K2KW_K
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (84 matches).
Compared with 1,663 players in this group, each player over up to their last 100 matches.
Opening
AverageFirst kill in 7% of rounds and so well below the average (10%).
Clutch
Average14% of 1v2s won and so clearly below the average (21%).
Weapons and aim
Average0.93 K/D and so slightly below the average (1.02).
Impact
AverageExactly 3 kills in 3.3% of rounds and so clearly below the average (4.0%).
Utility and deaths
Average30% of nades dealing damage or blinding and so clearly below the average (35%).
Progress
One value per month, dashed line is the level 10 · 2,001-2,249 ELO averageAug to Oct 2026 compared with Jun to Jul 2026.
Kills per round (K/R)
Best month: August 2026 with 0.67. Last 3 months: 0.66 (at the start 0.65). Clearly below the average (0.73).
Rating, 1.00 is an average match
Best month: July 2026 with 0.96. Last 3 months: 0.92 (at the start 0.95). Clearly below the average (1.02).
Damage per round (ADR)
Best month: August 2026 with 72.9. Last 3 months: 71.3 (at the start 69.4). Clearly below the average (80.0).
Share of headshot kills
Best month: October 2026 with 53%. Last 3 months: 52% (at the start 46%). Slightly above the average (50%).
Matches won (win rate)
Best month: July 2026 with 48%. Last 3 months: 45% (at the start 47%). Clearly below the average (49%).
Best month: October 2026 with 2,105. Last 3 months: 2,105 (at the start 2,035).
Rounds with first kill
Best month: August 2026 with 8%.
1v1 clutches won
Best month: October 2026 with 53%.
Patterns
From the last 142 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
No clear pattern
Records and milestones
from recorded matches- Longest win streak: 5 wins in a row · Cache
- Most kills in a match: 42 · Anubis
- Highest rating in a match: 1.91 · Cache
Maps in detail
from the last 142 matchesCompared with players on the same level who have at least 15 matches on the map.
How K2KW_K plays
Across 142 matches K2KW_K averages K/R 0.65, ADR 70.5 and a rating of 0.93. Most room to improve: Damage per round (ADR) at 70.5, better than only 5% of level 10 · 2,001-2,249 ELO players. Averages 15.2 kills per match with 50% headshots. The strongest map is Anubis with a 60% win rate in 10 matches. In 37 of 142 matches the rating was 1.10 or higher (26%), in 71 it was below 0.90. In 84 matches with detailed stats: 7 4Ks and 1 ace. Best month by rating: July 2026 at 0.96. Things go best on Mirage (+82 ELO, win rate 50%). Improved over the last three months: Headshots +6 pp, ELO +70. Unchanged in recent months: K/R at 0.66, Rating at 0.92, ADR at 71.3, Win rate at 45%. Last 30 days: 28 matches, win rate 46%, net ELO +36.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.