K1lluaXx

Georgia
92 matches tracked 31 matches in 30 days
Last updated:

How does K1lluaXx play?

Rating 1.05 K/R 0.74 ADR 79.1 from 92 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 68%
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 92 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 24% good 1.10 to 1.29 20% normal 0.90 to 1.09 20% weak 0.75 to 0.89 16% very weak below 0.75 20%
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (72 matches).

Level 9

Compared with 1,549 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 11% of rounds and so clearly above the average (10%).

Rounds with first kill 11%+1 pp · Ø 10% better than 63%
Opening duels won 49%−1 pp · Ø 50% better than 38%

Clutch

Average
Last one alive

47% of 1v1s won and so clearly above the average (38%).

Clutch 1v1 won 47%+9 pp · Ø 38% better than 87%
Clutch 1v2 won 20%0 pp · Ø 20% right on the average
Clutch kills per match 1.60.0 · Ø 1.6 right on the average

Weapons and aim

Average
Where do the kills come from?

1.05 K/D and so slightly above the average (1.00).

Headshot rate 50%+2 pp · Ø 48% better than 62%
AWP share of kills 21%+10 pp · Ø 11% better than 88%
K/D 1.05+0.05 · Ø 1.00 better than 67%
Pistol kills per match 3.1

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.2% of rounds and so slightly above the average (3.9%).

2K rounds 13.2%+0.1 pp · Ø 13.1% better than 48%
3K rounds 4.2%+0.3 pp · Ø 3.9% better than 60%
MVPs per match 2.20.0 · Ø 2.2 right on the average
4Ks and aces 11x 4K, 1 ace in 72 matches

Utility and deaths

Strength
Nades, flashes and deaths

5.9 utility damage per round and so well above the average (4.2).

Utility hit rate 36%0 pp · Ø 36% right on the average
Utility damage per round 5.9+1.7 · Ø 4.2 better than 85%
Enemies flashed per round 0.38+0.10 · Ø 0.28 better than 77%
Deaths per round 70%−2 pp · Ø 72% better than 76%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Nothing clear
= Stayed the same
Rating at 1.04, Headshots at 50%, Win rate at 47%
▼ Got worse
K/R −0.04, ADR −4.2

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.75
MayJunJulAugSepOct

Best month: July 2026 with 0.87. Last 3 months: 0.73 (at the start 0.77). Just above the average (0.72).

Patterns

From the last 92 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −54 ELO
26 matches · 42% win rate
From match 5 of the day +48 ELO
20 matches · 40% win rate

K1lluaXx loses the most ELO on Ancient: −54 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 31 · Ancient
  2. Longest win streak: 6 wins in a row · Dust 2
  3. Highest rating in a match: 2.01 · Anubis

Maps in detail

from the last 92 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient26
42% better than 21%
0.78 better than 73%
83.0 better than 63%
1.08 better than 72%
58% of 122 duels better than 87%
43% of 28 situations better than 62%
Dust 220
55% better than 66%
0.72 better than 45%
76.4 better than 32%
1.03 better than 54%
48% of 100 duels better than 35%
40% of 10 situations better than 57%
Inferno17
47% better than 29%
0.69 better than 32%
75.4 better than 25%
1.00 better than 41%
47% of 75 duels better than 21%
50% of 6 situations better than 75%
Mirage17
29% better than 2%
0.71 better than 39%
78.7 better than 42%
0.98 better than 38%
50% of 82 duels better than 46%
31% of 13 situations better than 31%
Anubis10
70% -
0.82 -
84.5 -
1.20-
49% of 49 duels -
50% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How K1lluaXx plays

Across 92 matches K1lluaXx averages K/R 0.74, ADR 79.1 and a rating of 1.05. Biggest strength: Clutch 1v1 won at 47%, better than 87% of level 9 players. Averages 16.1 kills per match with 50% headshots. The strongest map is Anubis with a 70% win rate in 10 matches. In 41 of 92 matches the rating was 1.10 or higher (45%), in 33 it was below 0.90. In 72 matches with detailed stats: 11 4Ks and 1 ace. Best month by rating: July 2026 at 1.22. K1lluaXx loses the most ELO on Ancient (−54 ELO, win rate 42%). Things go best on Dust 2 (+28 ELO, win rate 55%). Got weaker: K/R −0.04, ADR −4.2. Unchanged in recent months: Rating at 1.04, Headshots at 50%, Win rate at 47%. Last 30 days: 31 matches, win rate 39%, net ELO −5.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.