K1ngShield

Denmark
158 matches tracked
ELO ▼ 39
3,013
30-day peak: 3,052
Rank EU ▼ 2,419 places
#7,820
Denmark #279 in Denmark
30 days · prev. #5,401 · best #5,401
Last updated:

How does K1ngShield play?

Rating 1.14 (from 143 matches) K/R 0.79 ADR 81.6 from 146 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 75%
1.14
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 74%
Rating distribution from 143 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 25% good 1.10 to 1.29 23% normal 0.90 to 1.09 21% weak 0.75 to 0.89 12% very weak below 0.75 14%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 3,000-3,499 ELO average. More 1v1 and 1v2 wins than the level 10 · 3,000-3,499 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 3,000-3,499 ELO average.
AWPerClutcherMulti-kills
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (72 matches).

3,000-3,499 ELO

Compared with 7,105 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 14% of rounds and so well above the average (11%).

Rounds with first kill 14%+3 pp · Ø 11% better than 88%
Opening duels won 56%+4 pp · Ø 52% better than 75%

Clutch

Strength
Last one alive

2.6 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 55%+13 pp · Ø 42% better than 98%
Clutch 1v2 won 28%+7 pp · Ø 21% better than 85%
Clutch kills per match 2.6+1.0 · Ø 1.6 better than 99%

Weapons and aim

Average
Where do the kills come from?

44% headshots and so well below the average (53%).

Headshot rate 44%−9 pp · Ø 53% better than 10%
AWP share of kills 29%+17 pp · Ø 12% better than 92%
K/D 1.20+0.15 · Ø 1.05 better than 82%
Pistol kills per match 3.4
Knife kills 4 in 146 matches

Impact

Average
Damage and big rounds

2.8 MVPs per match and so well above the average (2.4).

2K rounds 13.9%+0.4 pp · Ø 13.5% better than 51%
3K rounds 4.6%+0.4 pp · Ø 4.2% better than 62%
MVPs per match 2.8+0.4 · Ø 2.4 better than 83%
4Ks and aces 18x 4K, 2 aces in 72 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 66% of rounds and so well below the average (71%). Lower is better.

Utility hit rate 34%0 pp · Ø 34% right on the average
Utility damage per round 4.5+0.6 · Ø 3.9 better than 71%
Enemies flashed per round 0.41+0.09 · Ø 0.32 better than 76%
Deaths per round 66%−5 pp · Ø 71% better than 90%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
K/R +0.04, Rating +0.06, ELO +222
= Stayed the same
ADR at 82.5, Headshots at 44%
▼ Got worse
Win rate −5 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.83
MayJunJulAugSepOct

Best month: October 2026 with 0.83. Last 3 months: 0.81 (at the start 0.77). Clearly above the average (0.75).

Patterns

From the last 146 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −47 ELO
41 matches · 59% win rate
On Saturdays −123 ELO, win rate 45%

K1ngShield loses the most ELO on Ancient: −47 ELO, 59% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 9 wins in a row · Ancient
  2. Most kills in a match: 42 · Inferno
  3. Highest rating in a match: 2.41 · Cache

Maps in detail

from the last 146 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient41
59% better than 62%
0.79 better than 66%
81.6 better than 46%
1.11 better than 66%
56% of 126 duels better than 70%
23% of 22 situations better than 14%
Cache25
60% better than 54%
0.83 better than 66%
82.2 better than 34%
1.21 better than 75%
57% of 111 duels better than 61%
25% of 12 situations better than 19%
Anubis23
57% better than 57%
0.84 better than 85%
86.3 better than 73%
1.20 better than 87%
52% of 106 duels better than 46%
45% of 22 situations better than 68%
Inferno18
61% better than 47%
0.80 better than 58%
81.4 better than 37%
1.17 better than 63%
53% of 73 duels better than 33%
33% of 12 situations better than 36%
Nuke18
72% better than 89%
0.80 better than 65%
84.3 better than 59%
1.19 better than 80%
52% of 82 duels better than 43%
17% of 12 situations better than 9%
Mirage12
33% -
0.72 -
74.9 -
0.97-
45% of 53 duels -
0% of 6 situations -
Aim_redline_faceit5
100% -
0.69 -
74.2 -
1.14-
69% of 94 duels -
69% of 94 situations -
Overpass3
67% -
0.50 -
63.4 -
0.70-
50% of 10 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How K1ngShield plays

Across 146 matches K1ngShield averages K/R 0.79 and ADR 81.6; the rating across the 143 rated matches is 1.14. Biggest strength: Clutch 1v1 won at 55%, better than 98% of level 10 · 3,000-3,499 ELO players. Most room to improve: Headshot rate at 44%, better than only 10% of level 10 · 3,000-3,499 ELO players. Averages 17.6 kills per match with 44% headshots. The strongest map is Nuke with a 72% win rate in 18 matches. In 76 of 143 matches the rating was 1.10 or higher (53%), in 37 it was below 0.90. In 72 matches with detailed stats: 18 4Ks and 2 aces. Best month by rating: September 2026 at 1.21. K1ngShield loses the most ELO on Ancient (−47 ELO, win rate 59%). Things go best on Anubis (+90 ELO, win rate 57%). Improved over the last three months: K/R +0.04, Rating +0.06, ELO +222. Got weaker: Win rate −5 pp. Unchanged in recent months: ADR at 82.5, Headshots at 44%. Last 30 days: 8 matches, win rate 50%, net ELO −6.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.