K1L1M

Japan
On FACEIT since 2022 110 matches tracked 23 matches in 30 days
Last updated:

How does K1L1M play?

Rating 0.91 K/R 0.65 ADR 74.2 from 110 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 8%
0.91
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 45%
Rating distribution from 110 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 15% good 1.10 to 1.29 10% normal 0.90 to 1.09 20% weak 0.75 to 0.89 19% very weak below 0.75 36%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (80 matches).

2,001-2,249 ELO

Compared with 1,836 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

41% of opening duels won and so well below the average (51%).

Rounds with first kill 8%−2 pp · Ø 10% better than 18%
Opening duels won 41%−10 pp · Ø 51% better than 1%

Clutch

Average
Last one alive

1.1 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 35%−4 pp · Ø 39% better than 34%
Clutch 1v2 won 28%+6 pp · Ø 22% better than 86%
Clutch kills per match 1.1−0.6 · Ø 1.7 better than 7%

Weapons and aim

Average
Where do the kills come from?

0.90 K/D and so clearly below the average (1.03).

Headshot rate 52%+3 pp · Ø 49% better than 67%
AWP share of kills 5%−7 pp · Ø 12% better than 29%
K/D 0.90−0.13 · Ø 1.03 better than 9%
Pistol kills per match 2.2
Knife kills 4 in 110 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 2.5% of rounds and so well below the average (4.1%).

2K rounds 11.3%−2.1 pp · Ø 13.4% better than 7%
3K rounds 2.5%−1.6 pp · Ø 4.1% better than 3%
MVPs per match 1.8−0.5 · Ø 2.3 better than 5%
4Ks and aces 12x 4K, 0 aces in 80 matches

Utility and deaths

Average
Nades, flashes and deaths

43% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 43%+8 pp · Ø 35% better than 93%
Utility damage per round 6.3+2.1 · Ø 4.2 better than 91%
Enemies flashed per round 0.28−0.01 · Ø 0.29 better than 50%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Win rate +10 pp, ELO +394
= Stayed the same
ADR at 74.2
▼ Got worse
K/R −0.04, Rating −0.09, Headshots −3 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.59
MayJunJulAugSepOct

Best month: July 2026 with 0.71. Last 3 months: 0.64 (at the start 0.68). Clearly below the average (0.74).

Patterns

From the last 110 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −21 ELO
32 matches · 59% win rate
In match 2 of the day ±0 ELO
22 matches · 50% win rate
On Saturdays ±0 ELO, win rate 55%

K1L1M loses the most ELO on Mirage: −21 ELO, 59% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Anubis
  2. Highest rating in a match: 1.78 · Dust 2
  3. Most kills in a match: 34 · Inferno

Maps in detail

from the last 110 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage32
59% better than 80%
0.64 better than 10%
71.4 better than 10%
0.87 better than 6%
37% of 118 duels better than 2%
40% of 15 situations better than 57%
Dust 231
61% better than 82%
0.59 better than 2%
69.7 better than 5%
0.83 better than 3%
41% of 128 duels better than 8%
55% of 11 situations better than 88%
Inferno21
57% better than 57%
0.70 better than 24%
79.5 better than 38%
1.00 better than 29%
43% of 83 duels better than 8%
40% of 10 situations right on the average
Anubis12
58% -
0.74 -
82.8 -
1.06-
49% of 57 duels -
38% of 8 situations -
Ancient6
67% -
0.70 -
79.5 -
0.92-
48% of 31 duels -
0% of 1 situations -
Cache6
67% -
0.55 -
70.1 -
0.79-
27% of 30 duels -
80% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How K1L1M plays

Across 110 matches K1L1M averages K/R 0.65, ADR 74.2 and a rating of 0.91. Biggest strength: Utility hit rate at 43%, better than 93% of level 10 · 2,001-2,249 ELO players. Most room to improve: Opening duels won at 41%, better than only 1% of level 10 · 2,001-2,249 ELO players. Averages 14.0 kills per match with 52% headshots. The strongest map is Dust 2 with a 61% win rate in 31 matches. In 27 of 110 matches the rating was 1.10 or higher (25%), in 61 it was below 0.90. In 80 matches with detailed stats: 12 4Ks and 0 aces. Best month by rating: July 2026 at 1.03. K1L1M loses the most ELO on Mirage (−21 ELO, win rate 59%). Things go best on Inferno (+21 ELO, win rate 57%). Improved over the last three months: Win rate +10 pp, ELO +394. Got weaker: K/R −0.04, Rating −0.09, Headshots −3 pp. Unchanged in recent months: ADR at 74.2. Last 30 days: 23 matches, win rate 74%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.