 37%
43% of 7 situations better than 65%
Cache24
54% -
0.78 -
87.8 -
1.05-
51% of 90 duels -
38% of 8 situations -
Nuke15
67% better than 80%
0.70 better than 31%
79.3 better than 40%
0.92 better than 13%
49% of 51 duels better than 30%
33% of 6 situations better than 40%
Inferno13
38% -
0.70 -
83.1 -
0.94-
65% of 40 duels -
25% of 8 situations -

Compared with players on the same level who have at least 15 matches on the map.

How K3NNNNN plays

Across 264 matches K3NNNNN averages K/R 0.70 and ADR 82.5; the rating across the 244 rated matches is 0.94. Biggest strength: Utility damage per round at 10.2, better than 99% of level 10 · 2,001-2,249 ELO players. Most room to improve: Rating at 0.94, better than only 16% of level 10 · 2,001-2,249 ELO players. Averages 15.2 kills per match with 53% headshots. The strongest map is Nuke with a 67% win rate in 15 matches. In 73 of 244 matches the rating was 1.10 or higher (30%), in 116 it was below 0.90. In 226 matches with detailed stats: 31 4Ks and 1 ace. Best month by rating: September 2026 at 0.97. K3NNNNN loses the most ELO on Ancient (−117 ELO, win rate 51%). Things go best in match 1 of the day (+94 ELO, win rate 56%). Match no. 1 of the day goes best: 56% win rate, +94 ELO. Improved over the last three months: Rating +0.10. Got weaker: K/R −0.08, ADR −8.1, Win rate −6 pp. Unchanged in recent months: Headshots at 53%, ELO at 2,073. Last 30 days: 93 matches, win rate 49%, net ELO +133.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.