K1Wl

Ireland
142 matches tracked
Last updated:

How does K1Wl play?

Rating 0.93 K/R 0.66 ADR 73.8 from 142 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 10%
0.93
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.29 ConsistencyShare of matches with a rating of 0.90 or higher. 49%
Rating distribution from 142 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 12% good 1.10 to 1.29 13% normal 0.90 to 1.09 23% weak 0.75 to 0.89 19% very weak below 0.75 32%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · all ELO ranges about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (70 matches).

all ELO ranges

Compared with 2,097 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 7% of rounds and so well below the average (11%).

Rounds with first kill 7%−4 pp · Ø 11% better than 6%
Opening duels won 47%−4 pp · Ø 51% better than 16%

Clutch

Average
Last one alive

11% of 1v2s won and so well below the average (22%).

Clutch 1v1 won 51%+12 pp · Ø 39% better than 95%
Clutch 1v2 won 11%−11 pp · Ø 22% better than 3%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

0.92 K/D and so clearly below the average (1.03).

Headshot rate 48%−2 pp · Ø 50% better than 36%
AWP share of kills 6%−6 pp · Ø 12% better than 36%
K/D 0.92−0.11 · Ø 1.03 better than 11%
Pistol kills per match 2.7
Knife kills 2 in 142 matches

Impact

Weakness
Damage and big rounds

1.8 MVPs per match and so well below the average (2.4).

2K rounds 11.8%−1.6 pp · Ø 13.4% better than 12%
3K rounds 3.4%−0.7 pp · Ø 4.1% better than 18%
MVPs per match 1.8−0.6 · Ø 2.4 better than 4%
4Ks and aces 4x 4K, 0 aces in 70 matches

Utility and deaths

Average
Nades, flashes and deaths

5.2 utility damage per round and so well above the average (4.1).

Utility hit rate 33%−2 pp · Ø 35% better than 37%
Utility damage per round 5.2+1.1 · Ø 4.1 better than 78%
Enemies flashed per round 0.33+0.03 · Ø 0.30 better than 62%
Deaths per round 71%−1 pp · Ø 72% better than 55%

Progress

One value per month, dashed line is the level 10 · all ELO ranges average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.65, Rating at 0.91, ADR at 73.0, Headshots at 48%
▼ Got worse
Win rate −9 pp, ELO −117

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.64
MayJunJulAugSepOct

Best month: June 2026 with 0.68. Last 3 months: 0.65 (at the start 0.67). Clearly below the average (0.74).

Patterns

From the last 142 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −86 ELO
55 matches · 44% win rate
On Dust 2 −80 ELO
29 matches · 41% win rate
On Saturdays −20 ELO, win rate 35%

K1Wl loses the most ELO on Mirage: −86 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 28 · Anubis
  2. Highest rating in a match: 1.83 · Anubis
  3. Longest win streak: 5 wins in a row · Mirage

Maps in detail

from the last 142 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage55
44% better than 20%
0.69 better than 25%
76.5 better than 27%
0.94 better than 19%
49% of 197 duels better than 37%
33% of 42 situations better than 36%
Anubis29
59% better than 70%
0.68 better than 20%
76.6 better than 26%
0.99 better than 35%
50% of 82 duels better than 41%
53% of 15 situations better than 85%
Dust 229
41% better than 15%
0.58 better than 1%
69.4 better than 4%
0.80 better than 1%
40% of 101 duels better than 4%
58% of 12 situations better than 91%
Nuke11
64% -
0.65 -
70.0 -
0.90-
46% of 35 duels -
38% of 8 situations -
Ancient9
56% -
0.75 -
76.7 -
1.05-
55% of 38 duels -
67% of 6 situations -
Cache6
50% -
0.57 -
64.3 -
0.94-
57% of 21 duels -
75% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How K1Wl plays

Across 142 matches K1Wl averages K/R 0.66, ADR 73.8 and a rating of 0.93. Biggest strength: Clutch 1v1 won at 51%, better than 95% of level 10 · all ELO ranges players. Most room to improve: Rounds with first kill at 7%, better than only 6% of level 10 · all ELO ranges players. Averages 14.5 kills per match with 48% headshots. The strongest map is Nuke with a 64% win rate in 11 matches. In 36 of 142 matches the rating was 1.10 or higher (25%), in 73 it was below 0.90. In 70 matches with detailed stats: 4 4Ks and 0 aces. Best month by rating: June 2026 at 1.00. K1Wl loses the most ELO on Mirage (−86 ELO, win rate 44%). Things go best on Anubis (+80 ELO, win rate 59%). From match no. 5 of the day on, things go best: 57% win rate, −90 ELO. Got weaker: Win rate −9 pp, ELO −117. Unchanged in recent months: K/R at 0.65, Rating at 0.91, ADR at 73.0, Headshots at 48%. Last 30 days: 6 matches, win rate 33%, net ELO −25.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · all ELO ranges): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.