K1doof

Russia
On FACEIT since 2020 104 matches tracked 62 matches in 30 days
ELO ▲ 46
2,155
30-day peak: 2,155
Rank EU
#154,665
Russia #47,121 in Russia
Last updated:

How does K1doof play?

Rating 1.05 K/R 0.77 ADR 85.0 from 104 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 61%
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 65%
Rating distribution from 104 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 17% good 1.10 to 1.29 16% normal 0.90 to 1.09 29% weak 0.75 to 0.89 15% very weak below 0.75 19%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,001-2,249 ELO average.
Headshots
better than most on level 10 · 2,001-2,249 ELO about average weaker than most
2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

53% of opening duels won and so slightly above the average (51%).

Rounds with first kill 11%+1 pp · Ø 10% better than 61%
Opening duels won 53%+2 pp · Ø 51% better than 67%

Clutch

Average
Last one alive

16% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 39%+1 pp · Ø 38% better than 53%
Clutch 1v2 won 16%−6 pp · Ø 22% better than 18%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 38%

Weapons and aim

Average
Where do the kills come from?

55% headshots and so well above the average (49%).

Headshot rate 55%+6 pp · Ø 49% better than 83%
AWP share of kills 19%+8 pp · Ø 11% better than 83%
K/D 1.020.00 · Ø 1.02 right on the average
Pistol kills per match 2.8

Impact

Average
Damage and big rounds

Exactly 3 kills in 5.4% of rounds and so well above the average (4.1%).

2K rounds 13.3%0.0 pp · Ø 13.3% right on the average
3K rounds 5.4%+1.3 pp · Ø 4.1% better than 90%
MVPs per match 2.5+0.2 · Ø 2.3 better than 72%
4Ks and aces 19x 4K, 3 aces in 104 matches

Utility and deaths

Weakness
Nades, flashes and deaths

29% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 29%−6 pp · Ø 35% better than 13%
Utility damage per round 3.4−0.8 · Ø 4.2 better than 30%
Enemies flashed per round 0.16−0.12 · Ø 0.28 better than 16%
Deaths per round 75%+3 pp · Ø 72% better than 15%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether K1doof is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 104 matches, all from the last 3 months.

Kills per round (K/R)

0.76
SepOct

Patterns

From the last 104 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −1 ELO
45 matches · 51% win rate
From match 5 of the day −1 ELO
31 matches · 45% win rate
Between 0:00 and 6:00 +55 ELO, win rate 42%
On Thursdays ±0 ELO, win rate 36%

K1doof loses the most ELO on Mirage: −1 ELO, 51% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.13 · Mirage
  2. Most kills in a match: 34 · Mirage
  3. Longest win streak: 6 wins in a row · Ancient

Maps in detail

from the last 104 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage45
51% better than 48%
0.76 better than 61%
83.9 better than 68%
1.05 better than 59%
55% of 198 duels better than 74%
25% of 20 situations better than 17%
Dust 227
59% better than 76%
0.79 better than 74%
88.1 better than 82%
1.07 better than 63%
56% of 139 duels better than 76%
33% of 15 situations better than 39%
Anubis13
38% -
0.81 -
90.2 -
1.08-
49% of 61 duels -
38% of 8 situations -
Ancient11
36% -
0.77 -
81.8 -
1.06-
46% of 52 duels -
60% of 10 situations -
Nuke5
60% -
0.73 -
81.0 -
1.05-
43% of 14 duels -
75% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How K1doof plays

Across 104 matches K1doof averages K/R 0.77, ADR 85.0 and a rating of 1.05. Biggest strength: 3K rounds at 5.4%, better than 90% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility hit rate at 29%, better than only 13% of level 10 · 2,001-2,249 ELO players. Averages 17.0 kills per match with 55% headshots. The strongest map is Dust 2 with a 59% win rate in 27 matches. In 38 of 104 matches the rating was 1.10 or higher (37%), in 36 it was below 0.90. In 104 matches with detailed stats: 19 4Ks and 3 aces. K1doof loses the most ELO on Mirage (−1 ELO, win rate 51%). Things go best on Dust 2 (+27 ELO, win rate 59%). Last 30 days: 62 matches, win rate 52%, net ELO −28.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.