K23_1UP

Russia
134 matches tracked 41 matches in 30 days
Last updated:

How does K23_1UP play?

Rating 1.03 K/R 0.78 ADR 87.4 from 134 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 61%
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.41 ConsistencyShare of matches with a rating of 0.90 or higher. 53%
Rating distribution from 134 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 22% good 1.10 to 1.29 14% normal 0.90 to 1.09 13% weak 0.75 to 0.89 18% very weak below 0.75 29%
Player type
Goes in first and opens the round
More first kills per match than the level 9 average. More 4Ks and aces per 100 rounds than the level 9 average. Higher headshot rate than the level 9 average.
EntryMulti-killsHeadshots
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (93 matches).

Level 9

Compared with 1,575 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 16% of rounds and so well above the average (10%).

Rounds with first kill 16%+6 pp · Ø 10% better than 98%
Opening duels won 48%−3 pp · Ø 51% better than 30%

Clutch

Average
Last one alive

0.9 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 36%−3 pp · Ø 39% better than 38%
Clutch 1v2 won 18%−3 pp · Ø 21% better than 31%
Clutch kills per match 0.9−0.8 · Ø 1.7 better than 2%

Weapons and aim

Average
Where do the kills come from?

57% headshots and so well above the average (48%).

Headshot rate 57%+9 pp · Ø 48% better than 92%
AWP share of kills 11%0 pp · Ø 11% right on the average
K/D 0.95−0.06 · Ø 1.01 better than 26%
Pistol kills per match 3.7
Knife kills 6 in 134 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 6.0% of rounds and so well above the average (4.0%).

2K rounds 12.2%−1.0 pp · Ø 13.2% better than 25%
3K rounds 6.0%+2.0 pp · Ø 4.0% better than 97%
MVPs per match 2.6+0.4 · Ø 2.2 better than 86%
4Ks and aces 19x 4K, 4 aces in 93 matches

Utility and deaths

Weakness
Nades, flashes and deaths

Died in 82% of rounds and so well above the average (72%). Lower is better.

Utility hit rate 30%−5 pp · Ø 35% better than 17%
Utility damage per round 3.9−0.3 · Ø 4.2 better than 41%
Enemies flashed per round 0.12−0.15 · Ø 0.27 better than 12%
Deaths per round 82%+10 pp · Ø 72% better than 1%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Win rate +18 pp, ELO +551
= Stayed the same
ADR at 86.7, Headshots at 57%
▼ Got worse
K/R −0.04, Rating −0.06

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.67
MayJunJulAugSepOct

Best month: September 2026 with 0.84. Last 3 months: 0.77 (at the start 0.81). Slightly above the average (0.73).

Patterns

From the last 134 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −92 ELO
46 matches · 50% win rate
From match 5 of the day +2 ELO
52 matches · 44% win rate
On Tuesdays −33 ELO, win rate 40%

K23_1UP loses the most ELO on Dust 2: −92 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 5 wins in a row · Ancient
  2. Most kills in a match: 51 · Dust 2
  3. Highest rating in a match: 2.34 · Mirage

Maps in detail

from the last 134 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 246
50% better than 46%
0.79 better than 80%
88.9 better than 90%
1.02 better than 53%
50% of 334 duels right on the average
36% of 14 situations better than 43%
Mirage45
53% better than 60%
0.84 better than 91%
89.9 better than 91%
1.12 better than 83%
50% of 319 duels better than 46%
32% of 19 situations better than 33%
Ancient20
55% better than 65%
0.69 better than 32%
79.3 right on the average
0.90 better than 17%
50% of 155 duels better than 45%
40% of 5 situations better than 59%
Nuke13
46% -
0.74 -
83.1 -
0.96-
44% of 98 duels -
60% of 5 situations -
Anubis4
0% -
0.84 -
100.1 -
1.05-
56% of 39 duels -
0% of 1 situations -
Cache4
50% -
0.82 -
89.6 -
1.12-
50% of 24 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How K23_1UP plays

Across 134 matches K23_1UP averages K/R 0.78, ADR 87.4 and a rating of 1.03. Biggest strength: Rounds with first kill at 16%, better than 98% of level 9 players. Most room to improve: Deaths per round at 82%, better than only 1% of level 9 players. Averages 17.7 kills per match with 57% headshots. The strongest map is Ancient with a 55% win rate in 20 matches. In 54 of 134 matches the rating was 1.10 or higher (40%), in 63 it was below 0.90. In 93 matches with detailed stats: 19 4Ks and 4 aces. Best month by rating: September 2026 at 1.09. K23_1UP loses the most ELO on Dust 2 (−92 ELO, win rate 50%). Things go best on Mirage (+99 ELO, win rate 53%). Match no. 1 of the day goes best: 55% win rate, +32 ELO. Improved over the last three months: Win rate +18 pp, ELO +551. Got weaker: K/R −0.04, Rating −0.06. Unchanged in recent months: ADR at 86.7, Headshots at 57%. Last 30 days: 41 matches, win rate 59%, net ELO −62.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.