K2KW_K

Mongolia
On FACEIT since 2022 142 matches tracked 28 matches in 30 days
ELO ▼ 57
2,027
30-day peak: 2,105
Rank SEA ▼ 2,364 places
#5,814
Mongolia #1,576 in Mongolia
30 days · prev. #3,450 · best #3,443
Last updated:

How does K2KW_K play?

Rating 0.93 K/R 0.65 ADR 70.5 from 142 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 14%
0.93
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 50%
Rating distribution from 142 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 11% good 1.10 to 1.29 13% normal 0.90 to 1.09 24% weak 0.75 to 0.89 23% very weak below 0.75 27%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (84 matches).

2,001-2,249 ELO

Compared with 1,663 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 7% of rounds and so well below the average (10%).

Rounds with first kill 7%−3 pp · Ø 10% better than 7%
Opening duels won 51%0 pp · Ø 51% right on the average

Clutch

Average
Last one alive

14% of 1v2s won and so clearly below the average (21%).

Clutch 1v1 won 39%0 pp · Ø 39% right on the average
Clutch 1v2 won 14%−7 pp · Ø 21% better than 10%
Clutch kills per match 2.0+0.4 · Ø 1.6 better than 82%

Weapons and aim

Average
Where do the kills come from?

0.93 K/D and so slightly below the average (1.02).

Headshot rate 50%0 pp · Ø 50% right on the average
AWP share of kills 9%−1 pp · Ø 10% better than 50%
K/D 0.93−0.09 · Ø 1.02 better than 18%
Pistol kills per match 2.6
Knife kills 3 in 142 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.3% of rounds and so clearly below the average (4.0%).

2K rounds 12.5%−0.7 pp · Ø 13.2% better than 29%
3K rounds 3.3%−0.7 pp · Ø 4.0% better than 19%
MVPs per match 2.1−0.2 · Ø 2.3 better than 29%
4Ks and aces 7x 4K, 1 ace in 84 matches

Utility and deaths

Average
Nades, flashes and deaths

30% of nades dealing damage or blinding and so clearly below the average (35%).

Utility hit rate 30%−5 pp · Ø 35% better than 17%
Utility damage per round 4.0−0.2 · Ø 4.2 better than 47%
Enemies flashed per round 0.38+0.08 · Ø 0.30 better than 76%
Deaths per round 71%−1 pp · Ø 72% better than 60%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +6 pp, ELO +70
= Stayed the same
K/R at 0.66, Rating at 0.92, ADR at 71.3, Win rate at 45%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.65
MayJunJulAugSepOct

Best month: August 2026 with 0.67. Last 3 months: 0.66 (at the start 0.65). Clearly below the average (0.73).

Patterns

From the last 142 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

Between 18:00 and 24:00 +49 ELO, win rate 32%

No clear pattern

Records and milestones

from recorded matches
  1. Longest win streak: 5 wins in a row · Cache
  2. Most kills in a match: 42 · Anubis
  3. Highest rating in a match: 1.91 · Cache

Maps in detail

from the last 142 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage48
50% better than 44%
0.62 better than 6%
68.2 better than 4%
0.89 better than 10%
53% of 147 duels better than 63%
46% of 46 situations better than 74%
Dust 231
48% better than 40%
0.68 better than 24%
71.1 better than 10%
0.97 better than 32%
50% of 86 duels better than 46%
45% of 22 situations better than 71%
Ancient26
35% better than 6%
0.63 better than 8%
70.0 better than 6%
0.87 better than 7%
49% of 89 duels better than 36%
29% of 24 situations better than 29%
Inferno12
33% -
0.57 -
66.7 -
0.81-
39% of 41 duels -
43% of 7 situations -
Cache11
45% -
0.80 -
79.0 -
1.16-
44% of 34 duels -
46% of 13 situations -
Anubis10
60% -
0.76 -
76.6 -
1.11-
48% of 31 duels -
38% of 8 situations -

Compared with players on the same level who have at least 15 matches on the map.

How K2KW_K plays

Across 142 matches K2KW_K averages K/R 0.65, ADR 70.5 and a rating of 0.93. Most room to improve: Damage per round (ADR) at 70.5, better than only 5% of level 10 · 2,001-2,249 ELO players. Averages 15.2 kills per match with 50% headshots. The strongest map is Anubis with a 60% win rate in 10 matches. In 37 of 142 matches the rating was 1.10 or higher (26%), in 71 it was below 0.90. In 84 matches with detailed stats: 7 4Ks and 1 ace. Best month by rating: July 2026 at 0.96. Things go best on Mirage (+82 ELO, win rate 50%). Improved over the last three months: Headshots +6 pp, ELO +70. Unchanged in recent months: K/R at 0.66, Rating at 0.92, ADR at 71.3, Win rate at 45%. Last 30 days: 28 matches, win rate 46%, net ELO +36.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.