K1llurself

Vatican City
On FACEIT since 2021 191 matches tracked 103 matches in 30 days
ELO ▼ 25
2,560
30-day peak: 2,717
Rank NA ▼ 140 places
#1,287
Vatican City #1 in Vatican City
30 days · prev. #1,147 · best #1,147
Last updated:

How does K1llurself play?

Rating 0.99 (from 141 matches) K/R 0.69 ADR 74.6 from 191 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 26%
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 61%
Rating distribution from 141 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 17% good 1.10 to 1.29 18% normal 0.90 to 1.09 26% weak 0.75 to 0.89 18% very weak below 0.75 21%
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (141 matches).

2,500-2,749 ELO

Compared with 2,483 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

46% of opening duels won and so well below the average (52%).

Rounds with first kill 8%−3 pp · Ø 11% better than 14%
Opening duels won 46%−6 pp · Ø 52% better than 10%

Clutch

Average
Last one alive

25% of 1v2s won and so slightly above the average (21%).

Clutch 1v1 won 39%0 pp · Ø 39% right on the average
Clutch 1v2 won 25%+4 pp · Ø 21% better than 72%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

0.98 K/D and so slightly below the average (1.04).

Headshot rate 54%+3 pp · Ø 51% better than 71%
AWP share of kills 8%−4 pp · Ø 12% better than 44%
K/D 0.98−0.06 · Ø 1.04 better than 24%
Pistol kills per match 2.9

Impact

Weakness
Damage and big rounds

1.9 MVPs per match and so well below the average (2.4).

2K rounds 12.4%−1.0 pp · Ø 13.4% better than 20%
3K rounds 3.8%−0.4 pp · Ø 4.2% better than 32%
MVPs per match 1.9−0.5 · Ø 2.4 better than 7%
4Ks and aces 19x 4K, 3 aces in 141 matches

Utility and deaths

Average
Nades, flashes and deaths

32% of nades dealing damage or blinding and so clearly below the average (35%).

Utility hit rate 32%−3 pp · Ø 35% better than 31%
Utility damage per round 3.8−0.3 · Ø 4.1 better than 43%
Enemies flashed per round 0.32+0.02 · Ø 0.30 better than 57%
Deaths per round 71%−1 pp · Ø 72% better than 51%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
K/R +0.05
= Stayed the same
ADR at 75.4, Headshots at 54%
▼ Got worse
Win rate −9 pp

Sep to Oct 2026 compared with Apr to May 2026.

Kills per round (K/R)

0.68
AprMayJunJulAugSepOct

Best month: September 2026 with 0.75. Last 3 months: 0.71 (at the start 0.66). Slightly below the average (0.74).

Patterns

From the last 191 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −104 ELO
37 matches · 49% win rate
On Ancient −76 ELO
37 matches · 62% win rate
On Tuesdays −194 ELO, win rate 46%

K1llurself loses the most ELO on Anubis: −104 ELO, 49% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 31 · Anubis
  2. Highest rating in a match: 1.79 · Inferno
  3. Longest win streak: 8 wins in a row · Dust 2

Maps in detail

from the last 191 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 254
50% better than 40%
0.69 better than 23%
75.1 better than 19%
0.98 better than 25%
51% of 178 duels better than 45%
62% of 21 situations better than 95%
Ancient37
62% better than 79%
0.69 better than 20%
73.1 better than 11%
0.97 better than 25%
41% of 140 duels better than 5%
33% of 18 situations better than 37%
Anubis37
49% better than 36%
0.68 better than 17%
73.6 better than 13%
1.01 better than 38%
49% of 100 duels better than 31%
33% of 9 situations better than 35%
Inferno21
57% better than 47%
0.83 better than 70%
86.1 better than 57%
1.19 better than 71%
49% of 55 duels better than 18%
20% of 10 situations better than 11%
Mirage20
45% better than 20%
0.63 better than 6%
70.3 better than 5%
0.86-
38% of 16 duels better than 2%
-
Nuke20
45% better than 19%
0.67 better than 11%
69.0 better than 3%
0.92 better than 11%
39% of 62 duels better than 2%
33% of 15 situations better than 33%

Compared with players on the same level who have at least 15 matches on the map.

How K1llurself plays

Across 191 matches K1llurself averages K/R 0.69 and ADR 74.6; the rating across the 141 rated matches is 0.99. Most room to improve: Opening duels won at 46%, better than only 10% of level 10 · 2,500-2,749 ELO players. Averages 15.4 kills per match with 54% headshots. The strongest map is Ancient with a 62% win rate in 37 matches. In 49 of 141 matches the rating was 1.10 or higher (35%), in 55 it was below 0.90. In 141 matches with detailed stats: 19 4Ks and 3 aces. Best month by rating: September 2026 at 1.05. K1llurself loses the most ELO on Anubis (−104 ELO, win rate 49%). Things go best on Inferno (+123 ELO, win rate 57%). From match no. 5 of the day on, things go best: 57% win rate, +57 ELO. Improved over the last three months: K/R +0.05. Got weaker: Win rate −9 pp. Unchanged in recent months: ADR at 75.4, Headshots at 54%. Last 30 days: 103 matches, win rate 48%, net ELO −101.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.