K1ASUKE666

Ukraine
149 matches tracked
Last updated:

How does K1ASUKE666 play?

Rating 1.01 K/R 0.74 ADR 79.9 from 149 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 78%
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 149 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 21% good 1.10 to 1.29 11% normal 0.90 to 1.09 32% weak 0.75 to 0.89 19% very weak below 0.75 17%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 4 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (94 matches).

Level 4

Compared with 657 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

55% of opening duels won and so well above the average (48%).

Rounds with first kill 11%+2 pp · Ø 9% better than 73%
Opening duels won 55%+7 pp · Ø 48% better than 95%

Clutch

Average
Last one alive

29% of 1v1s won and so well below the average (39%).

Clutch 1v1 won 29%−10 pp · Ø 39% better than 14%
Clutch 1v2 won 20%−1 pp · Ø 21% better than 46%
Clutch kills per match 1.8+0.2 · Ø 1.6 better than 69%

Weapons and aim

Strength
Where do the kills come from?

1.04 K/D and so clearly above the average (0.94).

Headshot rate 47%+4 pp · Ø 43% better than 77%
AWP share of kills 1%−10 pp · Ø 11% better than 8%
K/D 1.04+0.10 · Ø 0.94 better than 87%
Pistol kills per match 2.1
Knife kills 2 in 149 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.2% of rounds and so clearly above the average (3.6%).

2K rounds 12.0%−0.4 pp · Ø 12.4% better than 39%
3K rounds 4.2%+0.6 pp · Ø 3.6% better than 80%
MVPs per match 2.0−0.1 · Ø 2.1 better than 49%
4Ks and aces 6x 4K, 0 aces in 94 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 71% of rounds and so clearly below the average (73%). Lower is better.

Utility hit rate 34%0 pp · Ø 34% right on the average
Utility damage per round 3.0−0.6 · Ø 3.6 better than 31%
Enemies flashed per round 0.14−0.09 · Ø 0.23 better than 24%
Deaths per round 71%−2 pp · Ø 73% better than 81%

Progress

One value per month, dashed line is the level 4 average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.73, Rating at 1.00, ADR at 79.6, Win rate at 51%, ELO at 1,004
▼ Got worse
Headshots −6 pp

Aug 2026 compared with Jul 2026.

Kills per round (K/R)

0.73
MayJunJulAugSepOct

Last 3 months: 0.73 (at the start 0.76). Slightly above the average (0.69).

Patterns

From the last 149 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −34 ELO
43 matches · 49% win rate
In match 2 of the day +4 ELO
24 matches · 46% win rate
On Fridays −135 ELO, win rate 37%

K1ASUKE666 loses the most ELO on Mirage: −34 ELO, 49% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Mirage
  2. Most kills in a match: 34 · Dust 2
  3. Highest rating in a match: 2.12 · Mirage

Maps in detail

from the last 149 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage43
49% better than 50%
0.73 better than 69%
80.0 better than 67%
1.02 better than 74%
60% of 157 duels better than 97%
39% of 33 situations better than 56%
Dust 241
51% better than 59%
0.79 better than 89%
84.0 better than 82%
1.08 better than 88%
60% of 169 duels better than 94%
29% of 28 situations better than 31%
Ancient28
50% right on the average
0.72 better than 67%
80.1 better than 68%
0.97 better than 64%
49% of 137 duels better than 56%
35% of 17 situations better than 48%
Anubis20
60% better than 80%
0.69 right on the average
74.3 better than 35%
0.99 better than 64%
56% of 72 duels better than 85%
36% of 14 situations right on the average
Cache11
55% -
0.82 -
86.1 -
1.12-
72% of 46 duels -
17% of 6 situations -
Nuke3
33% -
0.58 -
60.4 -
0.75-
25% of 12 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How K1ASUKE666 plays

Across 149 matches K1ASUKE666 averages K/R 0.74, ADR 79.9 and a rating of 1.01. Biggest strength: Opening duels won at 55%, better than 95% of level 4 players. Most room to improve: Clutch 1v1 won at 29%, better than only 14% of level 4 players. Averages 16.0 kills per match with 47% headshots. The strongest map is Anubis with a 60% win rate in 20 matches. In 49 of 149 matches the rating was 1.10 or higher (33%), in 53 it was below 0.90. In 94 matches with detailed stats: 6 4Ks and 0 aces. K1ASUKE666 loses the most ELO on Mirage (−34 ELO, win rate 49%). Things go best on Dust 2 (+38 ELO, win rate 51%). Match no. 3 of the day goes best: 62% win rate, −39 ELO. Got weaker: Headshots −6 pp. Unchanged in recent months: K/R at 0.73, Rating at 1.00, ADR at 79.6, Win rate at 51%, ELO at 1,004.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 4): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.