K1plin

Russia
104 matches tracked 21 matches in 30 days
Last updated:

How does K1plin play?

Rating 0.98 (from 64 matches) K/R 0.71 ADR 80.4 from 104 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 54%
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.41 ConsistencyShare of matches with a rating of 0.90 or higher. 53%
Rating distribution from 64 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 16% good 1.10 to 1.29 19% normal 0.90 to 1.09 16% weak 0.75 to 0.89 20% very weak below 0.75 27%
better than most on level 6 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (32 matches).

Level 6

Compared with 911 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

44% of opening duels won and so well below the average (50%).

Rounds with first kill 11%+1 pp · Ø 10% better than 69%
Opening duels won 44%−6 pp · Ø 50% better than 12%

Clutch

Average
Last one alive

46% of 1v1s won and so clearly above the average (38%).

Clutch 1v1 won 46%+8 pp · Ø 38% better than 88%
Clutch 1v2 won 21%−2 pp · Ø 23% better than 46%
Clutch kills per match 1.2−0.5 · Ø 1.7 better than 15%

Weapons and aim

Average
Where do the kills come from?

33% headshots and so well below the average (45%).

Headshot rate 33%−12 pp · Ø 45% better than 4%
AWP share of kills 6%−5 pp · Ø 11% better than 36%
K/D 0.96−0.04 · Ø 1.00 better than 48%
Pistol kills per match 2.0

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.0% of rounds and so slightly above the average (13.1%).

2K rounds 14.0%+0.9 pp · Ø 13.1% better than 81%
3K rounds 3.1%−0.8 pp · Ø 3.9% better than 24%
MVPs per match 2.1−0.1 · Ø 2.2 better than 48%
4Ks and aces 1x 4K, 2 aces in 32 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 74% of rounds and so clearly above the average (72%). Lower is better.

Utility hit rate 36%+1 pp · Ø 35% better than 58%
Utility damage per round 3.8−0.2 · Ø 4.0 better than 45%
Enemies flashed per round 0.24−0.03 · Ø 0.27 better than 50%
Deaths per round 74%+2 pp · Ø 72% better than 39%

Progress

One value per month, dashed line is the level 6 average
▲ Improved
ELO +100
= Stayed the same
K/R at 0.70, ADR at 79.7, Headshots at 33%
▼ Got worse
Rating −0.12, Win rate −17 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.70
MayJunJulAugSepOct

Best month: July 2026 with 0.73. Last 3 months: 0.70 (at the start 0.71). Just below the average (0.72).

Patterns

From the last 104 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −25 ELO
24 matches · 33% win rate
Between 0:00 and 6:00 ±0 ELO, win rate 30%
On Sundays ±0 ELO, win rate 37%

K1plin loses the most ELO in match 2 of the day: −25 ELO, 33% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 32 · Mirage
  2. Highest rating in a match: 2.26 · Inferno
  3. Longest win streak: 7 wins in a row · Inferno

Maps in detail

from the last 104 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage52
48% better than 43%
0.67 better than 28%
77.8 better than 47%
0.91 better than 23%
40% of 181 duels better than 8%
40% of 15 situations better than 59%
Inferno14
71% -
0.79 -
89.1 -
1.19-
42% of 36 duels -
25% of 4 situations -
Ancient12
50% -
0.70 -
79.8 -
0.95-
60% of 20 duels -
50% of 2 situations -
Nuke12
50% -
0.79 -
82.8 -
1.05-
53% of 38 duels -
60% of 5 situations -
Dust 29
0% -
0.76 -
88.0 -
1.05-
50% of 22 duels -
33% of 3 situations -
Cache3
33% -
0.70 -
68.3 -
1.24-
75% of 4 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How K1plin plays

Across 104 matches K1plin averages K/R 0.71 and ADR 80.4; the rating across the 64 rated matches is 0.98. Biggest strength: Clutch 1v1 won at 46%, better than 88% of level 6 players. Most room to improve: Headshot rate at 33%, better than only 4% of level 6 players. Averages 15.3 kills per match with 33% headshots. The strongest map is Inferno with a 71% win rate in 14 matches. In 24 of 64 matches the rating was 1.10 or higher (38%), in 30 it was below 0.90. In 32 matches with detailed stats: 1 4Ks and 2 aces. Best month by rating: July 2026 at 1.04. K1plin loses the most ELO in match 2 of the day (−25 ELO, win rate 33%). Things go best on Mirage (+36 ELO, win rate 48%). Match no. 1 of the day goes best: 52% win rate, +34 ELO. Improved over the last three months: ELO +100. Got weaker: Rating −0.12, Win rate −17 pp. Unchanged in recent months: K/R at 0.70, ADR at 79.7, Headshots at 33%. Last 30 days: 21 matches, win rate 38%, net ELO +5.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.